Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
jobs [2014/02/18 21:22] – tenorth | jobs [2018/01/31 10:38] – [Open researcher positions] pmania | ||
---|---|---|---|
Line 1: | Line 1: | ||
~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | + | |
+ | =====Open researcher positions===== | ||
+ | |||
+ | We don't have any open job offers right now. | ||
+ | =====Theses and Student | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
- | == Web-based knowledge visualizations (BA/HiWi) == | + | < |
+ | == Lisp / CRAM support assistant (HiWi) == | ||
- | {{ : | + | Technical support for the group for Lisp and the CRAM framework. \\ |
- | + | 8+ hours per week for up to 1 year (paid). | |
- | The knowledge base visualization allows to display semantic environment maps, | + | |
- | objects, human poses, trajectories and similar information stored in the | + | |
- | robot' | + | |
- | is written in Java and has grown old over the years. Recently, there has been | + | |
- | much progress in creating [[http:// | + | |
- | 3D visualizations]] | + | |
- | [[http:// | + | |
- | a web-based version of the visualization using these techniques. | + | |
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Good programming skills |
- | * Experience with JavaScript development | + | * Basic ROS knowledge |
- | * Knowledge of Web technologies (HTML, XML, OWL) | + | |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
+ | Contact: [[team: | ||
+ | --></ | ||
- | == Tools for knowledge acquisition from the Web (BA/MA/HiWi) == | + | == 3D Model / Material / Lightning Developer (Student Job / HiWi)== |
+ | {{ : | ||
- | There are several options for doing a project related to the acquisition of | + | Developing and improving 3D Models in Blender / Maya. Importing |
- | knowledge from Web sources like online shops, repositories of object | + | |
- | recipe databases, etc. | + | Bonus: Working with state of the art 3D Scanners [[https:// |
Requirements: | Requirements: | ||
- | | + | * Experience with Blender / Maya |
- | | + | * Knowledge |
- | * Depending on the focus of the project, experience with database technology, natural-language processing or computer vision may be helpful | + | |
- | Contact: [[team: | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques (BA/ | + | Contact: [[team: |
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks | + | == Unreal Engine Editor Developer |
+ | {{ : | ||
- | Requirements: | + | Creating new user interfaces (panel customization) for various internal plugins using the Unreal |
- | * Skills in numerical optimization algorithms | + | |
- | * Good programming skills in Python and C/C++ | + | |
- | + | ||
- | Contact: | + | |
- | + | ||
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== | + | |
- | Markov Logic Networks (MLNs) combine the expressive power of first-order logic and probabilistic graphical models. In the past, they have been successfully applied to the problem of semantically interpreting and completing natural-language instructions from the web. State-of-the-art learning techniques mostly operate in batch mode, i.e. all training instances need to be known in the beginning of the learning process. In context of this thesis, online learning methods for MLNs are to be investigated, | ||
Requirements: | Requirements: | ||
- | * Experience in Machine Learning. | + | * Good C++ programming skills |
- | * Experience | + | * Familiar |
- | * Good programming skills in Python. | + | * Familiar with Unreal Engine API |
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | == Integrating PR2 in the Unreal Game Engine Framework (BA/ | ||
+ | {{ : | ||
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | Integrating the [[https://www.willowgarage.com/ |
- | + | ||
- | In the context of the European research project RoboHow.Cog [1,2] we | + | |
- | are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), | + | |
- | + | ||
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | |
- | development and the integration of probabilistic methods in AI, which enable intelligent robots to understand, interpret and execute natural-language instructions from recipes from the World Wide Web. | + | |
- | + | ||
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | |
- | + | ||
- | Tasks: | + | |
- | * Implementation of an interface to the Robot Operating System (ROS). | + | |
- | * Linkage of the knowledge base to the executive of the robot. | + | |
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | + | |
Requirements: | Requirements: | ||
- | * Studies | + | * Good programming skills |
- | * Basic skills in Artificial Intelligence | + | * Basic physics/ |
- | * Optional: basic skills in Probability Theory | + | * Basic ROS knowledge |
- | * Optional: | + | * UE4 basic tutorials |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | + | Contact: [[team: |
- | Contact: [[team: | ||
- | [1] www.robohow.eu\\ | + | == Realistic Grasping using Unreal Engine (BA/MA/HiWi) == |
- | [2] http://www.youtube.com/ | + | |
- | == HiWi position: Segmentation and interpretation of 3D object models (HiWi/MA) == | + | {{ |
- | {{ : | + | The objective of the project is to implement var- |
+ | ious human-like grasping approaches in a game developed using [[https:// | ||
- | Competent object interaction requires knowledge about the structure and | + | The game consist |
- | composition | + | |
- | how part-based object models can automatically be extracted from CAD models | + | |
- | found on the Web, e.g. on the [[http:// | + | |
- | We are looking for a student research assistant | + | In order to improve |
- | In close collaboration with the researchers | + | be able to switch during runtime |
- | Intelligence, | + | grasp, precision grip etc.) he/she would like to use. |
- | segmentation, | + | |
- | methods into the robot' | + | Requirements: |
- | the segmentation results. Depending on the results, cooperation on joint | + | * Good programming skills |
- | publications may be possible. | + | * Good knowledge of the Unreal Engine API. |
- | + | * Experience with skeletal control / animations / 3D models | |
- | This HiWi position can serve as a starting point for future Bachelor' | + | |
- | Master' | + | |
- | project that could be worked on as a Master' | + | |
- | + | ||
- | Requirements: | + | |
- | * Good Java programming skills | + | |
- | * Basic knowledge of 3D geometry calculations | + | |
- | * Experience with working with 3D models | + | |
- | Contact: [[team: | ||
+ | Contact: [[team/ |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
Memberships and associations: