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===== Working at the Institute for Artificial Intelligence (IAI) ===== | ===== Working at the Institute for Artificial Intelligence (IAI) ===== | ||
- | We currently don't have any open positions | + | {{: |
+ | {{: | ||
+ | |||
+ | [[jobs: | ||
===== The IAI as an employer ===== | ===== The IAI as an employer ===== | ||
- | If you are looking for a bachelor/ | + | If you want to help shape the future world with cutting-edge AI-based robotics, you have come to the right place. |
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- | < | + | |
- | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | + | |
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- | Implementing physics-based grasping models in virtual environments, | + | |
- | using Manus VR. | + | |
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- | Requirements: | + | |
- | * Good C++ programming skills | + | |
- | * Familiar with skeletal animations | + | |
- | * Experience with simulators/ | + | |
- | * Familiar with Unreal Engine API | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
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- | Contact: [[team: | + | |
- | --></ | + | |
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- | < | + | |
- | == Lisp / CRAM support assistant (HiWi) == | + | |
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- | Technical support for the group for Lisp and the CRAM framework. \\ | + | |
- | 8+ hours per week for up to 1 year (paid). | + | |
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- | Requirements: | + | |
- | * Good programming skills in Common Lisp | + | |
- | * Basic ROS knowledge | + | |
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- | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar | + | |
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- | Contact: [[team: | + | |
- | --></ | + | |
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- | < | + | |
- | == Mesh Editing / Mesh Segmentation/ | + | |
- | {{ : | + | |
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- | Requirements: | + | |
- | * Good knowledge in 3D Modeling | + | |
- | * Familiar with Blender / Maya (or other) | + | |
- | + | ||
- | Contact: [[team/ | + | |
- | --></ | + | |
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- | < | + | |
- | == 3D Animation and Modeling (Student Job / HiWi)== | + | |
- | {{ : | + | |
- | + | ||
- | Developing and improving existing or new 3D (static/ | + | |
- | models in Blender / Maya (or other). Further importing and testing the | + | |
- | models against Unreal Engine. | + | |
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- | Bonus: Working with state of the art 3D Scanners [[https:// | + | |
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- | Requirements: | + | |
- | * Experience with Blender / Maya (or other) | + | |
- | * Knowledge of Unreal Engine material / lightning development | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | + | ||
- | Contact: [[team: | + | |
- | --></ | + | |
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- | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == | + | |
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- | Summary: | + | |
- | * Query experience data from an existing database | + | |
- | * Retrieve situations of interest | + | |
- | * Recreate the scene in a 3D environment | + | |
- | * Apply a comic shader | + | |
- | * Find good camera position for moments of interest | + | |
- | * Generate a PDF summarizing the experiences as a comic strip | + | |
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- | Contact: [[team: | + | |
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- | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == | + | |
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- | In this thesis, the goal is to make a robotic system learn new objects automatically. | + | |
- | The system should be able to generate | + | |
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- | The focus of the thesis would be two-fold: | + | |
- | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | + | |
- | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | + | |
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- | Requirements: | + | |
- | * Knowledge about sensor data processing | + | |
- | * Interest in model construction from sensory data | + | |
- | * Work with KnowRob knowledge processing framework | + | |
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- | Contact: [[team: | + | |
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- | == Integration von Nährwertangaben für Rezepte in bestehende Website (BA Thesis) == | + | |
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- | In dieser Arbeit soll eine bestehende Website mit Nährwertangaben und Zusatzfunktionalität zu Produkten um eine Nährwertangabe zu Rezepten erweitert werden. Es handelt sich um folgende website: productkg.informatik.uni-bremen.de | + | |
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- | Die Aufgaben dazu sind: | + | |
- | * Vergleich von bestehenden Lösungen. | + | |
- | * Erweiterung einer Ontologie um Nährwertangaben. | + | |
- | * Erweiterung der Website. | + | |
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- | Contact: [[team: | + | |
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- | < | + | |
- | == Development of Modules for Robot Perception (Student Job / HiWi) == | + | |
- | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | + | |
- | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | + | |
- | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | + | |
- | * Software development for our Robot Perception framework [[http:// | + | |
- | Requirements: | + | We are committed to conducting research |
- | * Experience | + | |
- | * Basic understanding of the ROS middleware | + | |
- | The spoken language in this job is german or english, based on your preference. | + | |
- | Contact: [[team: | + | Located in the Technology Park in close proximity to the University of Bremen, we host various events and professional trainings that provide ample of opportunities for networking and collaboration with both academia and industry. |
- | --></ | + | |
- | == Game Engine Developer and 3D-Modelling | + | We offer flexible working time models and options for remote working. |
- | A recent development | + | ===== Initiative applications ===== |
- | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | + | Interested |
- | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | + | There are many opportunities to become part of our team. Whether as a student assistant, in an internship, for a thesis or doctorate, as a scientist or in administration - we look forward to receiving your initiative application. |
- | * Modelling of objects | + | == Who we are looking |
- | * Creation of specific simulation aspects in Unreal Engine 4. For example | + | We are looking forward to receiving applications from |
+ | * Communicators | ||
+ | We do our best work together as a team. Accordingly, | ||
+ | * Creatives | ||
+ | You bring the ideas, we provide the means to realize them. We encourage you bringing | ||
+ | * Open minds | ||
+ | At the IAI, many different cultures, personal histories and values come together. It is therefore important for us to meet each other with openness, curiosity and respect. | ||
+ | * Learners and beginners | ||
+ | We believe that everyone starts out once. As the next generation | ||
- | Requirements: | + | == How to apply == |
- | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | + | To apply initiatively, |
- | * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. | + | {{: |
+ | {{: | ||
- | The spoken language in this job is german or english, based on your preference. | ||
- | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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