Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
jobs [2014/02/18 21:22] – tenorth | jobs [2018/01/22 09:23] – [Theses and Student Jobs] ahaidu | ||
---|---|---|---|
Line 1: | Line 1: | ||
~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
- | == Web-based knowledge visualizations (BA/ | + | =====Open researcher positions===== |
- | {{ :research:knowledge-visualization.png? | + | == Researcher in the area of Knowledge bases and knowledge |
- | The knowledge base visualization allows to display semantic environment maps, | + | Position code A132/17. Please see [[http:// |
- | objects, human poses, trajectories and similar information stored in the | + | |
- | robot' | + | |
- | is written in Java and has grown old over the years. Recently, there has been | + | |
- | much progress in creating [[http://www.ros.org/wiki/interactive_markers|interactive | + | |
- | 3D visualizations]] for ROS that can also be accessed with a | + | |
- | [[http://www.ros.org/ | + | |
- | a web-based version of the visualization using these techniques. | + | |
- | Requirements: | ||
- | * Good programming skills | ||
- | * Experience with JavaScript development | ||
- | * Knowledge of Web technologies (HTML, XML, OWL) | ||
- | Contact: [[team: | + | == Researcher with background in VR programming == |
+ | Position code A133/17. Please see [[http:// | ||
- | == Tools for knowledge acquisition from the Web (BA/ | ||
- | There are several options for doing a project related to the acquisition of | ||
- | knowledge from Web sources like online shops, repositories of object models, | ||
- | recipe databases, etc. | ||
- | Requirements: | ||
- | * Programing skills (Java) | ||
- | * Experience with Web languages and datamining techniques is helpful | ||
- | * Depending on the focus of the project, experience with database technology, natural-language processing or computer vision may be helpful | ||
- | Contact: [[team: | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques (BA/ | + | =====Theses and Student Jobs===== |
+ | If you are looking for a bachelor/ | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks | + | < |
+ | == Lisp / CRAM support assistant (HiWi) == | ||
+ | |||
+ | Technical support for the group for Lisp and the CRAM framework. \\ | ||
+ | 8+ hours per week for up to 1 year (paid). | ||
Requirements: | Requirements: | ||
- | * Skills | + | * Good programming skills |
- | * Good programming skills in Python and C/C++ | + | * Basic ROS knowledge |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== | + | Contact: [[team: |
+ | --></ | ||
- | Markov Logic Networks | + | == 3D Model / Material / Lightning Developer |
+ | {{ : | ||
- | Requirements: | + | Developing and improving 3D Models |
- | * Experience | + | |
- | * Experience with statistical relational learning (e.g. MLNs) is helpful. | + | |
- | * Good programming skills | + | |
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Bonus: Working with state of the art 3D Scanners |
+ | Requirements: | ||
+ | * Experience with Blender / Maya | ||
+ | * Knowledge of Unreal Engine material / lightning editing | ||
- | ==HiWi-Position: | ||
- | In the context of the European research project RoboHow.Cog [1,2] we | ||
- | are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), in order to enable mobile robots to autonomously acquire new high level skills like cooking meals or straightening up rooms. | ||
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | Contact: [[team: |
- | development and the integration of probabilistic methods in AI, which enable intelligent robots to understand, interpret and execute natural-language instructions from recipes from the World Wide Web. | + | |
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | == Unreal Engine Editor (GUI) Developer (Student Job / HiWi)== |
+ | {{ : | ||
+ | |||
+ | Creating user interfaces (panel customization) | ||
- | Tasks: | ||
- | * Implementation of an interface to the Robot Operating System (ROS). | ||
- | * Linkage of the knowledge base to the executive of the robot. | ||
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | ||
Requirements: | Requirements: | ||
- | * Studies in Computer Science (Bachelor' | + | * Good C++ programming |
- | * Basic skills | + | * Familiar with [[https:// |
- | * Optional: basic skills in Probability Theory | + | * Familiar with Unreal Engine API |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | + | Contact: [[team: |
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | == Integrating PR2 in the Unreal Game Engine Framework (BA/ |
+ | | ||
- | [1] www.robohow.eu\\ | + | Integrating the [[https://www.willowgarage.com/ |
- | [2] http://www.youtube.com/watch? | + | |
- | == HiWi position: Segmentation and interpretation of 3D object models (HiWi/MA) == | + | Requirements: |
+ | * Good programming skills in C/C++ | ||
+ | * Basic physics/ | ||
+ | * Basic ROS knowledge | ||
+ | * UE4 basic tutorials | ||
- | {{ :research:cup2-segmented.png? | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
- | Competent object interaction requires knowledge about the structure and | ||
- | composition of objects. In an ongoing research project, we are investigating | ||
- | how part-based object models can automatically be extracted from CAD models | ||
- | found on the Web, e.g. on the [[http:// | ||
- | We are looking for a student research assistant to push this topic forward. | + | == Realistic Grasping using Unreal Engine (BA/ |
- | In close collaboration with the researchers of the Institute for Artificial | + | |
- | Intelligence, | + | |
- | segmentation, | + | |
- | methods into the robot' | + | |
- | the segmentation results. Depending on the results, cooperation on joint | + | |
- | publications may be possible. | + | |
- | This HiWi position can serve as a starting point for future Bachelor' | + | {{ : |
- | Master' | + | |
- | project that could be worked on as a Master' | + | |
- | Requirements: | + | The objective of the project is to implement var- |
- | * Good Java programming skills | + | ious human-like grasping approaches in a game developed using [[https:// |
- | * Basic knowledge of 3D geometry calculations | + | |
- | * Experience with working with 3D models | + | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. |
+ | |||
+ | In order to improve the ease of manipulating objects the user should | ||
+ | be able to switch during runtime the type of grasp (pinch, power | ||
+ | grasp, precision grip etc.) he/she would like to use. | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills | ||
+ | * Good knowledge of the Unreal Engine API. | ||
+ | * Experience with skeletal control / animations / 3D models | ||
- | Contact: [[team: | ||
+ | Contact: [[team/ |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
Memberships and associations: