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-=== Call for submissions: 9th workshop on Artificial Intelligence and Cognition   ===+===== Working at the Institute for Artificial Intelligence (IAI) =====
  
-The 9th workshop on Artificial Intelligence and Cognition will be held at the Institute for Artificial Intelligence's TAB building on September 14 and 15, 2023. The goal of the AIC workshop series is to provide an international scientific forum for the discussion and presentation of theoretical and applied research developments in the areas of cognitive-inspired artificial intelligencecognitive artificial systems, computational cognitive science and neuroscience.+We currently don't have any open positions for researchers. 
 +===== The IAI as an employer ===== 
 +If you are looking for a bachelor/master thesis or a job as a student research assistantyou may find some interesting opportunities on this page.
  
-=== Background  === 
  
-The main motivation for the AIC events lies in the fact that, historically, research in Artificial Intelligence has been based on a strong collaboration with other disciplines within the realm of the cognitive sciences.+===== Initiative applications =====
  
-Many of the original founders of AI as a research discipline aimed to develop human-level AI systems by taking inspiration from the heuristics of human cognition. This goal is still pursued (albeit with different interpretationsby many researchers around the world, and is one of the main challenges for the AI community. Indeed, the collaboration between AI and Cognitive Science has produced mutual benefits over the years. +<html><!-
 +== Physics-based grasping in VR with finger tracking(Student Job / HiWi==
  
-In AI, this partnership has led to the realization of better intelligent systems. In cognitive science, in turnthis partnership has enabled the development of cognitive models and architectures that provide a better understanding of human reasoning+Implementing physics-based grasping models in virtual environments, 
 +using Manus VR.
  
-In recent years, after a period of partial fragmentation of research directions, the area of cognitively inspired artificial systems is gradually attracting renewed attention from both academia and industry, and the awareness of the need for additional research in this interdisciplinary field has gained widespread acceptance. +Requirements: 
 +  * Good C++ programming skills 
 +  * Familiar with skeletal animations 
 +  * Experience with simulators/physics-/game- engines 
 +  * Familiar with Unreal Engine API 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
-=== Call for submissions  ===+Contact: [[team:andrei_haidu|Andrei Haidu]] 
 +--></html>
  
-We invite all researchers who are interested in the overall goal and the topics of interest (below) of the AIC workshop series to submit their scientific contributions to the AIC scientific journal. 
-AIC is a peer-reviewed scientific venue that particularly welcome papers raising challenging questions, innovative ideas and out of the box thinking, which will hopefully promote interesting discussions at the workshop. The participation of early state researchers in particular is encouraged. Topics of interest for the AIC community include but are not limited to: 
  
-Knowledge Representation and Cognition (e.g. Neural Networks models, +<html><!-
-Conceptual Spaces, Ontologies and representation of common sense)+== Lisp / CRAM support assistant (HiWi==
  
-- Cognitive Architectures (e.g. SOAR, ACT-R) and Cognitive modelling for Artificial Systems+Technical support for the group for Lisp and the CRAM framework. \\ 
 +8+ hours per week for up to 1 year (paid).
  
-- B.I.C.A. (Biologically Inspired Cognitive Architectures) and systems +Requirements: 
-Cognitive Robotics+  * Good programming skills in Common Lisp 
 +  * Basic ROS knowledge
  
-- Human Robot Interaction+The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources.
  
-Commonsense Reasoning+Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] 
 +--></html>
  
-XAI-Explainable Artificial Intelligence+<html><!-- 
 +== Mesh Editing / Mesh Segmentation/Cutting (Student Job / HiWi)== 
 + {{ :research:human_hand_cutting.png?150|}}
  
-- Evaluation of cognitively driven AI systems compared with other AI approaches+ Editing and cutting a human mesh into different parts in Blender / Maya (or other).
  
-- Cognition and Semantic Web+Requirements: 
 +  * Good knowledge in 3D Modeling 
 +  * Familiar with Blender / Maya (or other)
  
-Methodological open questions on AI and Cognition+Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]] 
 +--></html>
  
-- Automated reasoning: deductive, probabilistic, diagnostic, causal and analogical inference 
  
-Historical and theoretical relation among Cognitive Science and Artificial Intelligence+<html><!-
 +== 3D Animation and Modeling (Student Job / HiWi)== 
 + {{ :research:kitchen_unreal.jpg?200|}} 
  
-- Knowledge discovery and acquisition+Developing and improving existing or new 3D (static/skeletal) 
 +models in Blender / Maya (or other). Further importing and testing the 
 +models against Unreal Engine.
  
-- Modelling of human learning and knowledge acquisition in complex domains+Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating sketching new models.
  
-Computational Linguistics, Natural Language Processing Understanding +Requirements: 
-Logic and Reasoning+  * Experience with Blender / Maya (or other) 
 +  * Knowledge of Unreal Engine material / lightning development 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
-Evolutionary Computation+Contact: [[team:andrei_haidu|Andrei Haidu]] 
 +--></html>
  
-- Spatial Cognition and Computation+== Generating Comics about Everyday Experiences of a Robot (BA Thesis) ==
  
-- Cognitively inspired Machine Learning+Summary: 
 +  * Query experience data from an existing database 
 +  * Retrieve situations of interest 
 +  * Recreate the scene in a 3D environment 
 +  * Apply a comic shader 
 +  * Find good camera position for moments of interest 
 +  * Generate a PDF summarizing the experiences as a comic strip
  
-- Computational Theories of Learning+Contact: [[team:daniel_bessler|Daniel Beßler]]
  
-- Computational Creativity 
- 
-- Cognitive and the Moving Image 
- 
-- Computational Models of Narrative Understanding (Visuo-Auditory Narrativity, Perception) 
- 
-- Decision Support Systems 
- 
-=== Rules for submissions  === 
- 
-All submissions must be written in English and must be formatted according to the information for LNCS Authors. All papers must present original work that is not currently under review.  
- 
-We welcome the following types of contributions: 
- 
-- Full research papers (8 to 14 pages) 
- 
-- Short research papers (4 to 7 pages) 
- 
-- Extended abstracts of recently published journal papers (1 to 2 pages) 
- 
-Full research paper submissions must describe original and completed work, with inclusion of mature results and evaluation. Short research paper submissions can present a work in progress/position paper or include a small focused contribution with preliminary results.  
- 
-- Extended Abstract: Authors are invited to submit an extended abstract of their recently published journal articles within the field of AI and cognition. The original article should be accepted and published no earlier than 2022. 
- 
-[[https://easychair.org/account/signin?l=Ie99DzuDVBckQ8jKYJRKCK|Please submit your contribution via EasyChair.]] 




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

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Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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