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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
- | == Web-based knowledge visualizations (BA/ | + | =====Open researcher positions===== |
- | {{ :research:knowledge-visualization.png? | + | == Researcher in the area of Knowledge bases and knowledge |
- | The knowledge base visualization allows to display semantic environment maps, | + | Position code A132/17. Please see [[http:// |
- | objects, human poses, trajectories and similar information stored in the | + | |
- | robot' | + | |
- | is written in Java and has grown old over the years. Recently, there has been | + | |
- | much progress in creating [[http://www.ros.org/wiki/interactive_markers|interactive | + | |
- | 3D visualizations]] for ROS that can also be accessed with a | + | |
- | [[http://www.ros.org/ | + | |
- | a web-based version of the visualization using these techniques. | + | |
- | Requirements: | ||
- | * Good programming skills | ||
- | * Experience with JavaScript development | ||
- | * Knowledge of Web technologies (HTML, XML, OWL) | ||
- | Contact: [[team: | + | == Researcher with background in VR programming == |
+ | Position code A133/17. Please see [[http:// | ||
- | == Tools for knowledge acquisition from the Web (BA/ | ||
- | There are several options for doing a project related to the acquisition of | ||
- | knowledge from Web sources like online shops, repositories of object models, | ||
- | recipe databases, etc. | ||
- | Requirements: | ||
- | * Programing skills (Java) | ||
- | * Experience with Web languages and datamining techniques is helpful | ||
- | * Depending on the focus of the project, experience with database technology, natural-language processing or computer vision may be helpful | ||
- | Contact: [[team: | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques (BA/ | + | =====Theses and Student Jobs===== |
+ | If you are looking for a bachelor/ | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks (e.g. CUDA) are to be investigated in order implement numerical optimizers that substantially profit from parallel execution. | ||
- | Requirements: | + | == Lisp / CRAM support assistant (HiWi) == |
- | * Skills in numerical optimization algorithms | + | |
- | * Good programming skills in Python and C/C++ | + | |
- | Contact: [[team: | + | Technical support for the group for Lisp and the CRAM framework. \\ |
+ | 8+ hours per week for up to 1 year (paid). | ||
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== | + | Requirements: |
+ | * Good programming skills in Common Lisp | ||
+ | * Basic ROS knowledge | ||
- | Markov Logic Networks (MLNs) combine the expressive power of first-order logic and probabilistic graphical models. In the past, they have been successfully applied | + | The student will be introduced |
- | Requirements: | + | Contact: [[team: |
- | * Experience in Machine Learning. | + | |
- | * Experience with statistical relational learning (e.g. MLNs) is helpful. | + | |
- | * Good programming skills in Python. | + | |
- | Contact: [[team: | ||
- | ==HiWi-Position: | + | == Integrating PR2 in the Unreal Game Engine Framework (BA/MA)== |
+ | {{ : | ||
- | In the context of the European research project RoboHow.Cog | + | Integrating |
- | are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), | + | |
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | Requirements: |
- | development and the integration of probabilistic methods | + | * Good programming skills |
+ | * Basic physics/ | ||
+ | * Basic ROS knowledge | ||
+ | * UE4 basic tutorials | ||
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | Contact: [[team: |
- | Tasks: | ||
- | * Implementation of an interface to the Robot Operating System (ROS). | ||
- | * Linkage of the knowledge base to the executive of the robot. | ||
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | ||
- | Requirements: | + | == Realistic Grasping using Unreal Engine |
- | * Studies in Computer Science | + | |
- | * Basic skills in Artificial Intelligence | + | |
- | * Optional: basic skills in Probability Theory | + | |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | + | {{ |
- | Contact: | + | The objective of the project is to implement var- |
+ | ious human-like grasping approaches in a game developed using [[https:// | ||
- | [1] www.robohow.eu\\ | + | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. |
- | [2] http:// | + | |
- | == HiWi position: Segmentation and interpretation | + | In order to improve the ease of manipulating objects the user should |
+ | be able to switch during runtime the type of grasp (pinch, power | ||
+ | grasp, precision grip etc.) he/she would like to use. | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in C++ | ||
+ | * Good knowledge | ||
+ | * Experience with skeletal control / animations / 3D models | ||
- | {{ : | ||
- | Competent object interaction requires knowledge about the structure and | + | Contact: |
- | composition of objects. In an ongoing research project, we are investigating | + | |
- | how part-based object models can automatically be extracted from CAD models | + | |
- | found on the Web, e.g. on the [[http:// | + | |
- | We are looking for a student | + | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== |
- | In close collaboration with the researchers of the Institute for Artificial | + | {{ :research:gz_env1.png? |
- | Intelligence, | + | |
- | segmentation, | + | |
- | methods into the robot' | + | |
- | the segmentation results. Depending on the results, cooperation on joint | + | |
- | publications may be possible. | + | |
- | This HiWi position can serve as a starting point for future Bachelor' | + | Developing new activities and improving the current simulation framework done under the [[http:// |
- | Master' | + | |
- | project that could be worked on as a Master' | + | |
Requirements: | Requirements: | ||
- | * Good Java programming skills | + | * Good programming skills |
- | * Basic knowledge | + | * Basic physics/ |
- | * Experience with working with 3D models is helpful | + | * Gazebo simulator basic tutorials |
- | + | ||
- | Contact: [[team: | + | |
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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