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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
- | == Web-based knowledge visualizations (BA/HiWi) == | + | =====Open researcher positions===== |
+ | == Doctoral Candidate | ||
+ | As a research associate at the Institute for Artificial Intelligence, | ||
- | {{ :research:knowledge-visualization.png?200}} | + | In particular, your challenges comprise the following: |
+ | * the development and implementation of probabilistic models and algorithms for learning and reasoning in complex scenarios of intelligent service robots, | ||
+ | * the creation and maintenance of software documentation as well as the presentation of research | ||
+ | * self-organized and ambitious work both individually and in a team of researchers, | ||
+ | * the authoring of research grant proposals. | ||
- | The knowledge base visualization allows to display semantic environment maps, | + | Prerequisites: |
- | objects, human poses, trajectories and similar information stored in the | + | * Successfully completed Master' |
- | robot' | + | * very good skills in Machine Learning and Data Mining; esp. experience with probabilistic graphical models (Bayesian networks/Markov random fields/Markov logic networks) |
- | is written in Java and has grown old over the years. Recently, there has been | + | * very good programming skills |
- | much progress | + | * experience in natural-language understanding and semantic modeling helpful. |
- | 3D visualizations]] | + | |
- | [[http://www.ros.org/ | + | |
- | a web-based version of the visualization using these techniques. | + | |
- | Requirements: | + | Besides the willingness and ability to quickly dive into new and complex research scenarios and topics, we expect organizational |
- | * Good programming | + | |
- | * Experience with JavaScript development | + | |
- | * Knowledge of Web technologies (HTML, XML, OWL) | + | |
- | Contact: [[team: | + | Research associate |
+ | with the Institute for Artificial Intelligence | ||
+ | at the University of Bremen, Germany, | ||
+ | Salary is according to the German Federal pay scale, TV-L 13, full-time. The position is available as soon as possible. | ||
- | == Tools for knowledge acquisition from the Web (BA/MA/HiWi) == | + | Please send your application |
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor/ | ||
- | There are several options | + | < |
- | knowledge from Web sources like online shops, repositories of object models, | + | == Lisp / CRAM support assistant (HiWi) == |
- | recipe databases, etc. | + | |
+ | Technical support | ||
+ | 8+ hours per week for up to 1 year (paid). | ||
Requirements: | Requirements: | ||
- | * Programing | + | * Good programming |
- | * Experience with Web languages and datamining techniques is helpful | + | * Basic ROS knowledge |
- | * Depending on the focus of the project, experience with database technology, natural-language processing or computer vision may be helpful | + | |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
+ | Contact: [[team: | ||
+ | --></ | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques (BA/MA/HiWi)== | + | < |
+ | == 3D Model / Material / Lightning Developer (Student Job / HiWi)== | ||
+ | {{ : | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models | + | Developing and improving existing 3D models in Blender / Maya (or other). Importing the models |
+ | |||
+ | Bonus: Working with state of the art 3D Scanners [[https:// | ||
Requirements: | Requirements: | ||
- | * Skills in numerical optimization algorithms | + | * Experience with Blender / Maya (or other) |
- | * Good programming skills in Python and C/C++ | + | * Knowledge of Unreal Engine material |
- | Contact: [[team: | ||
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== | ||
- | Markov Logic Networks | + | Contact: [[team: |
+ | |||
+ | == Integrating PR2 in the Unreal Game Engine Framework | ||
+ | {{ : | ||
+ | |||
+ | Integrating | ||
Requirements: | Requirements: | ||
- | * Experience | + | * Good programming skills |
- | * Experience with statistical relational learning (e.g. MLNs) is helpful. | + | * Basic physics/ |
- | * Good programming skills in Python. | + | * Basic ROS knowledge |
+ | * UE4 basic tutorials | ||
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | == Realistic Grasping using Unreal Engine (BA/MA/HiWi) == |
- | In the context of the European research project RoboHow.Cog [1,2] we | + | {{ : |
- | are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), in order to enable mobile robots to autonomously acquire new high level skills like cooking meals or straightening up rooms. | + | |
- | The Institute for Artificial Intelligence | + | The objective of the project |
- | development and the integration of probabilistic methods | + | ious human-like grasping approaches |
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | The game consist of a household environment where a user has to execute various given tasks, such as cooking |
- | Tasks: | + | In order to improve the ease of manipulating objects the user should |
- | * Implementation | + | be able to switch during runtime |
- | * Linkage of the knowledge | + | grasp, precision grip etc.) he/she would like to use. |
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | + | |
+ | Requirements: | ||
+ | * Good programming skills in C++ | ||
+ | * Good knowledge of the Unreal Engine API. | ||
+ | * Experience with skeletal control / animations / 3D models | ||
- | Requirements: | ||
- | * Studies in Computer Science (Bachelor' | ||
- | * Basic skills in Artificial Intelligence | ||
- | * Optional: basic skills in Probability Theory | ||
- | * Optional: basic skills in Machine Learning | ||
- | * Good programming skills in Python and Java | ||
- | Hours: 10-20 h/week | + | Contact: [[team/ |
+ | --></html> | ||
- | Contact: [[team: | ||
- | [1] www.robohow.eu\\ | + | == Unreal Engine Editor Developer (Student Job / HiWi)== |
- | [2] http://www.youtube.com/ | + | {{ :research: |
- | == HiWi position: Segmentation and interpretation of 3D object models | + | Creating new user interfaces |
- | {{ : | ||
- | Competent object interaction requires knowledge about the structure and | + | Requirements: |
- | composition of objects. In an ongoing research project, we are investigating | + | * Good C++ programming skills |
- | how part-based object models can automatically be extracted from CAD models | + | * Familiar with the [[https://docs.unrealengine.com/latest/ |
- | found on the Web, e.g. on the [[http://sketchup.google.com/3dwarehouse|3D warehouse]]. | + | * Familiar with Unreal Engine API |
- | We are looking for a student research assistant to push this topic forward. | + | Contact: [[team: |
- | In close collaboration with the researchers of the Institute for Artificial | + | |
- | Intelligence, | + | |
- | segmentation, | + | |
- | methods into the robot' | + | |
- | the segmentation results. Depending on the results, cooperation on joint | + | |
- | publications may be possible. | + | |
- | This HiWi position can serve as a starting point for future Bachelor' | ||
- | Master' | ||
- | project that could be worked on as a Master' | ||
- | Requirements: | ||
- | * Good Java programming skills | ||
- | * Basic knowledge of 3D geometry calculations | ||
- | * Experience with working with 3D models is helpful | ||
- | Contact: [[team:moritz_tenorth|Moritz Tenorth]] | + | == OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)== |
+ | |||
+ | |||
+ | Implmenting the rendering of the [[https:// | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with HTML5 and JavaScript | ||
+ | * Familiar with the [[https:// | ||
+ | * Familiar with basic ROS communication | ||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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