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jobs [2014/02/18 21:22] – tenorth | jobs [2014/08/29 09:33] – [Theses and Jobs] ahaidu | ||
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If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
- | == Web-based knowledge visualizations (BA/HiWi) == | ||
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- | {{ : | ||
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- | The knowledge base visualization allows to display semantic environment maps, | ||
- | objects, human poses, trajectories and similar information stored in the | ||
- | robot' | ||
- | is written in Java and has grown old over the years. Recently, there has been | ||
- | much progress in creating [[http:// | ||
- | 3D visualizations]] for ROS that can also be accessed with a | ||
- | [[http:// | ||
- | a web-based version of the visualization using these techniques. | ||
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- | Requirements: | ||
- | * Good programming skills | ||
- | * Experience with JavaScript development | ||
- | * Knowledge of Web technologies (HTML, XML, OWL) | ||
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- | Contact: [[team: | ||
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- | == Tools for knowledge acquisition from the Web (BA/ | ||
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- | There are several options for doing a project related to the acquisition of | ||
- | knowledge from Web sources like online shops, repositories of object models, | ||
- | recipe databases, etc. | ||
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- | Requirements: | ||
- | * Programing skills (Java) | ||
- | * Experience with Web languages and datamining techniques is helpful | ||
- | * Depending on the focus of the project, experience with database technology, natural-language processing or computer vision may be helpful | ||
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- | Contact: [[team: | ||
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[2] http:// | [2] http:// | ||
- | == HiWi position: Segmentation and interpretation of 3D object models (HiWi/MA) == | ||
- | {{ :research:cup2-segmented.png?170}} | + | == Depth-Adaptive Superpixels (BA/MA)== |
+ | {{ :research:dt_dasp.png?200|}} | ||
+ | We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect with a thermal image camera. Within this project we want to enhance the Depth-Adaptive Superpixels (DASP) to make use of the thermal sensor data. Depth-Adaptive Superpixels oversegment an image taking into account the depth value of each pixel. | ||
- | Competent object interaction requires knowledge about the structure and | + | Since the current implementation |
- | composition | + | |
- | how part-based object models | + | |
- | found on the Web, e.g. on the [[http:// | + | |
- | We are looking for a student research assistant to push this topic forward. | + | Requirements: |
- | In close collaboration with the researchers | + | * Basic knowledge |
- | Intelligence, | + | * Good programming skills in C/C++. |
- | segmentation, | + | * Experience with CUDA is helpful |
- | methods into the robot' | + | |
- | the segmentation results. Depending on the results, cooperation on joint | + | |
- | publications may be possible. | + | |
- | This HiWi position can serve as a starting point for future Bachelor' | + | Contact: [[team: |
- | Master' | + | |
- | project that could be worked | + | |
+ | == Physical Simulation of Humans (BA/MA)== | ||
+ | {{ : | ||
+ | |||
+ | For tracking people, the use of particle filters is a common approach. However, the quality of those filters heavily depends | ||
Requirements: | Requirements: | ||
- | * Good Java programming skills | + | * Good programming skills |
- | * Basic knowledge of 3D geometry calculations | + | * Optional: |
- | * Experience | + | |
- | Contact: [[team:moritz_tenorth|Moritz Tenorth]] | + | Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] |
+ | |||
+ | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/ | ||
+ | {{ : | ||
+ | |||
+ | Developing new activities and improving the current simulation framework done under the Gazebo robotic simulator. Creating a custom GUI for the game, in order to launch new scenarios, save logs etc. | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in C/C++ | ||
+ | * Basic physics/ | ||
+ | * Gazebo simulator basic tutorials | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== | ||
+ | {{ : | ||
+ | |||
+ | Integrating the eye tracker in the Gazebo based Kitchen Activity Games framework | ||
+ | and logging the gaze of the user during the gameplay. From the information typical activities should be inferred. | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in C/C++ | ||
+ | * Gazebo simulator basic tutorials | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== | ||
+ | {{ : | ||
+ | |||
+ | Improving the skeletal tracking offered by the Leap Motion SDK, by using two devices (one tracking vertically the other horizontally) and switching between them to the one that has the best current view of the hand. | ||
+ | |||
+ | The tracked hand can then be used as input for the Kitchen Activity Games framework. | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in C/C++ | ||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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