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===== Working at the Institute for Artificial Intelligence (IAI) ===== | ===== Working at the Institute for Artificial Intelligence (IAI) ===== | ||
- | We currently don't have any open positions | + | {{: |
+ | {{: | ||
+ | |||
+ | [[jobs: | ||
===== The IAI as an employer ===== | ===== The IAI as an employer ===== | ||
- | If you are looking for a bachelor/ | ||
+ | We are committed to conducting research in AI and robotics that has a positive impact on our world. In the spirit of Open Science, we make our research data and software openly accessible and usable, so that all interested researchers worldwide can work with them. | ||
+ | Located in the Technology Park in close proximity to the University of Bremen, we host various events and professional trainings that provide ample of opportunities for networking and collaboration with both academia and industry. | ||
+ | |||
+ | We offer flexible working time models and options for remote working. | ||
===== Initiative applications ===== | ===== Initiative applications ===== | ||
+ | Interested in working with us, but not seeing yourself in our open positions? An initiative application is always welcome with us! | ||
- | < | + | There are many opportunities to become part of our team. Whether as a student assistant, in an internship, for a thesis or doctorate, as a scientist or in administration |
- | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | + | == Who we are looking for == |
- | + | We are looking forward to receiving applications from | |
- | Implementing physics-based grasping models in virtual environments, | + | * Communicators |
- | using Manus VR. | + | We do our best work together as a team. Accordingly, |
- | + | * Creatives | |
- | Requirements: | + | You bring the ideas, we provide |
- | * Good C++ programming skills | + | * Open minds |
- | * Familiar with skeletal animations | + | At the IAI, many different cultures, personal histories |
- | * Experience with simulators/ | + | * Learners and beginners |
- | * Familiar with Unreal Engine API | + | We believe that everyone starts out once. As the next generation |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | + | ||
- | Contact: [[team: | + | |
- | --></ | + | |
- | + | ||
- | + | ||
- | < | + | |
- | == Lisp / CRAM support assistant (HiWi) == | + | |
- | + | ||
- | Technical support | + | |
- | 8+ hours per week for up to 1 year (paid). | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in Common Lisp | + | |
- | * Basic ROS knowledge | + | |
- | + | ||
- | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining | + | |
- | + | ||
- | Contact: [[team: | + | |
- | --></ | + | |
- | + | ||
- | < | + | |
- | == Mesh Editing / Mesh Segmentation/ | + | |
- | {{ : | + | |
- | + | ||
- | | + | |
- | + | ||
- | Requirements: | + | |
- | * Good knowledge in 3D Modeling | + | |
- | * Familiar with Blender / Maya (or other) | + | |
- | + | ||
- | Contact: [[team/ | + | |
- | --></ | + | |
- | + | ||
- | + | ||
- | < | + | |
- | == 3D Animation | + | |
- | {{ : | + | |
- | + | ||
- | Developing and improving existing or new 3D (static/ | + | |
- | models in Blender / Maya (or other). Further importing | + | |
- | models against Unreal Engine. | + | |
- | + | ||
- | Bonus: Working with state of the art 3D Scanners [[https:// | + | |
- | + | ||
- | Requirements: | + | |
- | * Experience with Blender / Maya (or other) | + | |
- | * Knowledge | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | + | ||
- | Contact: [[team: | + | |
- | --></ | + | |
- | + | ||
- | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == | + | |
- | + | ||
- | Summary: | + | |
- | * Query experience data from an existing database | + | |
- | * Retrieve situations of interest | + | |
- | * Recreate the scene in a 3D environment | + | |
- | * Apply a comic shader | + | |
- | * Find good camera position | + | |
- | * Generate a PDF summarizing the experiences as a comic strip | + | |
- | + | ||
- | Contact: [[team: | + | |
+ | == How to apply == | ||
+ | To apply initiatively, |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
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