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- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
- | == Web-based knowledge visualizations (BA/HiWi) == | + | =====Open researcher positions===== |
+ | == Doctoral Candidate | ||
+ | As a research associate at the Institute for Artificial Intelligence, | ||
- | {{ :research:knowledge-visualization.png?200}} | + | In particular, your challenges comprise the following: |
+ | * the development and implementation of probabilistic models and algorithms for learning and reasoning in complex scenarios of intelligent service robots, | ||
+ | * the creation and maintenance of software documentation as well as the presentation of research | ||
+ | * self-organized and ambitious work both individually and in a team of researchers, | ||
+ | * the contribution to authoring of research grant proposals. | ||
- | The knowledge base visualization allows to display semantic environment maps, | + | Prerequisites: |
- | objects, human poses, trajectories and similar information stored in the | + | * Successfully completed Master' |
- | robot' | + | * very good skills in Machine Learning and Data Mining; esp. experience with probabilistic graphical models (Bayesian networks/Markov random fields/Markov logic networks) |
- | is written in Java and has grown old over the years. Recently, there has been | + | * very good programming skills |
- | much progress | + | * experience in natural-language understanding and semantic modeling helpful. |
- | 3D visualizations]] | + | |
- | [[http://www.ros.org/ | + | |
- | a web-based version of the visualization using these techniques. | + | |
- | Requirements: | + | Besides the willingness and ability to quickly dive into new and complex research scenarios and topics, we expect organizational |
- | * Good programming | + | |
- | * Experience with JavaScript development | + | |
- | * Knowledge of Web technologies (HTML, XML, OWL) | + | |
- | Contact: [[team: | + | Research associate |
+ | with the Institute for Artificial Intelligence | ||
+ | at the University of Bremen, Germany, | ||
+ | Salary is according to the German Federal pay scale, TV-L 13, full-time. The position is available as soon as possible. | ||
- | == Tools for knowledge acquisition from the Web (BA/MA/HiWi) == | + | Please send your application |
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor/ | ||
- | There are several options | + | < |
- | knowledge from Web sources like online shops, repositories of object models, | + | == Lisp / CRAM support assistant (HiWi) == |
- | recipe databases, etc. | + | |
+ | Technical support | ||
+ | 8+ hours per week for up to 1 year (paid). | ||
Requirements: | Requirements: | ||
- | * Programing | + | * Good programming |
- | * Experience with Web languages and datamining techniques is helpful | + | * Basic ROS knowledge |
- | * Depending on the focus of the project, experience with database technology, natural-language processing or computer vision may be helpful | + | |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
+ | Contact: [[team: | ||
+ | --></ | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques (BA/ | + | == Student job for data visualization |
- | In the field of Machine Learning, numerical optimization | + | In the scope of the CRC Farbige Zustände we use machine-learning |
- | Requirements: | + | Perspective of future BA/MA topics |
- | * Skills | + | |
- | * Good programming skills in Python and C/C++ | + | |
- | Contact: | + | If you're interested, contact |
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding | + | == 3D Model / Material / Lightning Developer |
+ | {{ : | ||
- | Markov Logic Networks | + | Developing and improving existing 3D models in Blender / Maya (or other). Importing |
+ | |||
+ | Bonus: Working with state of the art 3D Scanners [[https:// | ||
Requirements: | Requirements: | ||
- | | + | * Experience with Blender / Maya (or other) |
- | | + | * Knowledge of Unreal Engine material / lightning development |
- | * Good programming skills in Python. | + | |
- | Contact: [[team: | ||
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | Contact: [[team: |
- | In the context of the European research project RoboHow.Cog [1,2] we | + | == Unreal Engine Editor Developer |
- | are investigating methods for combining multimodal sources of knowledge | + | {{ : |
- | The Institute | + | Creating new user interfaces (panel customization) |
- | development and the integration of probabilistic methods in AI, which enable intelligent robots to understand, interpret and execute natural-language instructions from recipes from the World Wide Web. | + | |
- | This HiWi-Position can serve as a starting point for future Bachelor' | ||
- | |||
- | Tasks: | ||
- | * Implementation of an interface to the Robot Operating System (ROS). | ||
- | * Linkage of the knowledge base to the executive of the robot. | ||
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | ||
Requirements: | Requirements: | ||
- | * Studies in Computer Science (Bachelor' | + | * Good C++ programming |
- | * Basic skills | + | * Familiar with the [[https:// |
- | * Optional: basic skills in Probability Theory | + | * Familiar with Unreal Engine API |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | + | Contact: [[team: |
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | == Integrating PR2 in the Unreal Game Engine Framework (BA/ |
+ | | ||
- | [1] www.robohow.eu\\ | + | Integrating the [[https://www.willowgarage.com/ |
- | [2] http://www.youtube.com/watch? | + | |
- | == HiWi position: Segmentation and interpretation of 3D object models (HiWi/MA) == | + | Requirements: |
+ | * Good programming skills in C/C++ | ||
+ | * Basic physics/ | ||
+ | * Basic ROS knowledge | ||
+ | * UE4 basic tutorials | ||
- | {{ :research:cup2-segmented.png? | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
- | Competent object interaction requires knowledge about the structure and | ||
- | composition of objects. In an ongoing research project, we are investigating | ||
- | how part-based object models can automatically be extracted from CAD models | ||
- | found on the Web, e.g. on the [[http:// | ||
- | We are looking for a student research assistant to push this topic forward. | + | == Realistic Grasping using Unreal Engine (BA/ |
- | In close collaboration with the researchers of the Institute for Artificial | + | |
- | Intelligence, | + | |
- | segmentation, | + | |
- | methods into the robot' | + | |
- | the segmentation results. Depending on the results, cooperation on joint | + | |
- | publications may be possible. | + | |
- | This HiWi position can serve as a starting point for future Bachelor' | + | {{ : |
- | Master' | + | |
- | project that could be worked on as a Master' | + | |
- | Requirements: | + | The objective of the project is to implement var- |
- | * Good Java programming skills | + | ious human-like grasping approaches in a game developed using [[https:// |
- | * Basic knowledge of 3D geometry calculations | + | |
- | * Experience with working with 3D models | + | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. |
+ | |||
+ | In order to improve the ease of manipulating objects the user should | ||
+ | be able to switch during runtime the type of grasp (pinch, power | ||
+ | grasp, precision grip etc.) he/she would like to use. | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills | ||
+ | * Good knowledge of the Unreal Engine API. | ||
+ | * Experience with skeletal control / animations / 3D models | ||
- | Contact: [[team: | ||
+ | Contact: [[team/ |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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