3dmodeling:items
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3D Item modeling rules
- Drawer handles should have the X pointing away from the hand, Z pointing along the handle, Y according to the right-hand rule. If the handle is vertical, Z should point up. The origin should be on the handle bar.
- Door joints should have the Z pointing along the joint, such that the rotation happens along Z.
- Supporting planes should generally have the Z pointing upwards. X and Y should generally just stay consistent. For drawers, it makes sense to direct X away from the robot / user.
- Knobs that are rotational should rotate around Z, a light switch should also rotate around Z and X should point away from the hand, a button is a prismatic joint, so the Z should point along the joint, i.e. away from the hand. Z rule is more important than the X rule here.
3dmodeling/items.1657201141.txt.gz · Last modified: 2022/07/07 13:39 by kazhoyan