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===== Working at the Institute for Artificial Intelligence (IAI) ===== | ===== Working at the Institute for Artificial Intelligence (IAI) ===== | ||
- | We currently don't have any open positions | + | [[jobs: |
===== The IAI as an employer ===== | ===== The IAI as an employer ===== | ||
- | If you are looking for a bachelor/ | + | If you want to help shape the future world with cutting-edge AI-based robotics, you have come to the right place. |
+ | Located in the Technology Park in close proximity to the University of Bremen, we host various events and professional trainings that provide lots of opportunities for networking and collaboration with both academia and industry. | ||
+ | We offer flexible working time models and options for remote working. | ||
===== Initiative applications ===== | ===== Initiative applications ===== | ||
+ | Interested in working with us, but not seeing yourself in our open positions? An initiative application is always welcome with us! | ||
- | < | + | There are many opportunities to become part of our team. Whether as a student assistant, in an internship, for a thesis or doctorate, as a scientist or in administration |
- | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | + | == Who we are looking for == |
+ | We are looking forward to receiving applications from | ||
+ | * Communicators | ||
+ | We do our best work together as a team. Accordingly, | ||
+ | * Creatives | ||
+ | You bring the ideas, we provide the means to realize them. We encourage you bringing in your own perspective and offer plenty of freedom to try out and implement creative ideas. | ||
+ | * Open minds | ||
+ | At the IAI, many different cultures, personal histories and values come together. It is therefore important for us to meet each other with openness, curiosity and respect. | ||
+ | * Beginners | ||
+ | We believe that everyone starts out once. As the next generation of research is very important to us, we specifially support early career reasearchers and offer excellent opportunities for further training. | ||
+ | * XXX | ||
- | Implementing physics-based grasping models in virtual environments, | + | == How to apply == |
- | using Manus VR. | + | To apply initiatively, |
- | + | ||
- | Requirements: | + | |
- | * Good C++ programming skills | + | |
- | * Familiar with skeletal animations | + | |
- | * Experience with simulators/ | + | |
- | * Familiar with Unreal Engine API | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | + | ||
- | Contact: [[team: | + | |
- | --></ | + | |
- | + | ||
- | + | ||
- | < | + | |
- | == Lisp / CRAM support assistant (HiWi) | + | |
- | + | ||
- | Technical support for the group for Lisp and the CRAM framework. \\ | + | |
- | 8+ hours per week for up to 1 year (paid). | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in Common Lisp | + | |
- | * Basic ROS knowledge | + | |
- | + | ||
- | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand | + | |
- | + | ||
- | Contact: [[team: | + | |
- | --></ | + | |
- | + | ||
- | < | + | |
- | == Mesh Editing / Mesh Segmentation/ | + | |
- | {{ : | + | |
- | + | ||
- | | + | |
- | + | ||
- | Requirements: | + | |
- | * Good knowledge | + | |
- | * Familiar with Blender / Maya (or other) | + | |
- | + | ||
- | Contact: [[team/ | + | |
- | --></ | + | |
- | + | ||
- | + | ||
- | < | + | |
- | == 3D Animation and Modeling (Student Job / HiWi)== | + | |
- | {{ : | + | |
- | + | ||
- | Developing and improving existing or new 3D (static/ | + | |
- | models in Blender / Maya (or other). Further importing and testing the | + | |
- | models against Unreal Engine. | + | |
- | + | ||
- | Bonus: Working with state of the art 3D Scanners [[https:// | + | |
- | + | ||
- | Requirements: | + | |
- | * Experience with Blender / Maya (or other) | + | |
- | * Knowledge of Unreal Engine material / lightning development | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | + | ||
- | Contact: [[team: | + | |
- | --></ | + | |
- | + | ||
- | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == | + | |
- | + | ||
- | Summary: | + | |
- | * Query experience data from an existing database | + | |
- | * Retrieve situations of interest | + | |
- | * Recreate the scene in a 3D environment | + | |
- | * Apply a comic shader | + | |
- | * Find good camera position for moments of interest | + | |
- | * Generate a PDF summarizing the experiences as a comic strip | + | |
- | + | ||
- | Contact: [[team: | + | |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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