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===== Working at the Institute for Artificial Intelligence (IAI) ===== | ===== Working at the Institute for Artificial Intelligence (IAI) ===== | ||
- | We currently don't have any open positions | + | {{: |
+ | {{: | ||
+ | |||
+ | [[jobs: | ||
===== The IAI as an employer ===== | ===== The IAI as an employer ===== | ||
- | If you are looking for a bachelor/ | + | If you want to help shape the future world with cutting-edge AI-based robotics, you have come to the right place. |
+ | We are committed to conducting research in AI and robotics that has a positive impact on our world. In the spirit of Open Science, we make our research data and software openly accessible and usable, so that all interested researchers worldwide can work with them. | ||
+ | Located in the Technology Park in close proximity to the University of Bremen, we host various events and professional trainings that provide ample of opportunities for networking and collaboration with both academia and industry. | ||
+ | |||
+ | We offer flexible working time models and options for remote working. | ||
===== Initiative applications ===== | ===== Initiative applications ===== | ||
+ | Interested in working with us, but not seeing yourself in our open positions? An initiative application is always welcome with us! | ||
- | < | + | There are many opportunities |
- | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | + | == Who we are looking for == |
- | + | We are looking forward | |
- | Implementing physics-based grasping models in virtual environments, | + | * Communicators |
- | using Manus VR. | + | We do our best work together |
- | + | * Creatives | |
- | Requirements: | + | You bring the ideas, we provide |
- | * Good C++ programming skills | + | * Open minds |
- | * Familiar with skeletal animations | + | At the IAI, many different cultures, personal histories |
- | * Experience with simulators/ | + | * Learners |
- | * Familiar with Unreal Engine API | + | We believe that everyone starts out once. As the next generation |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | + | ||
- | Contact: [[team: | + | |
- | --></ | + | |
- | + | ||
- | + | ||
- | < | + | |
- | == Lisp / CRAM support assistant (HiWi) == | + | |
- | + | ||
- | Technical support for the group for Lisp and the CRAM framework. \\ | + | |
- | 8+ hours per week for up to 1 year (paid). | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in Common Lisp | + | |
- | * Basic ROS knowledge | + | |
- | + | ||
- | The student | + | |
- | + | ||
- | Contact: [[team: | + | |
- | --></ | + | |
- | + | ||
- | < | + | |
- | == Mesh Editing / Mesh Segmentation/ | + | |
- | {{ : | + | |
- | + | ||
- | | + | |
- | + | ||
- | Requirements: | + | |
- | * Good knowledge | + | |
- | * Familiar with Blender / Maya (or other) | + | |
- | + | ||
- | Contact: [[team/ | + | |
- | --></ | + | |
- | + | ||
- | + | ||
- | < | + | |
- | == 3D Animation and Modeling (Student Job / HiWi)== | + | |
- | {{ : | + | |
- | + | ||
- | Developing and improving existing or new 3D (static/ | + | |
- | models in Blender / Maya (or other). Further importing and testing the | + | |
- | models against Unreal Engine. | + | |
- | + | ||
- | Bonus: Working with state of the art 3D Scanners [[https:// | + | |
- | + | ||
- | Requirements: | + | |
- | * Experience with Blender / Maya (or other) | + | |
- | * Knowledge of Unreal Engine material / lightning development | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | + | ||
- | Contact: [[team: | + | |
- | --></ | + | |
- | + | ||
- | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == | + | |
- | + | ||
- | Summary: | + | |
- | * Query experience data from an existing database | + | |
- | * Retrieve situations of interest | + | |
- | * Recreate the scene in a 3D environment | + | |
- | * Apply a comic shader | + | |
- | * Find good camera position for moments of interest | + | |
- | * Generate a PDF summarizing the experiences | + | |
- | + | ||
- | Contact: [[team: | + | |
- | + | ||
- | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == | + | |
- | + | ||
- | In this thesis, the goal is to make a robotic system learn new objects automatically. | + | |
- | The system should be able to generate the necessary models required | + | |
- | + | ||
- | The focus of the thesis would be two-fold: | + | |
- | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | + | |
- | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category | + | |
- | + | ||
- | + | ||
- | Requirements: | + | |
- | * Knowledge about sensor data processing | + | |
- | * Interest in model construction from sensory data | + | |
- | * Work with KnowRob knowledge processing framework | + | |
- | + | ||
- | + | ||
- | Contact: [[team: | + | |
- | + | ||
- | == Integration von Nährwertangaben für Rezepte in bestehende Website (BA Thesis) == | + | |
- | + | ||
- | In dieser Arbeit soll eine bestehende Website mit Nährwertangaben und Zusatzfunktionalität zu Produkten um eine Nährwertangabe zu Rezepten erweitert werden. Es handelt sich um folgende website: productkg.informatik.uni-bremen.de | + | |
- | + | ||
- | Die Aufgaben dazu sind: | + | |
- | * Vergleich von bestehenden Lösungen. | + | |
- | * Erweiterung einer Ontologie um Nährwertangaben. | + | |
- | * Erweiterung der Website. | + | |
- | + | ||
- | + | ||
- | Contact: [[team: | + | |
- | + | ||
- | + | ||
- | < | + | |
- | == Development of Modules for Robot Perception (Student Job / HiWi) == | + | |
- | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination | + | |
- | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | + | |
- | * Software development | + | |
- | * Software development for our Robot Perception framework [[http:// | + | |
- | + | ||
- | Requirements: | + | |
- | * Experience in C++. | + | |
- | * Basic understanding of the ROS middleware | + | |
- | The spoken language in this job is german or english, based on your preference. | + | |
- | + | ||
- | Contact: [[team: | + | |
- | --></ | + | |
- | + | ||
- | == Game Engine Developer | + | |
- | A recent development in the field of AI is the usage of photorealistic simulations, | + | |
- | In our research group, we focus on the development | + | |
- | + | ||
- | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | + | |
- | * Modelling of objects for the use in Unreal Engine 4. | + | |
- | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | + | |
- | + | ||
- | Requirements: | + | |
- | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | + | |
- | * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. | + | |
- | + | ||
- | The spoken language in this job is german or english, based on your preference. | + | |
- | Contact: [[team: | + | == How to apply == |
+ | To apply initiatively, |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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