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jobs [2014/02/18 17:01] tenorthjobs [2023/01/28 08:17] – [Theses and Student Jobs] kording
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-~~NOTOC~~ 
-=====Theses and Jobs===== 
-If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. 
  
-====Theses====+=====Open researcher positions=====
  
-== Web-based knowledge visualizations (BA/HiWi) ==+We currently don't have any open positions for researchers. 
 +=====Theses and Student Jobs===== 
 +If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
  
-{{ :research:knowledge-visualization.png?200}} 
  
-The knowledge base visualization allows to display semantic environment maps, +<html><!-- 
-objects, human poses, trajectories and similar information stored in the +== Physics-based grasping in VR with finger tracking(Student Job HiWi) == 
-robot's knowledge base. Its [[http://www.ros.org/wiki/mod_vis|current version]] + 
-is written in Java and has grown old over the years. Recentlythere has been +Implementing physics-based grasping models in virtual environments
-much progress in creating [[http://www.ros.org/wiki/interactive_markers|interactive +using Manus VR.
-3D visualizations]] for ROS that can also be accessed with a +
-[[http://www.ros.org/wiki/wviz|web browser]]. This project is about creating +
-a web-based version of the visualization using these techniques.+
  
 Requirements: Requirements:
-  * Good programming skills +  * Good C++ programming skills 
-  * Experience with JavaScript development +  * Familiar with skeletal animations 
-  * Knowledge of Web technologies (HTML, XML, OWL)+  * Experience with simulators/physics-/game- engines 
 +  * Familiar with Unreal Engine API 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
-Contact: [[team:moritz_tenorth|Moritz Tenorth]]+Contact: [[team:andrei_haidu|Andrei Haidu]] 
 +--></html>
  
  
-== Statistical relational models of human activities (MA) ==+<html><!-- 
 +== Lisp / CRAM support assistant (HiWi) ==
  
-As part of the [[http://cogwatch.eu|CogWatch EU project]], we are working on +Technical support for the group for Lisp and the CRAM framework\\ 
-the analysis of observations of Apraxia patientsAfter suffering brain damage, +8+ hours per week for up to 1 year (paid).
-these patients lack important motor coordination skills that result in various +
-kinds of errors in performing everyday activities. Based on data from the +
-extensive patient trials, the student is to learn statistical relational +
-models that characterize which errors are made in which circumstances.+
  
 Requirements: Requirements:
-  * Good knowledge of machine learning (Bayesian networks, statistical relational models) +  * Good programming skills in Common Lisp 
-  * Programming skills (Java)+  * Basic ROS knowledge
  
-Contact: [[team:moritz_tenorth|Moritz Tenorth]]+The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources.
  
 +Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]]
 +--></html>
  
-== Tools for knowledge acquisition from the Web (BA/MA/HiWi) ==+<html><!-- 
 +== Mesh Editing Mesh Segmentation/Cutting (Student Job / HiWi)== 
 + {{ :research:human_hand_cutting.png?150|}}
  
-There are several options for doing project related to the acquisition of + Editing and cutting human mesh into different parts in Blender / Maya (or other).
-knowledge from Web sources like online shops, repositories of object models, +
-recipe databases, etc.+
  
 Requirements: Requirements:
-  * Programing skills (Java) +  * Good knowledge in 3D Modeling 
-  * Experience with Web languages and datamining techniques is helpful +  * Familiar with Blender / Maya (or other)
-  * Depending on the focus of the project, experience with database technology, natural-language processing or computer vision may be helpful+
  
-Contact: [[team:moritz_tenorth|Moritz Tenorth]]+Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]] 
 +--></html>
  
  
-== GPU-based Parallelization of Numerical Optimization Techniques (BA/MA/HiWi)==+<html><!-- 
 +== 3D Animation and Modeling (Student Job / HiWi)== 
 + {{ :research:kitchen_unreal.jpg?200|}} 
  
-In the field of Machine Learning, numerical optimization techniques play a focal roleHowever, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-downIn this thesis, state-of-the-art GPU frameworks (e.gCUDA) are to be investigated in order implement numerical optimizers that substantially profit from parallel execution.+Developing and improving existing or new 3D (static/skeletal) 
 +models in Blender / Maya (or other)Further importing and testing the 
 +models against Unreal Engine. 
 + 
 +Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating sketching new models.
  
 Requirements: Requirements:
-  * Skills in numerical optimization algorithms +  * Experience with Blender / Maya (or other) 
-  * Good programming skills in Python and C/C+++  * Knowledge of Unreal Engine material lightning development 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
-Contact: [[team:daniel_nyga|Daniel Nyga]]+Contact: [[team:andrei_haidu|Andrei Haidu]] 
 +--></html>
  
-== Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)==+== Representing knowledge in a robot-agnostic ontology system for assistive robotics (MA Thesis) ==
  
-Markov Logic Networks (MLNscombine the expressive power of first-order logic and probabilistic graphical models. In the past, they have been successfully applied to the problem of semantically interpreting and completing natural-language instructions from the web. State-of-the-art learning techniques mostly operate in batch mode, i.e. all training instances need to be known in the beginning of the learning process. In context of this thesis, online learning methods for MLNs are to be investigated, which allow incremental learning, when new examples come in one-by-one.+The thesis will be jointly supervised by German Aerospace Center (DLRin Munich and the Institute for Artificial Intelligence (IAI) at the University of Bremen.
  
-Requirements+Summary
-  * Experience in Machine Learning+  * Investigate about existing ontologies, like the Socio-physical Model of Activities (SOMA) from the University of Bremen
-  * Experience with statistical relational learning (e.g. MLNsis helpful+  * Refactor an existing knowledge database (known as the Object DataBase, ODBused by the DLR into an ontology
-  * Good programming skills in Python.+  * Use the ontology to design tasks in the assistive robotics domain using assistive robots provided by the DLR
  
-Contact[[team:daniel_nyga|Daniel Nyga]]+Full offer:
  
 +{{ :teaching:offer_2020-01_op2_wedanjustin.pdf |}}
  
-<html> <br> </br/> </br/> </html> +Contact[[team:daniel_bessler|Daniel Beßler]]
-====Open Positions==== +
-==HiWi-PositionKnowledge Representation & Language Understanding for Intelligent Robots==+
  
-In the context of the European research project RoboHow.Cog [1,2] we +== Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis==
-are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), in order to enable mobile robots to autonomously acquire new high level skills like cooking meals or straightening up rooms.  +
  
-The Institute for Artificial Intelligence is hiring student researcher for the +In this thesis, the goal is to make robotic system learn new objects automatically. 
-development and the integration of probabilistic methods in AI, which enable intelligent robots to understand, interpret and execute natural-language instructions from recipes from the World Wide Web.+The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it.
  
-This HiWi-Position can serve as starting point for future Bachelor'sMaster'or Diploma Theses.+The focus of the thesis would be two-fold: 
 +  * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. 
 +  * In the second step the system should also infer factual knowledge about the object from the internet and assert it into robotic knowledgebase. Such knowledge could for example include the category of this producttypical object properties like its weight or typical location and much more.
  
-Tasks: 
-  * Implementation of an interface to the Robot Operating System (ROS). 
-  * Linkage of the knowledge base to the executive of the robot. 
-  * Support for the scientific staff in extending and integrating components onto the robot platform PR2. 
  
 Requirements: Requirements:
-  * Studies in Computer Science (Bachelor's, Master's or Diploma) +  * Knowledge about sensor data processing 
-  * Basic skills in Artificial Intelligence +  * Interest in model construction from sensory data 
-  * Optional: basic skills in Probability Theory +  * Work with KnowRob knowledge processing framework
-  * Optional: basic skills in Machine Learning +
-  * Good programming skills in Python and Java+
  
-Hours: 10-20 h/week 
  
-Contact: [[team:daniel_nyga|Daniel Nyga]]+Contact: [[team:patrick_mania|Patrick Mania]]
  
-[1] www.robohow.eu\\ +<html><!-- 
-[2] http://www.youtube.com/watch?v=0eIryyzlRwA+== Development of Modules for Robot Perception (Student Job / HiWi) == 
 +In our research group, we focus on the development of modern robots that can make use of the potential of game enginesOne particular research direction, is the combination of computer vision with game engines
 +In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: 
 +  * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) 
 +  * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)
  
-== HiWi positionSegmentation and interpretation of 3D object models (HiWi/MA) == +Requirements
- +  * Experience in C++. 
-{{ :research:cup2-segmented.png?170}}+  * Basic understanding of the ROS middleware and Linux. 
 +The spoken language in this job is german or english, based on your preference.
  
-Competent object interaction requires knowledge about the structure and +Contact: [[team:patrick_mania|Patrick Mania]] 
-composition of objects. In an ongoing research project, we are investigating +--></html>
-how part-based object models can automatically be extracted from CAD models +
-found on the Web, e.g. on the [[http://sketchup.google.com/3dwarehouse|3D warehouse]].+
  
-We are looking for a student research assistant to push this topic forward. +== Game Engine Developer and 3D-Modelling  (Student Job / HiWi) == 
-In close collaboration with the researchers of the Institute for Artificial +A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]]. 
-Intelligencethe student will work on extending the software for mesh +In our research groupwe focus on the development of modern robots that can make use of the potential of game enginesThis requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models.
-segmentation, implement novel algorithms, improve the integration of the +
-methods into the robot's knowledge base, and update the modules for visualizing +
-the segmentation resultsDepending on the results, cooperation on joint  +
-publications may be possible.+
  
-This HiWi position can serve as a starting point for future Bachelor's+Thereforewe are currently offering multiple Hiwi positions / student jobs for the following tasks: 
-Master's or Diploma ThesesAlternatively, we could extract a research +  * Modelling of objects for the use in Unreal Engine 4
-project that could be worked on as a Master's or Diploma Thesis.+  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects.
  
 Requirements: Requirements:
-  * Good Java programming skills +  * Knowledge of 3D-Modelling tools. Blender would be highly preferred. 
-  * Basic knowledge of 3D geometry calculations +  * Experience in Game Engine development. Ideally Unreal Engine 4 and C++.
-  * Experience with working with 3D models is helpful+
  
-Contact: [[team:moritz_tenorth|Moritz Tenorth]]+The spoken language in this job is german or english, based on your preference.
  
 +Contact: [[team:patrick_mania|Patrick Mania]]




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

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Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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