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jobs [2014/02/18 17:01] – tenorth | jobs [2023/03/14 10:00] – [Theses and Student Jobs] danielb | ||
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- | ~~NOTOC~~ | + | |
- | =====Theses and Jobs===== | + | =====Open researcher positions===== |
+ | |||
+ | We currently don't have any open positions for researchers. | ||
+ | =====Theses and Student | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
- | ====Theses==== | ||
- | == Web-based | + | < |
+ | == Physics-based | ||
- | {{ : | + | Implementing physics-based grasping models |
- | + | using Manus VR. | |
- | The knowledge base visualization allows to display semantic environment maps, | + | |
- | objects, human poses, trajectories and similar information stored | + | |
- | robot' | + | |
- | is written in Java and has grown old over the years. Recently, there has been | + | |
- | much progress in creating [[http:// | + | |
- | 3D visualizations]] for ROS that can also be accessed with a | + | |
- | [[http:// | + | |
- | a web-based version of the visualization | + | |
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Good C++ programming skills |
- | * Experience with JavaScript development | + | * Familiar with skeletal animations |
- | * Knowledge of Web technologies | + | * Experience with simulators/ |
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems | ||
+ | * Able to work independently with minimal supervision | ||
- | Contact: [[team:moritz_tenorth|Moritz Tenorth]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | --></ | ||
- | == Statistical relational models of human activities | + | < |
+ | == Lisp / CRAM support assistant | ||
- | As part of the [[http:// | + | Technical support for the group for Lisp and the CRAM framework. \\ |
- | the analysis of observations of Apraxia patients. After suffering brain damage, | + | 8+ hours per week for up to 1 year (paid). |
- | these patients lack important motor coordination skills that result in various | + | |
- | kinds of errors in performing everyday activities. Based on data from the | + | |
- | extensive patient trials, the student is to learn statistical relational | + | |
- | models that characterize which errors are made in which circumstances. | + | |
Requirements: | Requirements: | ||
- | * Good knowledge of machine learning (Bayesian networks, statistical relational models) | + | * Good programming skills in Common Lisp |
- | * Programming skills (Java) | + | * Basic ROS knowledge |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
+ | Contact: [[team: | ||
+ | --></ | ||
- | == Tools for knowledge acquisition from the Web (BA/MA/HiWi) == | + | < |
+ | == Mesh Editing | ||
+ | {{ : | ||
- | There are several options for doing a project related to the acquisition of | + | |
- | knowledge from Web sources like online shops, repositories of object models, | + | |
- | recipe databases, etc. | + | |
Requirements: | Requirements: | ||
- | * Programing skills (Java) | + | * Good knowledge in 3D Modeling |
- | * Experience | + | * Familiar |
- | * Depending on the focus of the project, experience with database technology, natural-language processing | + | |
- | Contact: [[team: | + | Contact: [[team/ |
+ | --></ | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques | + | < |
+ | == 3D Animation and Modeling | ||
+ | {{ : | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models | + | Developing and improving existing or new 3D (static/ |
+ | models in Blender / Maya (or other). Further importing and testing the | ||
+ | models | ||
+ | |||
+ | Bonus: Working with state of the art 3D Scanners [[https:// | ||
Requirements: | Requirements: | ||
- | * Skills in numerical optimization algorithms | + | * Experience with Blender / Maya (or other) |
- | * Good programming skills in Python and C/C++ | + | * Knowledge of Unreal Engine material |
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | --></ | ||
- | == Online Learning | + | == Generating Comics about the Everyday Experiences |
- | Markov Logic Networks (MLNs) combine the expressive power of first-order logic and probabilistic graphical models. In the past, they have been successfully applied to the problem of semantically interpreting and completing natural-language instructions | + | Summary: |
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations | ||
+ | * Recreate | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments | ||
+ | * Generate a PDF summarizing | ||
- | Requirements: | + | Contact: [[team: |
- | * Experience in Machine Learning. | + | |
- | * Experience with statistical relational learning (e.g. MLNs) is helpful. | + | |
- | * Good programming skills in Python. | + | |
- | Contact: [[team: | + | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == |
+ | In this thesis, the goal is to make a robotic system learn new objects automatically. | ||
+ | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. | ||
- | < | + | The focus of the thesis would be two-fold: |
- | ====Open Positions==== | + | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. |
- | ==HiWi-Position: Knowledge Representation & Language Understanding | + | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. |
- | In the context of the European research project RoboHow.Cog [1,2] we | ||
- | are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), in order to enable mobile robots to autonomously acquire new high level skills like cooking meals or straightening up rooms. | ||
- | |||
- | The Institute for Artificial Intelligence is hiring a student researcher for the | ||
- | development and the integration of probabilistic methods in AI, which enable intelligent robots to understand, interpret and execute natural-language instructions from recipes from the World Wide Web. | ||
- | |||
- | This HiWi-Position can serve as a starting point for future Bachelor' | ||
- | |||
- | Tasks: | ||
- | * Implementation of an interface to the Robot Operating System (ROS). | ||
- | * Linkage of the knowledge base to the executive of the robot. | ||
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | ||
Requirements: | Requirements: | ||
- | * Studies in Computer Science (Bachelor' | + | * Knowledge about sensor data processing |
- | * Basic skills | + | * Interest |
- | * Optional: basic skills in Probability Theory | + | * Work with KnowRob knowledge processing framework |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | ||
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
- | [1] www.robohow.eu\\ | + | < |
- | [2] http://www.youtube.com/watch? | + | == Development of Modules for Robot Perception (Student Job / HiWi) == |
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++) | ||
- | == HiWi position: Segmentation and interpretation of 3D object models (HiWi/MA) == | + | Requirements: |
- | + | * Experience in C++. | |
- | {{ : | + | * Basic understanding of the ROS middleware and Linux. |
+ | The spoken language in this job is german or english, based on your preference. | ||
- | Competent object interaction requires knowledge about the structure and | + | Contact: |
- | composition of objects. In an ongoing research project, we are investigating | + | --></ |
- | how part-based object models can automatically be extracted from CAD models | + | |
- | found on the Web, e.g. on the [[http:// | + | |
- | We are looking for a student research assistant to push this topic forward. | + | == Game Engine Developer and 3D-Modelling |
- | In close collaboration with the researchers | + | A recent development in the field of AI is the usage of photorealistic simulations, |
- | Intelligence, the student will work on extending | + | In our research group, we focus on the development of modern robots that can make use of the potential |
- | segmentation, | + | |
- | methods into the robot' | + | |
- | the segmentation results. Depending on the results, cooperation on joint | + | |
- | publications may be possible. | + | |
- | This HiWi position can serve as a starting point for future Bachelor' | + | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: |
- | Master' | + | * Modelling of objects for the use in Unreal Engine 4. |
- | project that could be worked on as a Master' | + | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. |
Requirements: | Requirements: | ||
- | * Good Java programming skills | + | * Knowledge |
- | * Basic knowledge | + | * Experience |
- | * Experience | + | |
- | Contact: [[team: | + | The spoken language in this job is german or english, based on your preference. |
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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