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jobs [2014/04/15 15:48] – [Theses and Jobs] jworch | jobs [2017/02/02 11:46] – [Theses and Jobs] balintbe | ||
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If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
- | == Web-based knowledge visualizations (BA/HiWi) == | + | < |
+ | == Lisp / CRAM support assistant (HiWi) == | ||
- | {{ : | + | Technical support for the group for Lisp and the CRAM framework. \\ |
- | + | 5 hours per week for up to 1 year (paid). | |
- | The knowledge base visualization allows to display semantic environment maps, | + | |
- | objects, human poses, trajectories and similar information stored in the | + | |
- | robot' | + | |
- | is written in Java and has grown old over the years. Recently, there has been | + | |
- | much progress in creating [[http:// | + | |
- | 3D visualizations]] | + | |
- | [[http:// | + | |
- | a web-based version of the visualization using these techniques. | + | |
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Good programming skills |
- | * Experience with JavaScript development | + | * Basic ROS knowledge |
- | * Knowledge of Web technologies (HTML, XML, OWL) | + | |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
+ | Contact: [[team: | ||
+ | --> | ||
+ | </ | ||
- | == Tools for knowledge acquisition from the Web (BA/ | ||
- | There are several options for doing a project related to the acquisition of | + | == Integrating PR2 in the Unreal Game Engine Framework (BA)== |
- | knowledge from Web sources like online shops, repositories of object models, | + | {{ : |
- | recipe databases, etc. | + | |
- | Requirements: | + | Integrating |
- | * Programing skills (Java) | + | |
- | * Experience with Web languages and datamining techniques is helpful | + | |
- | * Depending on the focus of the project, experience with database technology, natural-language processing or computer vision may be helpful | + | |
- | + | ||
- | Contact: | + | |
- | + | ||
- | + | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques (BA/MA/HiWi)== | + | |
- | + | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks (e.g. CUDA) are to be investigated in order implement numerical optimizers that substantially profit from parallel execution. | + | |
Requirements: | Requirements: | ||
- | | + | * Good programming skills in C/C++ |
- | | + | * Basic physics/ |
+ | * Basic ROS knowledge | ||
+ | * UE4 basic tutorials | ||
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== | ||
- | Markov Logic Networks | + | == Realistic Grasping using Unreal Engine |
- | Requirements: | + | {{ |
- | * Experience in Machine Learning. | + | |
- | * Experience with statistical relational learning (e.g. MLNs) is helpful. | + | |
- | * Good programming skills in Python. | + | |
- | Contact: | + | The objective of the project is to implement var- |
+ | ious human-like grasping approaches in a game developed using [[https:// | ||
+ | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. | ||
- | ==HiWi-Position: | + | In order to improve |
- | + | be able to switch during runtime | |
- | In the context | + | grasp, precision grip etc.) he/she would like to use. |
- | are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), in order to enable mobile robots to autonomously acquire new high level skills like cooking meals or straightening up rooms. | + | |
- | + | Requirements: | |
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | * Good programming |
- | development and the integration | + | * Good knowledge of the Unreal Engine API. |
- | + | * Experience with skeletal control / animations / 3D models | |
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | |
- | + | ||
- | Tasks: | + | |
- | * Implementation of an interface to the Robot Operating System (ROS). | + | |
- | * Linkage of the knowledge base to the executive of the robot. | + | |
- | | + | |
- | + | ||
- | Requirements: | + | |
- | * Studies in Computer Science (Bachelor' | + | |
- | * Basic skills in Artificial Intelligence | + | |
- | * Optional: basic skills in Probability Theory | + | |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python and Java | + | |
- | + | ||
- | Hours: 10-20 h/week | + | |
- | + | ||
- | Contact: [[team: | + | |
- | + | ||
- | [1] www.robohow.eu\\ | + | |
- | [2] http:// | + | |
- | + | ||
- | == HiWi position: Segmentation and interpretation of 3D object models (HiWi/MA) == | + | |
- | + | ||
- | {{ : | + | |
- | + | ||
- | Competent object interaction requires | + | |
- | composition | + | |
- | how part-based object models can automatically be extracted from CAD models | + | |
- | found on the Web, e.g. on the [[http:// | + | |
- | + | ||
- | We are looking for a student research assistant to push this topic forward. | + | |
- | In close collaboration with the researchers of the Institute for Artificial | + | |
- | Intelligence, | + | |
- | segmentation, | + | |
- | methods into the robot' | + | |
- | the segmentation results. Depending on the results, cooperation on joint | + | |
- | publications may be possible. | + | |
- | + | ||
- | This HiWi position can serve as a starting point for future Bachelor' | + | |
- | Master' | + | |
- | project that could be worked on as a Master' | + | |
- | + | ||
- | Requirements: | + | |
- | * Good Java programming skills | + | |
- | * Basic knowledge of 3D geometry calculations | + | |
- | * Experience with working with 3D models | + | |
- | Contact: [[team: | ||
- | == Depth-Adaptive Superpixels (BA/HiWi)== | + | Contact: [[team/andrei_haidu|Andrei Haidu]] |
- | We are currently investigating | + | == Kitchen Activity Games in a Realistic Robotic Simulator |
+ | {{ :research:gz_env1.png? | ||
- | Since the current | + | Developing new activities and improving |
Requirements: | Requirements: | ||
- | | + | * Good programming skills in C/C++ |
- | | + | * Basic physics/ |
- | * Experience with CUDA is helpful | + | * Gazebo simulator basic tutorials |
- | Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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