Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
jobs [2014/02/18 17:01] – tenorth | jobs [2024/05/14 09:00] (current) – [Theses and Student Jobs] jesch | ||
---|---|---|---|
Line 1: | Line 1: | ||
~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
- | ====Theses==== | + | =====Open researcher positions===== |
- | == Web-based knowledge visualizations (BA/HiWi) == | + | {{blog>: |
- | {{ : | ||
- | The knowledge base visualization allows to display semantic environment maps, | + | < |
- | objects, human poses, trajectories and similar information stored in the | + | <div style=" |
- | robot' | + | </html> |
- | is written in Java and has grown old over the years. Recently, there has been | + | |
- | much progress in creating [[http:// | + | |
- | 3D visualizations]] for ROS that can also be accessed with a | + | |
- | [[http:// | + | |
- | a web-based version of the visualization using these techniques. | + | |
- | Requirements: | ||
- | * Good programming skills | ||
- | * Experience with JavaScript development | ||
- | * Knowledge of Web technologies (HTML, XML, OWL) | ||
- | Contact: [[team: | ||
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor' | ||
- | == Statistical relational models of human activities (MA) == | ||
- | As part of the [[http:// | + | < |
- | the analysis of observations of Apraxia patients. After suffering brain damage, | + | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == |
- | these patients lack important motor coordination skills that result | + | |
- | kinds of errors in performing everyday activities. Based on data from the | + | Implementing physics-based grasping models |
- | extensive patient trials, the student is to learn statistical relational | + | using Manus VR. |
- | models that characterize which errors are made in which circumstances. | + | |
Requirements: | Requirements: | ||
- | * Good knowledge of machine learning (Bayesian networks, statistical relational models) | + | * Good C++ programming skills |
- | * Programming skills | + | * Familiar with skeletal animations |
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems | ||
+ | * Able to work independently with minimal supervision | ||
- | Contact: [[team:moritz_tenorth|Moritz Tenorth]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | --></ | ||
- | == Tools for knowledge acquisition from the Web (BA/MA/HiWi) == | + | < |
+ | == Lisp / CRAM support assistant | ||
- | There are several options | + | Technical support |
- | knowledge from Web sources like online shops, repositories of object models, | + | 8+ hours per week for up to 1 year (paid). |
- | recipe databases, etc. | + | |
Requirements: | Requirements: | ||
- | * Programing | + | * Good programming |
- | * Experience with Web languages and datamining techniques is helpful | + | * Basic ROS knowledge |
- | * Depending on the focus of the project, experience with database technology, natural-language processing or computer vision may be helpful | + | |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
+ | Contact: [[team: | ||
+ | --></ | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques (BA/MA/HiWi)== | + | < |
+ | == Mesh Editing | ||
+ | {{ : | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks | + | |
Requirements: | Requirements: | ||
- | * Skills | + | * Good knowledge |
- | * Good programming skills in Python and C/C++ | + | * Familiar with Blender |
- | Contact: [[team: | + | Contact: [[team/ |
+ | --></ | ||
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== | ||
- | Markov Logic Networks | + | < |
+ | == 3D Animation and Modeling | ||
+ | {{ : | ||
+ | |||
+ | Developing | ||
+ | models | ||
+ | models against Unreal Engine. | ||
+ | |||
+ | Bonus: Working with state of the art 3D Scanners [[https:// | ||
Requirements: | Requirements: | ||
- | * Experience | + | * Experience |
- | * Experience | + | * Knowledge of Unreal Engine material / lightning development |
- | * Good programming skills in Python. | + | * Familiar |
+ | * Able to work independently with minimal supervision | ||
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | --></ | ||
+ | == Scene Format Conversion Tool for Robotics Simulation (MA Thesis) == | ||
- | < | + | **Motivation:** |
- | ====Open Positions==== | + | |
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | |
- | In the context of the European research project RoboHow.Cog [1,2] we | + | With robotics playing a significant role in various domains, simulation is essential |
- | are investigating methods | + | |
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | {{: |
- | development and the integration of probabilistic methods in AI, which enable intelligent robots to understand, interpret and execute natural-language instructions from recipes from the World Wide Web. | + | |
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | **Task Description: |
- | Tasks: | + | The objective |
- | * Implementation | + | |
- | * Linkage | + | |
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | + | |
- | Requirements: | + | - Create a model to represent and store the scene graph. |
- | | + | |
- | | + | |
- | * Optional: basic skills in Probability Theory | + | |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | + | **Requirements:** |
- | Contact: [[team: | + | * A strong passion for robotics. |
+ | * Dedication to the chosen topic. | ||
+ | * Eager to learn. | ||
- | [1] www.robohow.eu\\ | + | Contact: |
- | [2] http:// | + | |
- | == HiWi position: Segmentation and interpretation | + | == Generating Comics about Everyday Experiences |
- | {{ :research: | + | Summary: |
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations of interest | ||
+ | * Recreate the scene in a 3D environment | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments of interest | ||
+ | * Generate a PDF summarizing the experiences as a comic strip | ||
- | Competent object interaction requires knowledge about the structure and | + | Contact: |
- | composition of objects. In an ongoing research project, we are investigating | + | |
- | how part-based object models can automatically be extracted from CAD models | + | |
- | found on the Web, e.g. on the [[http:// | + | |
- | We are looking for a student research assistant to push this topic forward. | ||
- | In close collaboration with the researchers of the Institute for Artificial | ||
- | Intelligence, | ||
- | segmentation, | ||
- | methods into the robot' | ||
- | the segmentation results. Depending on the results, cooperation on joint | ||
- | publications may be possible. | ||
- | This HiWi position can serve as a starting point for future Bachelor' | + | == Integration von common-sense anhand eines alltäglichen Beispiels (BA Thesis) == |
- | Master' | + | |
- | project that could be worked on as a Master' | + | In dieser Arbeit soll anhand eines alltäglichen Beispiels (einem Roboter, der verschiedene Schneideaktionen ausführen können soll), common-sense Wissen in eine bestehende Wissensbasis integriert werden. Dazu soll der ATOMIC Datensatz betrachtet werden (https:// |
+ | |||
+ | Die Aufgaben dazu sind: | ||
+ | * Einarbeitung in Wissensrepräsentation | ||
+ | * Einarbeitung in Owlready und entitity linking | ||
+ | * Erstellung von Kompetenzfragen und Evaluierung der Integration | ||
+ | |||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | < | ||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular | ||
+ | In this context, we are offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
Requirements: | Requirements: | ||
- | * Good Java programming skills | + | * Experience in C++. |
- | * Basic knowledge of 3D geometry calculations | + | * Basic understanding of the ROS middleware and Linux. |
- | * Experience with working with 3D models is helpful | + | The spoken language in this job is german or english, based on your preference. |
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | |||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of intelligent robots that are combining modern computer vision methods with knowledge | ||
+ | We are offering multiple Hiwi positions / student jobs for software development in the context | ||
+ | |||
+ | Requirements: | ||
+ | * Solid experience in python and object-oriented programming | ||
+ | * Basic understanding of the ROS middleware and Linux | ||
+ | * Basic understanding of computer vision methods | ||
+ | |||
+ | The spoken language in this job is german or english, based on your preference. Work can be done fully remote. | ||
+ | |||
+ | Contact: [[team: | ||
+ | -- | ||
+ | |||
+ | == Game Engine Developer and 3D-Modelling | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
+ | |||
+ | Therefore, we are offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
+ | |||
+ | Requirements: | ||
+ | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | ||
+ | * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. | ||
+ | |||
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Roboterdemos in einer smarten Küche == | ||
+ | |||
+ | Zur Unterstützung im Teilprojekt F (Laborinfrastruktur) des SFB EASE suchen wir ab dem 01.07.2024 für 74 Stunden im Monat eine engagierte, studentische Hilfskraft. | ||
+ | Im Rahmen der Stelle sollen kleine Pick-and-Place-Demos mit verschiedenen Robotern, wie dem Stretch 2 von Hello Robot und dem TIAGo++ von Pal Robotics, entwickelt werden. | ||
+ | Dazu soll außerdem eine Schnittstelle für eine vorhandene Miele API geschrieben werden und an einen ROS-Service angebunden werden. Damit können die Roboter selbstständig die smarten Küchengeräte steuern. | ||
+ | |||
+ | Voraussetzungen für den Job sind: | ||
- | Contact: [[team: | + | * Kenntnisse in Python |
+ | * Studium an der Uni Bremen in Informatik oder Digital Media | ||
+ | * Selbstständiges Arbeiten | ||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
Memberships and associations: