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jobs [2014/02/18 14:54] – created pmania | jobs [2019/11/25 07:47] – [Open researcher positions] pmania | ||
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- | =====Jobs===== | + | ~~NOTOC~~ |
+ | |||
+ | =====Open researcher positions===== | ||
+ | |||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | =====Theses and Student | ||
+ | If you are looking for a bachelor/ | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | == Visualization support assistant (HiWi) == | ||
+ | |||
+ | Implementing a visualization web page for a project using a custom framework using python/ | ||
+ | |||
+ | Requirements: | ||
+ | * Good python programming skills | ||
+ | * Familiar with Javascript | ||
+ | * Experience in web development is recommended | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | |||
+ | == Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) == | ||
+ | |||
+ | Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in a virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements | ||
+ | of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. | ||
+ | The controller should be able to dynamically tune itself depending on the executed actions (opening/ | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with PID controllers and control theory | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Natural Physics-based Grasping in Virtual Environments (BA/MA Thesis) == | ||
+ | |||
+ | Implementing physics-based grasping models in virtual environments, | ||
+ | from various devices such as OptiTrack or Valve Index. | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | < | ||
+ | == Lisp / CRAM support assistant (HiWi) == | ||
+ | |||
+ | Technical support for the group for Lisp and the CRAM framework. \\ | ||
+ | 8+ hours per week for up to 1 year (paid). | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in Common Lisp | ||
+ | * Basic ROS knowledge | ||
+ | |||
+ | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | |||
+ | < | ||
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
+ | |||
+ | | ||
+ | |||
+ | Requirements: | ||
+ | * Good knowledge in 3D Modeling | ||
+ | * Familiar with Blender / Maya (or other) | ||
+ | |||
+ | Contact: [[team/ | ||
+ | --></ | ||
+ | |||
+ | < | ||
+ | == 3D Model / Material / Lightning Developer (Student Job / HiWi)== | ||
+ | {{ : | ||
+ | |||
+ | Developing and improving existing 3D models in Blender / Maya (or other). Importing the models in Unreal Engine, where the Materials and Lightning should be improved to be close as possible to realism. | ||
+ | |||
+ | Bonus: Working with state of the art 3D Scanners [[https:// | ||
+ | |||
+ | Requirements: | ||
+ | * Experience with Blender / Maya (or other) | ||
+ | * Knowledge of Unreal Engine material / lightning development | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | |||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | |||
+ | < | ||
+ | == Integrating PR2 in the Unreal Game Engine Framework (BA/ | ||
+ | {{ : | ||
+ | |||
+ | Integrating the [[https:// | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in C/C++ | ||
+ | * Basic physics/ | ||
+ | * Basic ROS knowledge | ||
+ | * UE4 basic tutorials | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | |||
+ | == Realistic Grasping using Unreal Engine (BA/ | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | The objective of the project is to implement var- | ||
+ | ious human-like grasping approaches in a game developed using [[https:// | ||
+ | |||
+ | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. | ||
+ | |||
+ | In order to improve the ease of manipulating objects the user should | ||
+ | be able to switch during runtime the type of grasp (pinch, power | ||
+ | grasp, precision grip etc.) he/she would like to use. | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in C++ | ||
+ | * Good knowledge of the Unreal Engine API. | ||
+ | * Experience with skeletal control / animations / 3D models in Unreal Engine. | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | |||
+ | Contact: [[team/ | ||
+ | --></ | ||
+ | |||
+ | < | ||
+ | == Unreal Engine Editor Developer (Student Job / HiWi)== | ||
+ | {{ : | ||
+ | |||
+ | Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https:// | ||
+ | |||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with the [[https:// | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | |||
+ | |||
+ | == OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)== | ||
+ | |||
+ | |||
+ | Implmenting the rendering of the [[https:// | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with HTML5 and JavaScript | ||
+ | * Familiar with the [[https:// | ||
+ | * Familiar with basic ROS communication | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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