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jobs [2014/02/18 21:22] – tenorth | jobs [2020/10/22 08:14] – [Open researcher positions] dkastens | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | + | |
+ | =====Open researcher positions===== | ||
+ | |||
+ | =====Theses and Student | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
- | == Web-based knowledge visualizations (BA/HiWi) == | ||
- | {{ : | ||
- | The knowledge base visualization allows to display semantic environment maps, | + | |
- | objects, human poses, trajectories | + | < |
- | robot' | + | == Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) == |
- | is written in Java and has grown old over the years. Recently, there has been | + | |
- | much progress in creating [[http:// | + | Implementing a force-, velocity- |
- | 3D visualizations]] for ROS that can also be accessed with a | + | of the human user will be mapped to the virtual hands, |
- | [[http:// | + | The controller should |
- | a web-based version | + | |
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Good C++ programming skills |
- | * Experience with JavaScript development | + | * Familiar with PID controllers and control theory |
- | * Knowledge of Web technologies | + | * Experience with simulators/ |
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems | ||
+ | * Able to work independently with minimal supervision | ||
- | Contact: [[team:moritz_tenorth|Moritz Tenorth]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | --></ | ||
+ | == Natural Physics-based Grasping in Virtual Environments (BA/MA Thesis) == | ||
- | == Tools for knowledge acquisition | + | Implementing physics-based grasping models in virtual environments, |
+ | from various devices such as Manus VR or Valve Index. | ||
- | There are several options for doing a project related | + | Requirements: |
- | knowledge from Web sources like online shops, repositories of object models, | + | * Good C++ programming skills |
- | recipe databases, etc. | + | * Familiar with skeletal animations |
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | < | ||
+ | == Lisp / CRAM support assistant (HiWi) == | ||
+ | |||
+ | Technical support for the group for Lisp and the CRAM framework. \\ | ||
+ | 8+ hours per week for up to 1 year (paid). | ||
Requirements: | Requirements: | ||
- | * Programing | + | * Good programming |
- | * Experience with Web languages and datamining techniques is helpful | + | * Basic ROS knowledge |
- | * Depending on the focus of the project, experience with database technology, natural-language processing or computer vision may be helpful | + | |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
+ | Contact: [[team: | ||
+ | --></ | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques (BA/MA/HiWi)== | + | < |
+ | == Mesh Editing | ||
+ | {{ : | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks | + | |
Requirements: | Requirements: | ||
- | * Skills | + | * Good knowledge |
- | * Good programming skills in Python and C/C++ | + | * Familiar with Blender |
- | Contact: [[team: | + | Contact: [[team/ |
+ | --></ | ||
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== | ||
- | Markov Logic Networks | + | == 3D animation and model developer |
+ | {{ : | ||
+ | |||
+ | Developing | ||
+ | models | ||
+ | models against Unreal Engine. | ||
+ | |||
+ | Bonus: Working with state of the art 3D Scanners [[https:// | ||
Requirements: | Requirements: | ||
- | * Experience | + | * Experience |
- | * Experience | + | * Knowledge of Unreal Engine material / lightning development |
- | * Good programming skills in Python. | + | * Familiar |
+ | * Able to work independently with minimal supervision | ||
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | < |
+ | == Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)== | ||
+ | {{ : | ||
- | In the context of the European research project RoboHow.Cog | + | Integrating |
- | are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), | + | |
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | Requirements: |
- | development and the integration of probabilistic methods | + | * Good programming skills |
+ | * Basic physics/ | ||
+ | * Basic ROS knowledge | ||
+ | * UE4 basic tutorials | ||
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | Contact: [[team: |
- | Tasks: | ||
- | * Implementation of an interface to the Robot Operating System (ROS). | ||
- | * Linkage of the knowledge base to the executive of the robot. | ||
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | ||
- | Requirements: | + | == Realistic Grasping using Unreal Engine |
- | * Studies in Computer Science | + | |
- | * Basic skills in Artificial Intelligence | + | |
- | * Optional: basic skills in Probability Theory | + | |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | + | {{ |
- | Contact: | + | The objective of the project is to implement var- |
+ | ious human-like grasping approaches in a game developed using [[https:// | ||
- | [1] www.robohow.eu\\ | + | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. |
- | [2] http:// | + | |
- | == HiWi position: Segmentation and interpretation | + | In order to improve the ease of manipulating objects the user should |
+ | be able to switch during runtime the type of grasp (pinch, power | ||
+ | grasp, precision grip etc.) he/she would like to use. | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in C++ | ||
+ | * Good knowledge | ||
+ | * Experience with skeletal control / animations / 3D models | ||
+ | * Familiar with version-control systems | ||
+ | * Able to work independently with minimal supervision | ||
- | {{ : | ||
- | Competent object interaction requires knowledge about the structure and | + | Contact: |
- | composition of objects. In an ongoing research project, we are investigating | + | --></ |
- | how part-based object models can automatically be extracted from CAD models | + | |
- | found on the Web, e.g. on the [[http:// | + | |
- | We are looking for a student | + | < |
- | In close collaboration with the researchers of the Institute for Artificial | + | == Unreal Engine Editor Developer (Student Job / HiWi)== |
- | Intelligence, | + | {{ :research: |
- | segmentation, | + | |
- | methods into the robot' | + | Creating new user interfaces (panel customization) |
- | the segmentation results. Depending on the results, cooperation on joint | + | |
- | publications may be possible. | + | |
- | This HiWi position can serve as a starting point for future Bachelor' | ||
- | Master' | ||
- | project that could be worked on as a Master' | ||
Requirements: | Requirements: | ||
- | * Good Java programming skills | + | * Good C++ programming skills |
- | * Basic knowledge of 3D geometry calculations | + | * Familiar with the [[https:// |
- | * Experience | + | * Familiar |
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently | ||
- | Contact: [[team:moritz_tenorth|Moritz Tenorth]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | |||
+ | |||
+ | |||
+ | == OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)== | ||
+ | |||
+ | |||
+ | Implmenting the rendering of the [[https:// | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with HTML5 and JavaScript | ||
+ | * Familiar with the [[https:// | ||
+ | * Familiar with basic ROS communication | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | Contact: [[team: | ||
+ | --></ |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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