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playground [2023/05/25 09:17] dziombaplayground [2023/05/25 11:45] – [Initiative applications] dziomba
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-===== Working at the Institute for Artificial Intelligence =====+===== Working at the Institute for Artificial Intelligence (IAI) =====
  
-We currently don't have any open positions for researchers+[[jobs:|Here]], you can find our current open positions.  
-=====Theses and Student Jobs===== +===== The IAI as an employer ===== 
-If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.+If you want to help shape the future world with cutting-edge AI-based robotics, you have come to the right place.
  
 +Located in the Technology Park in close proximity to the University of Bremen, we host various events and professional trainings that provide opportunities for networking and collaboration with academia and industry. 
 +===== Initiative applications =====
 +Interested in working with us, but not seeing yourself in our open positions? An initiative application is always welcome with us!
  
-<html><!-+There are many opportunities to become part of our team. Whether as a student assistant, in an internship, for a thesis or doctorate, as a scientist or in administration we look forward to receiving your initiative application.  
-== Physics-based grasping in VR with finger tracking(Student Job / HiWi) ==+== Who we are looking for == 
 +We are looking forward to receiving applications from  
 +  * Communicators   
 +  * Open minds 
 +At the IAI, many different cultures, personal histories and values come together. It is therefore important for us to meet each other with openness, curiosity and respect.  
 +  * Creatives 
 +We encourage you bringing in your own perspective and offer plenty of freedom to try out and implement creative ideas. 
 +  * Beginners 
 +We believe that everyone starts out once. As the next generation of research is very important to us, we specifially support early career reasearchers and offer excellent opportunities for further training. 
 +  * XXX
  
-Implementing physics-based grasping models in virtual environments, +== How to apply == 
-using Manus VR.+To apply initiatively, send your documents (including your motivational letter, CV, academic records and other certifications) in a single PDF to ai-office@cs.uni-bremen.de
  
-Requirements: 
-  * Good C++ programming skills 
-  * Familiar with skeletal animations 
-  * Experience with simulators/physics-/game- engines 
-  * Familiar with Unreal Engine API 
-  * Familiar with version-control systems (git) 
-  * Able to work independently with minimal supervision 
- 
-Contact: [[team:andrei_haidu|Andrei Haidu]] 
---></html> 
- 
- 
-<html><!-- 
-== Lisp / CRAM support assistant (HiWi) == 
- 
-Technical support for the group for Lisp and the CRAM framework. \\ 
-8+ hours per week for up to 1 year (paid). 
- 
-Requirements: 
-  * Good programming skills in Common Lisp 
-  * Basic ROS knowledge 
- 
-The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. 
- 
-Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] 
---></html> 
- 
-<html><!-- 
-== Mesh Editing / Mesh Segmentation/Cutting (Student Job / HiWi)== 
- {{ :research:human_hand_cutting.png?150|}} 
- 
- Editing and cutting a human mesh into different parts in Blender / Maya (or other). 
- 
-Requirements: 
-  * Good knowledge in 3D Modeling 
-  * Familiar with Blender / Maya (or other) 
- 
-Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]] 
---></html> 
- 
- 
-<html><!-- 
-== 3D Animation and Modeling (Student Job / HiWi)== 
- {{ :research:kitchen_unreal.jpg?200|}}  
- 
-Developing and improving existing or new 3D (static/skeletal) 
-models in Blender / Maya (or other). Further importing and testing the 
-models against Unreal Engine. 
- 
-Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating sketching new models. 
- 
-Requirements: 
-  * Experience with Blender / Maya (or other) 
-  * Knowledge of Unreal Engine material / lightning development 
-  * Familiar with version-control systems (git) 
-  * Able to work independently with minimal supervision 
- 
-Contact: [[team:andrei_haidu|Andrei Haidu]] 
---></html> 
- 
-== Generating Comics about Everyday Experiences of a Robot (BA Thesis) == 
- 
-Summary: 
-  * Query experience data from an existing database 
-  * Retrieve situations of interest 
-  * Recreate the scene in a 3D environment 
-  * Apply a comic shader 
-  * Find good camera position for moments of interest 
-  * Generate a PDF summarizing the experiences as a comic strip 
- 
-Contact: [[team:daniel_bessler|Daniel Beßler]] 
- 
-== Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == 
- 
-In this thesis, the goal is to make a robotic system learn new objects automatically. 
-The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. 
- 
-The focus of the thesis would be two-fold: 
-  * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. 
-  * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. 
- 
- 
-Requirements: 
-  * Knowledge about sensor data processing 
-  * Interest in model construction from sensory data 
-  * Work with KnowRob knowledge processing framework 
- 
- 
-Contact: [[team:patrick_mania|Patrick Mania]] 
- 
-== Integration von Nährwertangaben für Rezepte in bestehende Website (BA Thesis) == 
- 
-In dieser Arbeit soll eine bestehende Website mit Nährwertangaben und Zusatzfunktionalität zu Produkten um eine Nährwertangabe zu Rezepten erweitert werden. Es handelt sich um folgende website: productkg.informatik.uni-bremen.de 
- 
-Die Aufgaben dazu sind: 
-  * Vergleich von bestehenden Lösungen. 
-  * Erweiterung einer Ontologie um Nährwertangaben. 
-  * Erweiterung der Website. 
- 
- 
-Contact: [[team:michaela_kümpel|Michaela Kümpel]] 
- 
- 
-<html><!-- 
-== Development of Modules for Robot Perception (Student Job / HiWi) == 
-In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. 
-In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: 
-  * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) 
-  * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++) 
- 
-Requirements: 
-  * Experience in C++. 
-  * Basic understanding of the ROS middleware and Linux. 
-The spoken language in this job is german or english, based on your preference. 
- 
-Contact: [[team:patrick_mania|Patrick Mania]] 
---></html> 
- 
-== Game Engine Developer and 3D-Modelling  (Student Job / HiWi) == 
-A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]]. 
-In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. 
- 
-Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: 
-  * Modelling of objects for the use in Unreal Engine 4. 
-  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. 
- 
-Requirements: 
-  * Knowledge of 3D-Modelling tools. Blender would be highly preferred. 
-  * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. 
- 
-The spoken language in this job is german or english, based on your preference. 
- 
-Contact: [[team:patrick_mania|Patrick Mania]] 




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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