Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
playground [2023/05/25 09:18] – dziomba | playground [2023/05/25 11:33] – [Initiative applications] dziomba | ||
---|---|---|---|
Line 1: | Line 1: | ||
===== Working at the Institute for Artificial Intelligence (IAI) ===== | ===== Working at the Institute for Artificial Intelligence (IAI) ===== | ||
- | We currently don't have any open positions | + | [[jobs: |
===== The IAI as an employer ===== | ===== The IAI as an employer ===== | ||
- | If you are looking for a bachelor/ | + | If you want to help shape the future world with cutting-edge AI-based robotics, you have come to the right place. |
===== Initiative applications ===== | ===== Initiative applications ===== | ||
+ | Interested in working with us, but not seeing yourself in our open positions? An initiative application is always welcome with us! | ||
- | < | + | There are many opportunities to become part of our team. Whether as a student assistant, in an internship, for a thesis or doctorate, as a scientist or in administration |
- | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | + | == Who we are looking for == |
+ | We are looking forward to receiving applications from | ||
+ | * Communicators | ||
+ | * Open minds | ||
+ | At the IAI, many different cultures, personal histories and values come together. It is therefore important for us to meet each other with openness, curiosity and respect. | ||
+ | * Creatives | ||
+ | We encourage you bringing in your own perspective and offer plenty of freedom to try out and implement creative ideas. | ||
+ | * Beginners | ||
+ | We believe that everyone starts out once. As the next generation of research is very important to us, we specifially support early career reasearchers and offer excellent opportunities for further training. | ||
+ | * XXX | ||
- | Implementing physics-based grasping models in virtual environments, | + | == How to apply == |
- | using Manus VR. | + | To apply initiatively, |
- | + | ||
- | Requirements: | + | |
- | * Good C++ programming skills | + | |
- | * Familiar with skeletal animations | + | |
- | * Experience with simulators/ | + | |
- | * Familiar with Unreal Engine API | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | + | ||
- | Contact: [[team: | + | |
- | --></ | + | |
- | + | ||
- | + | ||
- | < | + | |
- | == Lisp / CRAM support assistant (HiWi) | + | |
- | + | ||
- | Technical support for the group for Lisp and the CRAM framework. \\ | + | |
- | 8+ hours per week for up to 1 year (paid). | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in Common Lisp | + | |
- | * Basic ROS knowledge | + | |
- | + | ||
- | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand | + | |
- | + | ||
- | Contact: [[team: | + | |
- | --></ | + | |
- | + | ||
- | < | + | |
- | == Mesh Editing / Mesh Segmentation/ | + | |
- | {{ : | + | |
- | + | ||
- | | + | |
- | + | ||
- | Requirements: | + | |
- | * Good knowledge | + | |
- | * Familiar with Blender / Maya (or other) | + | |
- | + | ||
- | Contact: [[team/ | + | |
- | --></ | + | |
- | + | ||
- | + | ||
- | < | + | |
- | == 3D Animation and Modeling (Student Job / HiWi)== | + | |
- | {{ : | + | |
- | + | ||
- | Developing and improving existing or new 3D (static/ | + | |
- | models in Blender / Maya (or other). Further importing and testing the | + | |
- | models against Unreal Engine. | + | |
- | + | ||
- | Bonus: Working with state of the art 3D Scanners [[https:// | + | |
- | + | ||
- | Requirements: | + | |
- | * Experience with Blender / Maya (or other) | + | |
- | * Knowledge of Unreal Engine material / lightning development | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | + | ||
- | Contact: [[team: | + | |
- | --></ | + | |
- | + | ||
- | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == | + | |
- | + | ||
- | Summary: | + | |
- | * Query experience data from an existing database | + | |
- | * Retrieve situations of interest | + | |
- | * Recreate the scene in a 3D environment | + | |
- | * Apply a comic shader | + | |
- | * Find good camera position for moments of interest | + | |
- | * Generate a PDF summarizing the experiences as a comic strip | + | |
- | + | ||
- | Contact: [[team: | + | |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
Memberships and associations: