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jobs [2014/02/18 17:01] – tenorth | jobs [2020/08/25 13:47] – [Open researcher positions] dkastens | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | + | |
+ | =====Open researcher positions===== | ||
+ | |||
+ | * [[https:// | ||
+ | * Situated in the https:// | ||
+ | =====Theses and Student | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
- | ====Theses==== | ||
- | == Web-based knowledge visualizations (BA/HiWi) == | ||
- | {{ : | ||
- | The knowledge base visualization allows to display semantic environment maps, | + | |
- | objects, human poses, trajectories | + | == Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) == |
- | robot' | + | |
- | is written in Java and has grown old over the years. Recently, there has been | + | Implementing a force-, velocity- |
- | much progress in creating [[http:// | + | of the human user will be mapped to the virtual hands, |
- | 3D visualizations]] for ROS that can also be accessed with a | + | The controller should |
- | [[http:// | + | |
- | a web-based version | + | |
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Good C++ programming skills |
- | * Experience with JavaScript development | + | * Familiar with PID controllers and control theory |
- | * Knowledge of Web technologies | + | * Experience with simulators/ |
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems | ||
+ | * Able to work independently with minimal supervision | ||
- | Contact: [[team:moritz_tenorth|Moritz Tenorth]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | == Natural Physics-based Grasping in Virtual Environments (BA/MA Thesis) == | ||
- | == Statistical relational | + | Implementing physics-based grasping |
+ | from various devices such as OptiTrack or Valve Index. | ||
- | As part of the [[http://cogwatch.eu|CogWatch EU project]], we are working on | + | Requirements: |
- | the analysis of observations of Apraxia patients. After suffering brain damage, | + | * Good C++ programming skills |
- | these patients lack important motor coordination skills that result in various | + | * Familiar with skeletal animations |
- | kinds of errors in performing everyday activities. Based on data from the | + | * Experience with simulators/physics-/game- engines |
- | extensive patient trials, | + | * Familiar with Unreal Engine API |
- | models that characterize which errors are made in which circumstances. | + | * Familiar with version-control systems (git) |
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | < | ||
+ | == Lisp / CRAM support assistant (HiWi) == | ||
+ | |||
+ | Technical support for the group for Lisp and the CRAM framework. \\ | ||
+ | 8+ hours per week for up to 1 year (paid). | ||
Requirements: | Requirements: | ||
- | * Good knowledge of machine learning (Bayesian networks, statistical relational models) | + | * Good programming skills in Common Lisp |
- | * Programming skills (Java) | + | * Basic ROS knowledge |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
+ | Contact: [[team: | ||
+ | --></ | ||
- | == Tools for knowledge acquisition from the Web (BA/MA/HiWi) == | + | < |
+ | == Mesh Editing | ||
+ | {{ : | ||
- | There are several options for doing a project related to the acquisition of | + | |
- | knowledge from Web sources like online shops, repositories of object models, | + | |
- | recipe databases, etc. | + | |
Requirements: | Requirements: | ||
- | * Programing skills (Java) | + | * Good knowledge in 3D Modeling |
- | * Experience | + | * Familiar |
- | * Depending on the focus of the project, experience with database technology, natural-language processing | + | |
- | Contact: [[team: | + | Contact: [[team/ |
+ | --></ | ||
+ | < | ||
+ | == 3D Model / Material / Lightning Developer (Student Job / HiWi)== | ||
+ | {{ : | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques | + | Developing and improving existing 3D models in Blender / Maya (or other). Importing the models in Unreal Engine, where the Materials and Lightning should be improved to be close as possible to realism. |
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, | + | Bonus: Working with state of the art 3D Scanners [[https:// |
Requirements: | Requirements: | ||
- | * Skills in numerical optimization algorithms | + | * Experience with Blender / Maya (or other) |
- | * Good programming skills in Python and C/C++ | + | * Knowledge of Unreal Engine material |
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
- | Contact: [[team: | ||
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== | ||
- | Markov Logic Networks (MLNs) combine the expressive power of first-order logic and probabilistic graphical models. In the past, they have been successfully applied to the problem of semantically interpreting and completing natural-language instructions from the web. State-of-the-art learning techniques mostly operate in batch mode, i.e. all training instances need to be known in the beginning of the learning process. In context of this thesis, online learning methods for MLNs are to be investigated, | + | Contact: [[team: |
+ | --></ | ||
+ | |||
+ | < | ||
+ | == Integrating PR2 in the Unreal Game Engine Framework (BA/ | ||
+ | {{ : | ||
+ | |||
+ | Integrating the [[https:// | ||
Requirements: | Requirements: | ||
- | * Experience | + | * Good programming skills |
- | * Experience with statistical relational learning (e.g. MLNs) is helpful. | + | * Basic physics/ |
- | * Good programming skills in Python. | + | * Basic ROS knowledge |
+ | * UE4 basic tutorials | ||
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
- | < | + | == Realistic Grasping using Unreal Engine (BA/MA/HiWi) == |
- | ====Open Positions==== | + | |
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | |
- | In the context of the European research project RoboHow.Cog [1,2] we | + | {{ : |
- | are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), in order to enable mobile robots to autonomously acquire new high level skills like cooking meals or straightening up rooms. | + | |
- | The Institute for Artificial Intelligence | + | The objective of the project |
- | development and the integration of probabilistic methods | + | ious human-like grasping approaches |
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | The game consist of a household environment where a user has to execute various given tasks, such as cooking |
- | Tasks: | + | In order to improve the ease of manipulating objects the user should |
- | * Implementation | + | be able to switch during runtime |
- | * Linkage of the knowledge | + | grasp, precision grip etc.) he/she would like to use. |
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | + | |
+ | Requirements: | ||
+ | * Good programming skills in C++ | ||
+ | * Good knowledge of the Unreal Engine API. | ||
+ | * Experience with skeletal control / animations / 3D models | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
- | Requirements: | ||
- | * Studies in Computer Science (Bachelor' | ||
- | * Basic skills in Artificial Intelligence | ||
- | * Optional: basic skills in Probability Theory | ||
- | * Optional: basic skills in Machine Learning | ||
- | * Good programming skills in Python and Java | ||
- | Hours: 10-20 h/week | + | Contact: [[team/ |
+ | --></html> | ||
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | < |
+ | == Unreal Engine Editor Developer (Student Job / HiWi)== | ||
+ | | ||
- | [1] www.robohow.eu\\ | + | Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework |
- | [2] http://www.youtube.com/watch? | + | |
- | == HiWi position: Segmentation and interpretation of 3D object models (HiWi/MA) == | ||
- | {{ :research:cup2-segmented.png?170}} | + | Requirements: |
+ | * Good C++ programming skills | ||
+ | * Familiar with the [[https://docs.unrealengine.com/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
- | Competent object interaction requires knowledge about the structure and | + | Contact: |
- | composition of objects. In an ongoing research project, we are investigating | + | |
- | how part-based object models can automatically be extracted from CAD models | + | |
- | found on the Web, e.g. on the [[http:// | + | |
- | We are looking for a student research assistant to push this topic forward. | ||
- | In close collaboration with the researchers of the Institute for Artificial | ||
- | Intelligence, | ||
- | segmentation, | ||
- | methods into the robot' | ||
- | the segmentation results. Depending on the results, cooperation on joint | ||
- | publications may be possible. | ||
- | This HiWi position can serve as a starting point for future Bachelor' | ||
- | Master' | ||
- | project that could be worked on as a Master' | ||
- | Requirements: | + | == OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)== |
- | * Good Java programming skills | + | |
- | * Basic knowledge of 3D geometry calculations | + | |
- | * Experience with working with 3D models is helpful | + | |
- | Contact: [[team: | ||
+ | Implmenting the rendering of the [[https:// | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with HTML5 and JavaScript | ||
+ | * Familiar with the [[https:// | ||
+ | * Familiar with basic ROS communication | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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