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jobs [2014/02/18 21:22] – tenorth | jobs [2019/11/25 07:47] – [Open researcher positions] pmania | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | + | |
+ | =====Open researcher positions===== | ||
+ | |||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | =====Theses and Student | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
- | == Web-based knowledge visualizations (BA/HiWi) == | ||
- | {{ : | ||
- | The knowledge base visualization allows to display semantic environment maps, | + | |
- | objects, human poses, trajectories and similar information stored in the | + | |
- | robot' | + | == Visualization support assistant (HiWi) == |
- | is written in Java and has grown old over the years. Recently, there has been | + | |
- | much progress in creating [[http:// | + | Implementing a visualization web page for a project |
- | 3D visualizations]] | + | |
- | [[http:// | + | |
- | a web-based version of the visualization | + | |
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Good python |
- | * Experience | + | * Familiar |
- | * Knowledge of Web technologies | + | * Experience in web development |
+ | * Familiar with version-control systems | ||
+ | * Able to work independently with minimal supervision | ||
- | Contact: [[team:moritz_tenorth|Moritz Tenorth]] | + | Contact: [[team:mareike_picklum|Mareike Picklum]] |
- | == Tools for knowledge acquisition from the Web (BA/MA/HiWi) == | + | == Knowledge-enabled PID Controller |
- | There are several options | + | Implementing a force-, velocity- and impulse-based PID controller |
- | knowledge from Web sources like online shops, repositories of object models, | + | of the human user will be mapped |
- | recipe databases, etc. | + | The controller should be able to dynamically tune itself depending on the executed actions (opening/ |
Requirements: | Requirements: | ||
- | * Programing | + | * Good C++ programming |
- | * Experience | + | * Familiar |
- | * Depending on the focus of the project, experience | + | * Experience |
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
- | Contact: [[team:moritz_tenorth|Moritz Tenorth]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | == Natural Physics-based Grasping in Virtual Environments (BA/MA Thesis) == | ||
- | == GPU-based | + | Implementing physics-based |
+ | from various devices such as OptiTrack or Valve Index. | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks | + | Requirements: |
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | < | ||
+ | == Lisp / CRAM support assistant | ||
+ | |||
+ | Technical support for the group for Lisp and the CRAM framework. \\ | ||
+ | 8+ hours per week for up to 1 year (paid). | ||
Requirements: | Requirements: | ||
- | * Skills | + | * Good programming skills |
- | * Good programming skills in Python and C/C++ | + | * Basic ROS knowledge |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== | + | Contact: [[team: |
+ | --></ | ||
- | Markov Logic Networks | + | < |
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
+ | |||
+ | | ||
Requirements: | Requirements: | ||
- | * Experience | + | * Good knowledge |
- | * Experience | + | * Familiar |
- | * Good programming skills in Python. | + | |
- | Contact: [[team: | + | Contact: [[team/ |
+ | --></ | ||
+ | < | ||
+ | == 3D Model / Material / Lightning Developer (Student Job / HiWi)== | ||
+ | {{ : | ||
- | ==HiWi-Position: | + | Developing and improving existing 3D models in Blender / Maya (or other). Importing the models in Unreal Engine, where the Materials and Lightning should be improved to be close as possible to realism. |
- | In the context | + | Bonus: Working with state of the art 3D Scanners [[https:// |
- | are investigating methods | + | |
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | Requirements: |
- | development and the integration | + | * Experience with Blender / Maya (or other) |
+ | * Knowledge | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | |||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | < |
+ | == Integrating PR2 in the Unreal Game Engine Framework (BA/ | ||
+ | {{ : | ||
- | Tasks: | + | Integrating |
- | * Implementation of an interface to the Robot Operating System (ROS). | + | |
- | * Linkage of the knowledge base to the executive of the robot. | + | |
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | + | |
Requirements: | Requirements: | ||
- | * Studies | + | * Good programming skills |
- | * Basic skills in Artificial Intelligence | + | * Basic physics/ |
- | * Optional: basic skills in Probability Theory | + | * Basic ROS knowledge |
- | * Optional: | + | * UE4 basic tutorials |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | + | Contact: [[team: |
- | Contact: [[team: | ||
- | [1] www.robohow.eu\\ | + | == Realistic Grasping using Unreal Engine (BA/MA/HiWi) == |
- | [2] http://www.youtube.com/ | + | |
- | == HiWi position: Segmentation and interpretation of 3D object models (HiWi/MA) == | + | {{ |
- | {{ : | + | The objective of the project is to implement var- |
+ | ious human-like grasping approaches in a game developed using [[https:// | ||
- | Competent object interaction requires knowledge about the structure and | + | The game consist |
- | composition | + | |
- | how part-based object models can automatically be extracted from CAD models | + | |
- | found on the Web, e.g. on the [[http:// | + | |
- | We are looking for a student research assistant to push this topic forward. | + | In order to improve |
- | In close collaboration with the researchers | + | be able to switch during runtime |
- | Intelligence, | + | grasp, precision grip etc.) he/she would like to use. |
- | segmentation, implement novel algorithms, improve the integration of the | + | |
- | methods into the robot' | + | Requirements: |
- | the segmentation results. Depending on the results, cooperation on joint | + | * Good programming skills in C++ |
- | publications may be possible. | + | * Good knowledge |
+ | * Experience with skeletal control / animations / 3D models in Unreal Engine. | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | |||
+ | Contact: [[team/ | ||
+ | --></ | ||
+ | |||
+ | < | ||
+ | == Unreal Engine Editor Developer (Student Job / HiWi)== | ||
+ | {{ : | ||
+ | |||
+ | Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https:// | ||
- | This HiWi position can serve as a starting point for future Bachelor' | ||
- | Master' | ||
- | project that could be worked on as a Master' | ||
Requirements: | Requirements: | ||
- | * Good Java programming skills | + | * Good C++ programming skills |
- | * Basic knowledge of 3D geometry calculations | + | * Familiar with the [[https:// |
- | * Experience | + | * Familiar |
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently | ||
- | Contact: [[team:moritz_tenorth|Moritz Tenorth]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | |||
+ | |||
+ | |||
+ | == OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)== | ||
+ | |||
+ | |||
+ | Implmenting the rendering of the [[https:// | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with HTML5 and JavaScript | ||
+ | * Familiar with the [[https:// | ||
+ | * Familiar with basic ROS communication | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | Contact: [[team: | ||
+ | --></ |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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