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jobs [2014/02/18 17:01] tenorthjobs [2022/05/02 07:04] – [Theses and Student Jobs] kording
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-~~NOTOC~~ 
-=====Theses and Jobs===== 
-If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. 
  
-====Theses====+=====Open researcher positions=====
  
-== Web-based knowledge visualizations (BA/HiWi) ==+====Research assistants (f/m/d)==== 
 +At the University of Bremen, the Institute for Artificial Intelligence (Prof. Michael Beetz) – part of the department Mathematics and Computer Science FB3 - calls for applications in the area of Artificial Intelligence and Robotics – under the condition of job release – for several positions in the DFG funded Collaborative Research Center 1320 “Everyday Activity Science and Engineering (EASE):
  
-{{ :research:knowledge-visualization.png?200}}+**Research assistants (f/m/d)**
  
-The knowledge base visualization allows to display semantic environment maps, +- Salary scale TV-L – 13 (100 %)\\ 
-objects, human poses, trajectories and similar information stored in the +for the period to June 302025.
-robot's knowledge base. Its [[http://www.ros.org/wiki/mod_vis|current version]] +
-is written in Java and has grown old over the years. Recentlythere has been +
-much progress in creating [[http://www.ros.org/wiki/interactive_markers|interactive +
-3D visualizations]] for ROS that can also be accessed with a +
-[[http://www.ros.org/wiki/wviz|web browser]]. This project is about creating +
-a web-based version of the visualization using these techniques.+
  
-Requirements: +The employment is fixed-term and governed by the Act of Academic Fixed-Term Contract, § 2 (1) WissZeit VG (Wissenschaftszeitvertragsgesetzi.e. temporary science employment act). Thereforecandidates may only be considered for appointment if they still have the respective qualification periods available in accordance with § 2 (1WissZeitVG. 
-  * Good programming skills +EASE pursues an interdisciplinary approach to the principles of human information processing in basic research. Starting from the analysis of underlying problem structures and solution strategies, the development of information-processing models is intended to enable autonomous robots to fully master everyday activities. EASE stands for open research, open data and knowledge exchange. For more information see www.ease-crc.org.
-  * Experience with JavaScript development +
-  * Knowledge of Web technologies (HTMLXMLOWL)+
  
-Contact[[team:moritz_tenorth|Moritz Tenorth]]+Successful candidates will support the expansion of the EASE central laboratory and conduct research in the following areas:
  
 +**Tasks:**
 +  * knowledge-based robot control systems
 +  * machine learning methods to successfully perform and improve robot-based everyday activities
 +  * representation of everyday activities and their implementation as knowledge bases and virtual environments
 +  * Knowledge modelling, representation and construction of knowledge bases for everyday activities
 +  * cognitive architectures for robotic agents
 +  * Integration of camera-based perception into simulation and rendering methods for everyday activities in household environments
 +  * web-based experimental environments based on semantic digital twins
 +  * scalable cloud-based knowledge representation and knowledge processing system based on KnowRob
 +  * definitions of ontologies for everyday activities
  
-== Statistical relational models of human activities (MA==+**Your ideal profile:** 
 +  * University degree in computer science (master's degree, university diplomawith above-average success or a comparable degree 
 +  * Very good academic achievements in the fields of Robotics, AI, perception, programming, etc. 
 +  * Profound knowledge in the development of complex software systems, ideally in the field of robotics 
 +  * Substantial Know-how on AI methods in robotic applications 
 +  * Excellent programming skills in the field of AI and/or robotics. The programming languages include, for example: Python, C++, LISP, Prolog 
 +  * Excellent English skills, both written and spoken 
 +  * Independent and committed research in close cooperation with internal and external cooperation partners 
 +  * High level of commitment, flexibility and team spirit
  
-As part of the [[http://cogwatch.eu|CogWatch EU project]], we are working on +If you think that your knowledge and skills match part of the task areas, we are looking 
-the analysis of observations of Apraxia patientsAfter suffering brain damage+forward to your application. 
-these patients lack important motor coordination skills that result in various +We offer a team-oriented, attractive and future-oriented research environment in an interdisciplinary team with renowned national and international partners and ideal conditions for further scientific qualification. 
-kinds of errors in performing everyday activities. Based on data from the + 
-extensive patient trials, the student is to learn statistical relational +**General remarks:** 
-models that characterize which errors are made in which circumstances.+The University is committed to a policy of providing equal employment opportunities for both men and women alike, and therefore strongly encourages women to apply for the positions offered. Applicants with disabilities will be considered preferentially in case of equal qualifications and aptitudes. The University of Bremen explicitly invites individuals with migration backgrounds to apply. 
 + 
 +If you have any questions regarding the positionsplease contact Prof. Michael Beetz, PhD (<cryptmail>ai-office@cs.uni-bremen.de</cryptmail>). 
 + 
 +Applications including a cover letter, CV, publication list, copies of degree certificates, should be submitted citing the **reference number A92/21** to: 
 + 
 +Prof. Michael BeetzPhD\\ 
 +Artificial Intelligence / Universität Bremen\\ 
 +Am Fallturm 1\\ 
 +28359 Bremen\\ 
 +Germany 
 + 
 +or by Email (including up to two PDF files; reference number A92/21) to: <cryptmail>ai-office@cs.uni- bremen.de</cryptmail> 
 + 
 + 
 +The costs of application and presentation cannot be reimbursed. We kindly ask you to submit only copies (no folders) of your application documents, as these will be destroyed after the selection process has been completed. 
 + 
 + 
 +=====Theses and Student Jobs===== 
 +If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. 
 + 
 + 
 +== Physics-based grasping in VR with finger tracking(Student Job / HiWi) == 
 + 
 +Implementing physics-based grasping models in virtual environments, 
 +using Manus VR.
  
 Requirements: Requirements:
-  * Good knowledge of machine learning (Bayesian networks, statistical relational models) +  * Good C++ programming skills 
-  * Programming skills (Java)+  * Familiar with skeletal animations 
 +  * Experience with simulators/physics-/game- engines 
 +  * Familiar with Unreal Engine API 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
-Contact: [[team:moritz_tenorth|Moritz Tenorth]]+Contact: [[team:andrei_haidu|Andrei Haidu]]
  
  
-== Tools for knowledge acquisition from the Web (BA/MA/HiWi) == 
  
-There are several options for doing a project related to the acquisition of +<html><!-- 
-knowledge from Web sources like online shops, repositories of object models, +== Lisp / CRAM support assistant (HiWi) == 
-recipe databases, etc.+ 
 +Technical support for the group for Lisp and the CRAM framework. \\ 
 +8+ hours per week for up to 1 year (paid).
  
 Requirements: Requirements:
-  * Programing skills (Java) +  * Good programming skills in Common Lisp 
-  * Experience with Web languages and datamining techniques is helpful +  * Basic ROS knowledge
-  * Depending on the focus of the project, experience with database technology, natural-language processing or computer vision may be helpful+
  
-Contact: [[team:moritz_tenorth|Moritz Tenorth]]+The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources.
  
 +Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]]
 +--></html>
  
-== GPU-based Parallelization of Numerical Optimization Techniques (BA/MA/HiWi)==+<html><!-- 
 +== Mesh Editing Mesh Segmentation/Cutting (Student Job / HiWi)== 
 + {{ :research:human_hand_cutting.png?150|}}
  
-In the field of Machine Learning, numerical optimization techniques play focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks (e.g. CUDAare to be investigated in order implement numerical optimizers that substantially profit from parallel execution.+ Editing and cutting human mesh into different parts in Blender / Maya (or other).
  
 Requirements: Requirements:
-  * Skills in numerical optimization algorithms +  * Good knowledge in 3D Modeling 
-  * Good programming skills in Python and C/C+++  * Familiar with Blender Maya (or other)
  
-Contact: [[team:daniel_nyga|Daniel Nyga]]+Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]] 
 +--></html>
  
-== Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== 
  
-Markov Logic Networks (MLNscombine the expressive power of first-order logic and probabilistic graphical models. In the past, they have been successfully applied to the problem of semantically interpreting and completing natural-language instructions from the webState-of-the-art learning techniques mostly operate in batch mode, i.eall training instances need to be known in the beginning of the learning process. In context of this thesis, online learning methods for MLNs are to be investigated, which allow incremental learning, when new examples come in one-by-one.+ 
 +== 3D Animation and Modeling (Student Job / HiWi)== 
 + {{ :research:kitchen_unreal.jpg?200|}}  
 + 
 +Developing and improving existing or new 3D (static/skeletal) 
 +models in Blender / Maya (or other)Further importing and testing the 
 +models against Unreal Engine. 
 + 
 +Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating sketching new models.
  
 Requirements: Requirements:
-  * Experience in Machine Learning. +  * Experience with Blender / Maya (or other) 
-  * Experience with statistical relational learning (e.g. MLNsis helpful. +  * Knowledge of Unreal Engine material / lightning development 
-  * Good programming skills in Python.+  * Familiar with version-control systems (git
 +  * Able to work independently with minimal supervision
  
-Contact: [[team:daniel_nyga|Daniel Nyga]]+Contact: [[team:andrei_haidu|Andrei Haidu]]
  
  
-<html> <br> </br/> </br/> </html> +== App zur Generierung von Ernährungsempfehlungen (BA Thesis) ==
-====Open Positions==== +
-==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots==+
  
-In the context of the European research project RoboHow.Cog [1,2] we +Dies ist ein Wissensrepräsentations-ThemaBasierend auf einem bestehenden Wissensgraphen mit Produktinformationen sollen weitere ernährungsspezifische Informationen wie z.BSubstitute für Rezeptzutaten oder Rezepte für spezielle Ernährungsgewohnheiten generiert werden. Diese Informationen müssen aus bestehenden web-Quellen extrahiert und mit dem Wissensgraphen verknüpft werden. Die Informationen sollen dann in einer Smartphone-App (Android) visualisiert werden. Dabei kann auf bestehenden Apps aufgebaut werden
-are investigating methods for combining multimodal sources of knowledge (e.gvideo, natural-language recipes or computer games), in order to enable mobile robots to autonomously acquire new high level skills like cooking meals or straightening up rooms +
  
-The Institute for Artificial Intelligence is hiring a student researcher for the +Aufgaben: 
-development and the integration of probabilistic methods in AI, which enable intelligent robots to understand, interpret and execute natural-language instructions from recipes from the World Wide Web.+  * Arbeit mit Wissensrepräsentation und Wissensgraphen 
 +  * Wissensakquisition aus web-Quellen 
 +  * App Entwicklung mit der Unity game engine und/oder Flutter 
  
-This HiWi-Position can serve as starting point for future Bachelor'sMaster'or Diploma Theses.+Contact: [[team:michaela_kümpel|Michaela Kümpel]] 
 + 
 +== Case Study: Wissen zu Produkt-Aufbewahrungsorten aus dem Internet beziehen (BA Thesis) == 
 + 
 +In dieser Thesis soll untersucht werden, ob die Autonomie von Robotern durch Integration von Wissen zu Aufbewahrungsorten von Produkten aus dem Internet erhöht werden kann. Es gibt verschiedene websites, die Wissen dazu bereitstellen. Dieses Wissen soll von den websites abgefragt und anschließend sinnvoll ontologisiert werden. Anhand verschiedener Fragen werden die Ergebnisse evaluiert (Menge der erworbenen Informationen/ Nutzen der Information, v.a. für autonome Roboter...) 
 + 
 +Aufgaben: 
 +  * Wissensakquise aus dem Internet 
 +  * Wissensrepräsentation/ Modellierung: Ontologisierung des Wissens 
 +  * Vergleich mit bestehenden Ontologien/ Arbeiten und manuell erstellten Ontologien 
 +  * Sinnvolle, automatisierte Abfrage des neu gewonnenen Wissens 
 + 
 + 
 +Contact: [[team:michaela_kümpel|Michaela Kümpel]] 
 + 
 +== Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == 
 + 
 +In this thesis, the goal is to make a robotic system learn new objects automatically. 
 +The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. 
 + 
 +The focus of the thesis would be two-fold: 
 +  * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. 
 +  * In the second step the system should also infer factual knowledge about the object from the internet and assert it into robotic knowledgebase. Such knowledge could for example include the category of this producttypical object properties like its weight or typical location and much more.
  
-Tasks: 
-  * Implementation of an interface to the Robot Operating System (ROS). 
-  * Linkage of the knowledge base to the executive of the robot. 
-  * Support for the scientific staff in extending and integrating components onto the robot platform PR2. 
  
 Requirements: Requirements:
-  * Studies in Computer Science (Bachelor's, Master's or Diploma) +  * Knowledge about sensor data processing 
-  * Basic skills in Artificial Intelligence +  * Interest in model construction from sensory data 
-  * Optional: basic skills in Probability Theory +  * Work with KnowRob knowledge processing framework
-  * Optional: basic skills in Machine Learning +
-  * Good programming skills in Python and Java+
  
-Hours: 10-20 h/week 
  
-Contact: [[team:daniel_nyga|Daniel Nyga]]+Contact: [[team:patrick_mania|Patrick Mania]]
  
-[1] www.robohow.eu\\ 
-[2] http://www.youtube.com/watch?v=0eIryyzlRwA 
  
-== HiWi position: Segmentation and interpretation of 3D object models (HiWi/MA) ==+== Development of Modules for Robot Perception (Student Job HiWi) == 
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. 
 +In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: 
 +  * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) 
 +  * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)
  
-{{ :research:cup2-segmented.png?170}}+Requirements: 
 +  * Experience in C++. 
 +  * Basic understanding of the ROS middleware and Linux. 
 +The spoken language in this job is german or english, based on your preference.
  
-Competent object interaction requires knowledge about the structure and +Contact: [[team:patrick_mania|Patrick Mania]]
-composition of objects. In an ongoing research project, we are investigating +
-how part-based object models can automatically be extracted from CAD models +
-found on the Web, e.g. on the [[http://sketchup.google.com/3dwarehouse|3D warehouse]].+
  
-We are looking for a student research assistant to push this topic forward. +== Game Engine Developer and 3D-Modelling  (Student Job / HiWi) == 
-In close collaboration with the researchers of the Institute for Artificial +A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]]. 
-Intelligencethe student will work on extending the software for mesh +In our research groupwe focus on the development of modern robots that can make use of the potential of game enginesThis requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models.
-segmentation, implement novel algorithms, improve the integration of the +
-methods into the robot's knowledge base, and update the modules for visualizing +
-the segmentation resultsDepending on the results, cooperation on joint  +
-publications may be possible.+
  
-This HiWi position can serve as a starting point for future Bachelor's+Thereforewe are currently offering multiple Hiwi positions / student jobs for the following tasks: 
-Master's or Diploma ThesesAlternatively, we could extract a research +  * Modelling of objects for the use in Unreal Engine 4
-project that could be worked on as a Master's or Diploma Thesis.+  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects.
  
 Requirements: Requirements:
-  * Good Java programming skills +  * Knowledge of 3D-Modelling tools. Blender would be highly preferred. 
-  * Basic knowledge of 3D geometry calculations +  * Experience in Game Engine development. Ideally Unreal Engine 4 and C++.
-  * Experience with working with 3D models is helpful+
  
-Contact: [[team:moritz_tenorth|Moritz Tenorth]]+The spoken language in this job is german or english, based on your preference.
  
 +Contact: [[team:patrick_mania|Patrick Mania]]




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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