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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
- | ====Theses==== | + | =====Open researcher positions===== |
- | == Web-based knowledge visualizations (BA/HiWi) == | + | {{blog>: |
- | {{ : | ||
- | The knowledge base visualization allows to display semantic environment maps, | + | < |
- | objects, human poses, trajectories and similar information stored in the | + | <div style=" |
- | robot' | + | </html> |
- | is written in Java and has grown old over the years. Recently, there has been | + | |
- | much progress in creating [[http:// | + | |
- | 3D visualizations]] for ROS that can also be accessed with a | + | |
- | [[http:// | + | |
- | a web-based version of the visualization using these techniques. | + | |
- | Requirements: | ||
- | * Good programming skills | ||
- | * Experience with JavaScript development | ||
- | * Knowledge of Web technologies (HTML, XML, OWL) | ||
- | Contact: [[team: | ||
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor/ | ||
- | == Statistical relational models of human activities (MA) == | ||
- | As part of the [[http:// | + | < |
- | the analysis of observations of Apraxia patients. After suffering brain damage, | + | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == |
- | these patients lack important motor coordination skills that result | + | |
- | kinds of errors in performing everyday activities. Based on data from the | + | Implementing physics-based grasping models |
- | extensive patient trials, the student is to learn statistical relational | + | using Manus VR. |
- | models that characterize which errors are made in which circumstances. | + | |
Requirements: | Requirements: | ||
- | * Good knowledge of machine learning (Bayesian networks, statistical relational models) | + | * Good C++ programming skills |
- | * Programming skills | + | * Familiar with skeletal animations |
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems | ||
+ | * Able to work independently with minimal supervision | ||
- | Contact: [[team:moritz_tenorth|Moritz Tenorth]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | --></ | ||
- | == Tools for knowledge acquisition from the Web (BA/MA/HiWi) == | + | < |
+ | == Lisp / CRAM support assistant | ||
- | There are several options | + | Technical support |
- | knowledge from Web sources like online shops, repositories of object models, | + | 8+ hours per week for up to 1 year (paid). |
- | recipe databases, etc. | + | |
Requirements: | Requirements: | ||
- | * Programing | + | * Good programming |
- | * Experience with Web languages and datamining techniques is helpful | + | * Basic ROS knowledge |
- | * Depending on the focus of the project, experience with database technology, natural-language processing or computer vision may be helpful | + | |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
+ | Contact: [[team: | ||
+ | --></ | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques (BA/MA/HiWi)== | + | < |
+ | == Mesh Editing | ||
+ | {{ : | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks | + | |
Requirements: | Requirements: | ||
- | * Skills | + | * Good knowledge |
- | * Good programming skills in Python and C/C++ | + | * Familiar with Blender |
- | Contact: [[team: | + | Contact: [[team/ |
+ | --></ | ||
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== | ||
- | Markov Logic Networks | + | < |
+ | == 3D Animation and Modeling | ||
+ | {{ : | ||
+ | |||
+ | Developing | ||
+ | models | ||
+ | models against Unreal Engine. | ||
+ | |||
+ | Bonus: Working with state of the art 3D Scanners [[https:// | ||
Requirements: | Requirements: | ||
- | * Experience | + | * Experience |
- | * Experience | + | * Knowledge of Unreal Engine material / lightning development |
- | * Good programming skills in Python. | + | * Familiar |
+ | * Able to work independently with minimal supervision | ||
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | --></ | ||
+ | == Scene Format Conversion Tool for Robotics Simulation (MA Thesis) == | ||
- | < | + | **Motivation:** |
- | ====Open Positions==== | + | |
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | |
- | In the context of the European research project RoboHow.Cog [1,2] we | + | With robotics playing a significant role in various domains, simulation is essential |
- | are investigating methods | + | |
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | {{: |
- | development and the integration of probabilistic methods in AI, which enable intelligent robots to understand, interpret and execute natural-language instructions from recipes from the World Wide Web. | + | |
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | **Task Description: |
+ | |||
+ | The objective of this project is to develop a universal parser capable of converting scene descriptions between common formats. The following key steps are involved: | ||
+ | |||
+ | | ||
+ | - Implement import functions for the model to handle scene descriptions in any of the supported formats. | ||
+ | - Implement export functions for the model to generate scene descriptions in any of the supported formats. | ||
+ | |||
+ | **Requirements: | ||
+ | |||
+ | * A strong passion for robotics. | ||
+ | * Dedication to the chosen topic. | ||
+ | * Eager to learn. | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == | ||
+ | |||
+ | Summary: | ||
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations of interest | ||
+ | * Recreate the scene in a 3D environment | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments of interest | ||
+ | * Generate a PDF summarizing the experiences | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == | ||
+ | |||
+ | In this thesis, the goal is to make a robotic system learn new objects automatically. | ||
+ | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. | ||
+ | |||
+ | The focus of the thesis would be two-fold: | ||
+ | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight | ||
- | Tasks: | ||
- | * Implementation of an interface to the Robot Operating System (ROS). | ||
- | * Linkage of the knowledge base to the executive of the robot. | ||
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | ||
Requirements: | Requirements: | ||
- | * Studies in Computer Science (Bachelor' | + | * Knowledge about sensor data processing |
- | * Basic skills | + | * Interest |
- | * Optional: basic skills in Probability Theory | + | * Work with KnowRob knowledge processing framework |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | ||
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
- | [1] www.robohow.eu\\ | + | == Integration von Nährwertangaben für Rezepte in bestehende Website (BA Thesis) == |
- | [2] http:// | + | |
- | == HiWi position: Segmentation and interpretation of 3D object models (HiWi/MA) == | + | In dieser Arbeit soll eine bestehende Website mit Nährwertangaben und Zusatzfunktionalität zu Produkten um eine Nährwertangabe zu Rezepten erweitert werden. Es handelt sich um folgende website: productkg.informatik.uni-bremen.de |
- | {{ :research:cup2-segmented.png?170}} | + | Die Aufgaben dazu sind: |
+ | * Vergleich von bestehenden Lösungen. | ||
+ | * Erweiterung einer Ontologie um Nährwertangaben. | ||
+ | * Erweiterung der Website. | ||
+ | |||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | |||
+ | < | ||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
+ | |||
+ | Requirements: | ||
+ | * Experience in C++. | ||
+ | * Basic understanding of the ROS middleware and Linux. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
- | Competent object interaction requires knowledge about the structure and | + | Contact: |
- | composition of objects. In an ongoing research project, we are investigating | + | --></ |
- | how part-based object models can automatically be extracted from CAD models | + | |
- | found on the Web, e.g. on the [[http:// | + | |
- | We are looking for a student research assistant to push this topic forward. | + | == Game Engine Developer and 3D-Modelling |
- | In close collaboration with the researchers | + | A recent development in the field of AI is the usage of photorealistic simulations, |
- | Intelligence, the student will work on extending | + | In our research group, we focus on the development of modern robots that can make use of the potential |
- | segmentation, | + | |
- | methods into the robot' | + | |
- | the segmentation results. Depending on the results, cooperation on joint | + | |
- | publications may be possible. | + | |
- | This HiWi position can serve as a starting point for future Bachelor' | + | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: |
- | Master' | + | * Modelling of objects for the use in Unreal Engine 4. |
- | project that could be worked on as a Master' | + | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. |
Requirements: | Requirements: | ||
- | * Good Java programming skills | + | * Knowledge |
- | * Basic knowledge | + | * Experience |
- | * Experience | + | |
- | Contact: [[team: | + | The spoken language in this job is german or english, based on your preference. |
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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