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jobs [2014/02/18 21:22] – tenorth | jobs [2015/03/19 12:25] – [Theses and Jobs] balintbe | ||
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If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
- | == Web-based knowledge visualizations (BA/HiWi) == | ||
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- | {{ : | ||
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- | The knowledge base visualization allows to display semantic environment maps, | ||
- | objects, human poses, trajectories and similar information stored in the | ||
- | robot' | ||
- | is written in Java and has grown old over the years. Recently, there has been | ||
- | much progress in creating [[http:// | ||
- | 3D visualizations]] for ROS that can also be accessed with a | ||
- | [[http:// | ||
- | a web-based version of the visualization using these techniques. | ||
- | |||
- | Requirements: | ||
- | * Good programming skills | ||
- | * Experience with JavaScript development | ||
- | * Knowledge of Web technologies (HTML, XML, OWL) | ||
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- | Contact: [[team: | ||
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- | == Tools for knowledge acquisition from the Web (BA/ | ||
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- | There are several options for doing a project related to the acquisition of | ||
- | knowledge from Web sources like online shops, repositories of object models, | ||
- | recipe databases, etc. | ||
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- | Requirements: | ||
- | * Programing skills (Java) | ||
- | * Experience with Web languages and datamining techniques is helpful | ||
- | * Depending on the focus of the project, experience with database technology, natural-language processing or computer vision may be helpful | ||
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- | Contact: [[team: | ||
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[2] http:// | [2] http:// | ||
- | == HiWi position: Segmentation and interpretation of 3D object models (HiWi/MA) == | ||
- | {{ :research:cup2-segmented.png?170}} | + | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/ |
+ | {{ :research:gz_env1.png?200|}} | ||
- | Competent object interaction requires knowledge about the structure | + | Developing new activities |
- | composition of objects. In an ongoing research project, we are investigating | + | |
- | how part-based object models can automatically be extracted from CAD models | + | |
- | found on the Web, e.g. on the [[http://sketchup.google.com/3dwarehouse|3D warehouse]]. | + | |
- | We are looking for a student research assistant to push this topic forward. | + | Requirements: |
- | In close collaboration with the researchers of the Institute for Artificial | + | * Good programming skills in C/C++ |
- | Intelligence, | + | * Basic physics/ |
- | segmentation, | + | * Gazebo simulator basic tutorials |
- | methods into the robot' | + | |
- | the segmentation results. Depending on the results, cooperation on joint | + | |
- | publications may be possible. | + | |
- | This HiWi position can serve as a starting point for future Bachelor' | + | Contact: [[team: |
- | Master' | + | |
- | project that could be worked on as a Master' | + | == Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== |
+ | {{ :research: | ||
+ | |||
+ | Integrating the eye tracker in the [[http:// | ||
Requirements: | Requirements: | ||
- | * Good Java programming skills | + | * Good programming skills |
- | * Basic knowledge | + | * Gazebo simulator basic tutorials |
- | * Experience with working with 3D models | + | |
+ | Contact: [[team: | ||
+ | |||
+ | == Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== | ||
+ | {{ : | ||
+ | |||
+ | Improving the skeletal tracking offered by the [[https:// | ||
+ | |||
+ | The tracked hand can then be used as input for the Kitchen Activity Games framework. | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in C/C++ | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Fluid Simulation in Gazebo (BA/MA)== | ||
+ | {{ : | ||
+ | |||
+ | [[http:// | ||
+ | |||
+ | Currently there is an [[http:// | ||
+ | |||
+ | The computational method for the fluid simulation is SPH (Smoothed-particle Dynamics), however newer and better methods based on SPH are currently present | ||
+ | and should be implemented (PCISPH/ | ||
+ | |||
+ | The interaction between the fluid and the rigid objects is a naive one, the forces and torques are applied only from the particle collisions (not taking into account pressure and other forces). | ||
+ | |||
+ | Another topic would be the visualization of the fluid, currently is done by rendering every particle. For the rendering engine [[http:// | ||
+ | |||
+ | Here is a [[https:// | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in C/C++ | ||
+ | * Interest in Fluid simulation | ||
+ | * Basic physics/ | ||
+ | * Gazebo simulator and Fluidix basic tutorials | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | |||
+ | == Automated sensor calibration toolkit (MA)== | ||
+ | |||
+ | Computer vision | ||
+ | |||
+ | The topic for this master thesis is to develop an automated system for calibrating cameras, especially RGB-D cameras like the Kinect v2. | ||
+ | |||
+ | The system should be: | ||
+ | * independent of the camera type | ||
+ | * estimate intrinsics and extrinsics | ||
+ | * have depth calibration (case of RGBD) | ||
+ | * integrate capabilities from Halcon [1] | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in Python and C/C++ | ||
+ | * ROS, OpenCV | ||
- | Contact: | + | [1] http:// |
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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