Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
jobs [2014/02/18 21:22] tenorthjobs [2019/12/09 08:49] – [Theses and Student Jobs] mareikep
Line 1: Line 1:
 ~~NOTOC~~ ~~NOTOC~~
-=====Theses and Jobs=====+ 
 +=====Open researcher positions===== 
 + 
 +  * [[https://www.uni-bremen.de/en/university/the-university-as-an-employer/job-vacancies/details-job-vacancies/joblist/Job/show/1-x-10-wissenschaftlicher-mitarbeiterin-postdoc-wmd-6130/| 1x 1,0 Research Assistant (Postdoc) (f/m/d)]] 
 +    * The position is a three-year fixed term position in the research area of Perception / Knowledge Representation / Reasoning 
 +  * [[https://www.uni-bremen.de/en/university/the-university-as-an-employer/job-vacancies/details-job-vacancies/joblist/Job/show/research-assistants-fmd-6129/|Several Research Assistants (f/m/d)]] 
 +    * Situated in the https://knowledge4retail.org/ project until Dec 2022. 
 +=====Theses and Student Jobs=====
 If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
  
-== Web-based knowledge visualizations (BA/HiWi) == 
  
-{{ :research:knowledge-visualization.png?200}} 
  
-The knowledge base visualization allows to display semantic environment maps, + 
-objectshuman poses, trajectories and similar information stored in the + 
-robot's knowledge baseIts [[http://www.ros.org/wiki/mod_vis|current version]] +== Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) == 
-is written in Java and has grown old over the yearsRecently, there has been + 
-much progress in creating [[http://www.ros.org/wiki/interactive_markers|interactive +Implementing a force-velocity- and impulse-based PID controller for precise and responsive hand movements in a virtual environmentThe virtual environment used in Unreal Engine in combination with Virtual Reality devicesThe movements 
-3D visualizations]] for ROS that can also be accessed with a +of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers
-[[http://www.ros.org/wiki/wviz|web browser]]. This project is about creating +The controller should be able to dynamically tune itself depending on the executed actions (opening/closing drawer or lifting a heavy object) in combination with the physical limitations of the physics engine (dynamic update rates).
-web-based version of the visualization using these techniques.+
  
 Requirements: Requirements:
-  * Good programming skills +  * Good C++ programming skills 
-  * Experience with JavaScript development +  * Familiar with PID controllers and control theory 
-  * Knowledge of Web technologies (HTML, XML, OWL)+  * Experience with simulators/physics-/game- engines 
 +  * Familiar with Unreal Engine API 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
-Contact: [[team:moritz_tenorth|Moritz Tenorth]]+Contact: [[team:andrei_haidu|Andrei Haidu]]
  
 +== Natural Physics-based Grasping in Virtual Environments (BA/MA Thesis) ==
  
-== Tools for knowledge acquisition from the Web (BA/MA/HiWi) ==+Implementing physics-based grasping models in virtual environments, taking input 
 +from various devices such as OptiTrack or Valve Index.
  
-There are several options for doing a project related to the acquisition of +Requirements: 
-knowledge from Web sources like online shops, repositories of object models, +  * Good C++ programming skills 
-recipe databases, etc.+  * Familiar with skeletal animations 
 +  * Experience with simulators/physics-/game- engines 
 +  * Familiar with Unreal Engine API 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision 
 + 
 +Contact: [[team:andrei_haidu|Andrei Haidu]] 
 + 
 +<html><!-- 
 +== Lisp / CRAM support assistant (HiWi) == 
 + 
 +Technical support for the group for Lisp and the CRAM framework. \\ 
 +8+ hours per week for up to 1 year (paid).
  
 Requirements: Requirements:
-  * Programing skills (Java) +  * Good programming skills in Common Lisp 
-  * Experience with Web languages and datamining techniques is helpful +  * Basic ROS knowledge
-  * Depending on the focus of the project, experience with database technology, natural-language processing or computer vision may be helpful+
  
-Contact: [[team:moritz_tenorth|Moritz Tenorth]]+The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources.
  
 +Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]]
 +--></html>
  
-== GPU-based Parallelization of Numerical Optimization Techniques (BA/MA/HiWi)==+<html><!-- 
 +== Mesh Editing Mesh Segmentation/Cutting (Student Job / HiWi)== 
 + {{ :research:human_hand_cutting.png?150|}}
  
-In the field of Machine Learning, numerical optimization techniques play focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks (e.g. CUDAare to be investigated in order implement numerical optimizers that substantially profit from parallel execution.+ Editing and cutting human mesh into different parts in Blender / Maya (or other).
  
 Requirements: Requirements:
-  * Skills in numerical optimization algorithms +  * Good knowledge in 3D Modeling 
-  * Good programming skills in Python and C/C+++  * Familiar with Blender Maya (or other)
  
-Contact: [[team:daniel_nyga|Daniel Nyga]]+Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]] 
 +--></html>
  
-== Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)==+<html><!-- 
 +== 3D Model / Material / Lightning Developer (Student Job / HiWi)== 
 + {{ :research:kitchen_unreal.jpg?200|}} 
  
-Markov Logic Networks (MLNscombine the expressive power of first-order logic and probabilistic graphical models. In the pastthey have been successfully applied to the problem of semantically interpreting and completing natural-language instructions from the webState-of-the-art learning techniques mostly operate in batch mode, i.eall training instances need to be known in the beginning of the learning process. In context of this thesis, online learning methods for MLNs are to be investigated, which allow incremental learning, when new examples come in one-by-one.+Developing and improving existing 3D models in Blender / Maya (or other). Importing the models in Unreal Enginewhere the Materials and Lightning should be improved to be close as possible to realism 
 + 
 +Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating new realistic models.
  
 Requirements: Requirements:
-  * Experience in Machine Learning. +  * Experience with Blender / Maya (or other) 
-  * Experience with statistical relational learning (e.g. MLNsis helpful. +  * Knowledge of Unreal Engine material / lightning development 
-  * Good programming skills in Python.+  * Familiar with version-control systems (git
 +  * Able to work independently with minimal supervision
  
-Contact: [[team:daniel_nyga|Daniel Nyga]] 
  
  
-==HiWi-PositionKnowledge Representation & Language Understanding for Intelligent Robots==+Contact[[team:andrei_haidu|Andrei Haidu]] 
 +--></html>
  
-In the context of the European research project RoboHow.Cog [1,2] we +<html><!-- 
-are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), in order to enable mobile robots to autonomously acquire new high level skills like cooking meals or straightening up rooms +== Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)== 
 + {{ :research:unreal_ros_pr2.png?100|}} 
  
-The Institute for Artificial Intelligence is hiring a student researcher for the +Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework.
-development and the integration of probabilistic methods in AI, which enable intelligent robots to understand, interpret and execute natural-language instructions from recipes from the World Wide Web.+
  
-This HiWi-Position can serve as a starting point for future Bachelor's, Master's or Diploma Theses.+Requirements: 
 +  * Good programming skills in C/C++ 
 +  * Basic physics/rendering engine knowledge 
 +  * Basic ROS knowledge 
 +  * UE4 basic tutorials
  
-Tasks: +Contact[[team:andrei_haidu|Andrei Haidu]]
-  * Implementation of an interface to the Robot Operating System (ROS). +
-  * Linkage of the knowledge base to the executive of the robot. +
-  * Support for the scientific staff in extending and integrating components onto the robot platform PR2.+
  
-Requirements: 
-  * Studies in Computer Science (Bachelor's, Master's or Diploma) 
-  * Basic skills in Artificial Intelligence 
-  * Optional: basic skills in Probability Theory 
-  * Optional: basic skills in Machine Learning 
-  * Good programming skills in Python and Java 
  
-Hours: 10-20 h/week+== Realistic Grasping using Unreal Engine (BA/MA/HiWi) ==
  
-Contact[[team:daniel_nyga|Daniel Nyga]]+{{  :teaching:gsoc:topic2_unreal.png?nolink&150|}}
  
-[1] www.robohow.eu\\ +The objective of the project is to implement var- 
-[2] http://www.youtube.com/watch?v=0eIryyzlRwA+ious human-like grasping approaches in a game developed using [[https://www.unrealengine.com/|Unreal Engine]]. 
  
-== HiWi position: Segmentation and interpretation of 3D object models (HiWi/MA) ==+The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game.
  
-{{ :research:cup2-segmented.png?170}}+In order to improve the ease of manipulating objects the user should 
 +be able to switch during runtime the type of grasp (pinch, power 
 +grasp, precision grip etc.) he/she would like to use. 
 +   
 +Requirements 
 +  * Good programming skills in C++ 
 +  * Good knowledge of the Unreal Engine API 
 +  * Experience with skeletal control / animations / 3D models in Unreal Engine. 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
-Competent object interaction requires knowledge about the structure and 
-composition of objects. In an ongoing research project, we are investigating 
-how part-based object models can automatically be extracted from CAD models 
-found on the Web, e.g. on the [[http://sketchup.google.com/3dwarehouse|3D warehouse]]. 
  
-We are looking for a student research assistant to push this topic forward+Contact: [[team/andrei_haidu|Andrei Haidu]] 
-In close collaboration with the researchers of the Institute for Artificial +--></html> 
-Intelligence, the student will work on extending the software for mesh + 
-segmentation, implement novel algorithms, improve the integration of the +<html><!-- 
-methods into the robot's knowledge base, and update the modules for visualizing +== Unreal Engine Editor Developer (Student Job / HiWi)== 
-the segmentation resultsDepending on the results, cooperation on joint  + {{ :research:unreal_editor.png?150|}}  
-publications may be possible.+ 
 +Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]].
  
-This HiWi position can serve as a starting point for future Bachelor's, 
-Master's or Diploma Theses. Alternatively, we could extract a research 
-project that could be worked on as a Master's or Diploma Thesis. 
  
 Requirements: Requirements:
-  * Good Java programming skills +  * Good C++ programming skills 
-  * Basic knowledge of 3D geometry calculations +  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework 
-  * Experience with working with 3D models is helpful+  * Familiar with Unreal Engine API 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
-Contact: [[team:moritz_tenorth|Moritz Tenorth]]+Contact: [[team:andrei_haidu|Andrei Haidu]] 
 + 
 + 
 + 
 +== OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)== 
 + 
 + 
 +Implmenting the rendering of the [[https://data.open-ease.org/|OpenEASE]] knowledge base visualization in Unreal Engine. This will have to be packaged as a HTML5 executable and inserted into the website. 
 + 
 +Requirements: 
 +  * Good C++ programming skills 
 +  * Familiar with Unreal Engine API 
 +  * Familiar with HTML5 and JavaScript 
 +  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework 
 +  * Familiar with basic ROS communication 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
 +Contact: [[team:andrei_haidu|Andrei Haidu]]
 +--></html>




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

Discover our VRB for innovative and interactive research


Memberships and associations:


Social Media: