Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
jobs [2014/02/18 21:22] tenorthjobs [2022/07/18 12:17] – [Open researcher positions] pmania
Line 1: Line 1:
-~~NOTOC~~ + 
-=====Theses and Jobs=====+=====Open researcher positions===== 
 + 
 +We are currently offering multiple open researcher job positions in the context of our project Intel4CoRo. 
 + 
 +  * [[https://www.uni-bremen.de/en/university/the-university-as-an-employer/job-vacancies-1/job/1692?cHash=2ea2518f8aabbbdffe491f735265fe6a|Research Assistant (f/m/d) - Salary scale TV-L 13, full time (39,2 hours per week) (A177/22)]] 
 +  * [[https://www.uni-bremen.de/en/university/the-university-as-an-employer/job-vacancies-1/job/1694?cHash=e51579e1ef39e9aee3b6248d3bb47856|Research Assistant (f/m/d) - Salary scale TV-L 13, full time (39,2 hours per week) (A178/22)]]  
 +  * [[https://www.uni-bremen.de/en/university/the-university-as-an-employer/job-vacancies-1/job/1727?cHash=fdb16334e55e168829382f9411ef6577|Research Assistant (f/m/d) - Salary scale TV-L 13, part time (19,6 hours per week) (A179/22)]] 
 +=====Theses and Student Jobs=====
 If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
  
-== Web-based knowledge visualizations (BA/HiWi) == 
  
-{{ :research:knowledge-visualization.png?200}}+<html><!-
 +== Physics-based grasping in VR with finger tracking(Student Job / HiWi) ==
  
-The knowledge base visualization allows to display semantic environment maps, +Implementing physics-based grasping models in virtual environments
-objects, human poses, trajectories and similar information stored in the +using Manus VR.
-robot's knowledge base. Its [[http://www.ros.org/wiki/mod_vis|current version]] +
-is written in Java and has grown old over the years. Recentlythere has been +
-much progress in creating [[http://www.ros.org/wiki/interactive_markers|interactive +
-3D visualizations]] for ROS that can also be accessed with a +
-[[http://www.ros.org/wiki/wviz|web browser]]. This project is about creating +
-a web-based version of the visualization using these techniques.+
  
 Requirements: Requirements:
-  * Good programming skills +  * Good C++ programming skills 
-  * Experience with JavaScript development +  * Familiar with skeletal animations 
-  * Knowledge of Web technologies (HTML, XML, OWL)+  * Experience with simulators/physics-/game- engines 
 +  * Familiar with Unreal Engine API 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
-Contact: [[team:moritz_tenorth|Moritz Tenorth]]+Contact: [[team:andrei_haidu|Andrei Haidu]] 
 +--></html>
  
  
-== Tools for knowledge acquisition from the Web (BA/MA/HiWi) ==+<html><!-- 
 +== Lisp / CRAM support assistant (HiWi) ==
  
-There are several options for doing a project related to the acquisition of +Technical support for the group for Lisp and the CRAM framework. \\ 
-knowledge from Web sources like online shops, repositories of object models, +8+ hours per week for up to 1 year (paid).
-recipe databases, etc.+
  
 Requirements: Requirements:
-  * Programing skills (Java) +  * Good programming skills in Common Lisp 
-  * Experience with Web languages and datamining techniques is helpful +  * Basic ROS knowledge
-  * Depending on the focus of the project, experience with database technology, natural-language processing or computer vision may be helpful+
  
-Contact: [[team:moritz_tenorth|Moritz Tenorth]]+The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources.
  
 +Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]]
 +--></html>
  
-== GPU-based Parallelization of Numerical Optimization Techniques (BA/MA/HiWi)==+<html><!-- 
 +== Mesh Editing Mesh Segmentation/Cutting (Student Job / HiWi)== 
 + {{ :research:human_hand_cutting.png?150|}}
  
-In the field of Machine Learning, numerical optimization techniques play focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks (e.g. CUDAare to be investigated in order implement numerical optimizers that substantially profit from parallel execution.+ Editing and cutting human mesh into different parts in Blender / Maya (or other).
  
 Requirements: Requirements:
-  * Skills in numerical optimization algorithms +  * Good knowledge in 3D Modeling 
-  * Good programming skills in Python and C/C+++  * Familiar with Blender Maya (or other)
  
-Contact: [[team:daniel_nyga|Daniel Nyga]]+Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]] 
 +--></html>
  
-== Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== 
  
-Markov Logic Networks (MLNscombine the expressive power of first-order logic and probabilistic graphical models. In the past, they have been successfully applied to the problem of semantically interpreting and completing natural-language instructions from the webState-of-the-art learning techniques mostly operate in batch mode, i.eall training instances need to be known in the beginning of the learning process. In context of this thesis, online learning methods for MLNs are to be investigated, which allow incremental learning, when new examples come in one-by-one.+<html><!-- 
 +== 3D Animation and Modeling (Student Job / HiWi)== 
 + {{ :research:kitchen_unreal.jpg?200|}}  
 + 
 +Developing and improving existing or new 3D (static/skeletal) 
 +models in Blender / Maya (or other)Further importing and testing the 
 +models against Unreal Engine. 
 + 
 +Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating sketching new models.
  
 Requirements: Requirements:
-  * Experience in Machine Learning. +  * Experience with Blender / Maya (or other) 
-  * Experience with statistical relational learning (e.g. MLNsis helpful. +  * Knowledge of Unreal Engine material / lightning development 
-  * Good programming skills in Python.+  * Familiar with version-control systems (git
 +  * Able to work independently with minimal supervision
  
-Contact: [[team:daniel_nyga|Daniel Nyga]]+Contact: [[team:andrei_haidu|Andrei Haidu]] 
 +--></html>
  
 +== Linking saref to SOMA (BA Thesis) ==
  
-==HiWi-PositionKnowledge Representation & Language Understanding for Intelligent Robots==+WissensrepräsentationSemantische Integration der saref Ontology (https://ontology.tno.nl/saref/) für smart devices in SOMA (https://ease-crc.github.io/soma/). Ziel dabei ist es, dass Roboter anhand von ein paar Beispielszenarien (z.B. Zubereitung von Popcorn/ Pizza) Fehler autonom finden können (z.B. Electricity ist aus -> deswegen wird der Herd nicht warm und Popcorn poppt nicht).
  
-In the context of the European research project RoboHow.Cog [1,2] we +Aufgaben: 
-are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), in order to enable mobile robots to autonomously acquire new high level skills like cooking meals or straightening up rooms.  +  * Arbeit mit Wissensrepräsentation und Wissensgraphen 
 +  * Wissensakquisition aus web-Quellen 
 +  * Abfrage mit KnowRob (Prolog) für autonome Roboter
  
-The Institute for Artificial Intelligence is hiring a student researcher for the +Contact: [[team:michaela_kümpel|Michaela Kümpel]]
-development and the integration of probabilistic methods in AI, which enable intelligent robots to understand, interpret and execute natural-language instructions from recipes from the World Wide Web.+
  
-This HiWi-Position can serve as a starting point for future Bachelor's, Master's or Diploma Theses.+== Case Study: Wissen zu Produkt-Aufbewahrungsorten aus dem Internet beziehen (BA Thesis) ==
  
-Tasks: +In dieser Thesis soll untersucht werden, ob die Autonomie von Robotern durch Integration von Wissen zu Aufbewahrungsorten von Produkten aus dem Internet erhöht werden kann. Es gibt verschiedene websites, die Wissen dazu bereitstellen. Dieses Wissen soll von den websites abgefragt und anschließend sinnvoll ontologisiert werden. Anhand verschiedener Fragen werden die Ergebnisse evaluiert (Menge der erworbenen Informationen/ Nutzen der Information, v.afür autonome Roboter...)
-  * Implementation of an interface to the Robot Operating System (ROS). +
-  * Linkage of the knowledge base to the executive of the robot. +
-  * Support for the scientific staff in extending and integrating components onto the robot platform PR2.+
  
-Requirements+Aufgaben
-  * Studies in Computer Science (Bachelor's, Master's or Diploma) +  * Wissensakquise aus dem Internet 
-  * Basic skills in Artificial Intelligence +  * Wissensrepräsentation/ ModellierungOntologisierung des Wissens 
-  * Optionalbasic skills in Probability Theory +  * Vergleich mit bestehenden Ontologien/ Arbeiten und manuell erstellten Ontologien 
-  * Optional: basic skills in Machine Learning +  * Sinnvolle, automatisierte Abfrage des neu gewonnenen Wissens
-  * Good programming skills in Python and Java+
  
-Hours: 10-20 h/week 
  
-Contact: [[team:daniel_nyga|Daniel Nyga]]+Contact: [[team:michaela_kümpel|Michaela Kümpel]]
  
-[1] www.robohow.eu\\ +== Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) ==
-[2] http://www.youtube.com/watch?v=0eIryyzlRwA+
  
-== HiWi position: Segmentation and interpretation of 3D object models (HiWi/MA) ==+In this thesis, the goal is to make a robotic system learn new objects automatically. 
 +The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it.
  
-{{ :research:cup2-segmented.png?170}}+The focus of the thesis would be two-fold: 
 +  * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. 
 +  * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. 
 + 
 + 
 +Requirements: 
 +  * Knowledge about sensor data processing 
 +  * Interest in model construction from sensory data 
 +  * Work with KnowRob knowledge processing framework 
 + 
 + 
 +Contact: [[team:patrick_mania|Patrick Mania]] 
 + 
 +<html><!-
 +== Development of Modules for Robot Perception (Student Job / HiWi) == 
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. 
 +In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: 
 +  * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) 
 +  * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++) 
 + 
 +Requirements: 
 +  * Experience in C++. 
 +  * Basic understanding of the ROS middleware and Linux. 
 +The spoken language in this job is german or english, based on your preference.
  
-Competent object interaction requires knowledge about the structure and +Contact: [[team:patrick_mania|Patrick Mania]] 
-composition of objects. In an ongoing research project, we are investigating +--></html>
-how part-based object models can automatically be extracted from CAD models +
-found on the Web, e.g. on the [[http://sketchup.google.com/3dwarehouse|3D warehouse]].+
  
-We are looking for a student research assistant to push this topic forward. +== Game Engine Developer and 3D-Modelling  (Student Job / HiWi) == 
-In close collaboration with the researchers of the Institute for Artificial +A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]]. 
-Intelligencethe student will work on extending the software for mesh +In our research groupwe focus on the development of modern robots that can make use of the potential of game enginesThis requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models.
-segmentation, implement novel algorithms, improve the integration of the +
-methods into the robot's knowledge base, and update the modules for visualizing +
-the segmentation resultsDepending on the results, cooperation on joint  +
-publications may be possible.+
  
-This HiWi position can serve as a starting point for future Bachelor's+Thereforewe are currently offering multiple Hiwi positions / student jobs for the following tasks: 
-Master's or Diploma ThesesAlternatively, we could extract a research +  * Modelling of objects for the use in Unreal Engine 4
-project that could be worked on as a Master's or Diploma Thesis.+  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects.
  
 Requirements: Requirements:
-  * Good Java programming skills +  * Knowledge of 3D-Modelling tools. Blender would be highly preferred. 
-  * Basic knowledge of 3D geometry calculations +  * Experience in Game Engine development. Ideally Unreal Engine 4 and C++.
-  * Experience with working with 3D models is helpful+
  
-Contact: [[team:moritz_tenorth|Moritz Tenorth]]+The spoken language in this job is german or english, based on your preference.
  
 +Contact: [[team:patrick_mania|Patrick Mania]]




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

Discover our VRB for innovative and interactive research


Memberships and associations:


Social Media: