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-=== Call for submissions: 9th workshop on Artificial Intelligence and Cognition   ===+===== Working at the Institute for Artificial Intelligence (IAI) =====
  
-The 9th workshop on Artificial Intelligence and Cognition will be held at the Institute for Artificial Intelligence's TAB building on September 14 and 15, 2023. The goal of the AIC workshop series is to provide an international scientific forum for the discussion and presentation of theoretical and applied research developments in the areas of cognitive-inspired artificial intelligencecognitive artificial systems, computational cognitive science and neuroscience.+We currently don't have any open positions for researchers. 
 +===== The IAI as an employer ===== 
 +If you are looking for a bachelor/master thesis or a job as a student research assistantyou may find some interesting opportunities on this page.
  
-=== Background  === 
  
-The main motivation for the AIC events lies in the fact that, historically, research in Artificial Intelligence has been based on a strong collaboration with other disciplines within the realm of the cognitive sciences.+<html><!-- 
 +== Physics-based grasping in VR with finger tracking(Student Job / HiWi) ==
  
-Many of the original founders of AI as a research discipline aimed to develop human-level AI systems by taking inspiration from the heuristics of human cognition. This goal is still pursued (albeit with different interpretations) by many researchers around the worldand is one of the main challenges for the AI community. Indeed, the collaboration between AI and Cognitive Science has produced mutual benefits over the years+Implementing physics-based grasping models in virtual environments, 
 +using Manus VR.
  
-In AI, this partnership has led to the realization of better intelligent systems. In cognitive science, in turn, this partnership has enabled the development of cognitive models and architectures that provide a better understanding of human reasoning. +Requirements: 
 +  * Good C++ programming skills 
 +  * Familiar with skeletal animations 
 +  * Experience with simulators/physics-/game- engines 
 +  * Familiar with Unreal Engine API 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
-In recent years, after a period of partial fragmentation of research directions, the area of cognitively inspired artificial systems is gradually attracting renewed attention from both academia and industry, and the awareness of the need for additional research in this interdisciplinary field has gained widespread acceptance. +Contact: [[team:andrei_haidu|Andrei Haidu]] 
 +--></html>
  
-=== Call for submissions  === 
  
-We invite all researchers who are interested in the overall goal and the topics of interest (belowof the AIC workshop series to submit their scientific contributions to the AIC scientific journal. +<html><!-- 
-AIC is a peer-reviewed scientific venue that particularly welcome papers raising challenging questions, innovative ideas and out of the box thinking, which will hopefully promote interesting discussions at the workshop. The participation of early state researchers in particular is encouraged. Topics of interest for the AIC community include but are not limited to:+== Lisp / CRAM support assistant (HiWi==
  
-- Knowledge Representation and Cognition (e.g. Neural Networks models, +Technical support for the group for Lisp and the CRAM framework\\ 
-Conceptual Spaces, Ontologies and representation of common sense)+8+ hours per week for up to 1 year (paid).
  
-- Cognitive Architectures (e.g. SOAR, ACT-R) and Cognitive modelling for Artificial Systems+Requirements: 
 +  * Good programming skills in Common Lisp 
 +  * Basic ROS knowledge
  
-- B.I.C.A. (Biologically Inspired Cognitive Architectures) and systems +The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in LispThe student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources.
-Cognitive Robotics+
  
-Human Robot Interaction+Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] 
 +--></html>
  
-Commonsense Reasoning+<html><!-
 +== Mesh Editing / Mesh Segmentation/Cutting (Student Job / HiWi)== 
 + {{ :research:human_hand_cutting.png?150|}}
  
-- XAI-Explainable Artificial Intelligence+ Editing and cutting a human mesh into different parts in Blender / Maya (or other).
  
-- Evaluation of cognitively driven AI systems compared with other AI approaches+Requirements: 
 +  * Good knowledge in 3D Modeling 
 +  * Familiar with Blender / Maya (or other)
  
-Cognition and Semantic Web+Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]] 
 +--></html>
  
-- Methodological open questions on AI and Cognition 
  
-Automated reasoning: deductive, probabilistic, diagnostic, causal and analogical inference+<html><!-
 +== 3D Animation and Modeling (Student Job / HiWi)== 
 + {{ :research:kitchen_unreal.jpg?200|}} 
  
-- Historical and theoretical relation among Cognitive Science and Artificial Intelligence+Developing and improving existing or new 3D (static/skeletal) 
 +models in Blender / Maya (or other). Further importing and testing the 
 +models against Unreal Engine.
  
-- Knowledge discovery and acquisition+Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating sketching new models.
  
-- Modelling of human learning and knowledge acquisition in complex domains+Requirements: 
 +  * Experience with Blender / Maya (or other) 
 +  * Knowledge of Unreal Engine material / lightning development 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
-- Computational Linguistics, Natural Language Processing Understanding +Contact: [[team:andrei_haidu|Andrei Haidu]] 
-Logic and Reasoning+--></html>
  
-- Evolutionary Computation+== Generating Comics about Everyday Experiences of a Robot (BA Thesis) ==
  
-- Spatial Cognition and Computation+Summary: 
 +  * Query experience data from an existing database 
 +  * Retrieve situations of interest 
 +  * Recreate the scene in a 3D environment 
 +  * Apply a comic shader 
 +  * Find good camera position for moments of interest 
 +  * Generate a PDF summarizing the experiences as a comic strip
  
-- Cognitively inspired Machine Learning+Contact: [[team:daniel_bessler|Daniel Beßler]]
  
-- Computational Theories of Learning+== Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) ==
  
-Computational Creativity+In this thesis, the goal is to make a robotic system learn new objects automatically. 
 +The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it.
  
-Cognitive and the Moving Image+The focus of the thesis would be two-fold: 
 +  * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. 
 +  * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more.
  
-- Computational Models of Narrative Understanding (Visuo-Auditory Narrativity, Perception) 
  
-- Decision Support Systems+Requirements: 
 +  * Knowledge about sensor data processing 
 +  * Interest in model construction from sensory data 
 +  * Work with KnowRob knowledge processing framework
  
-=== Rules for submissions  === 
  
-All submissions must be written in English and must be formatted according to the information for LNCS Authors. All papers must present original work that is not currently under review. +Contact: [[team:patrick_mania|Patrick Mania]]
  
-We welcome the following types of contributions:+== Integration von Nährwertangaben für Rezepte in bestehende Website (BA Thesis) ==
  
-Full research papers (8 to 14 pages)+In dieser Arbeit soll eine bestehende Website mit Nährwertangaben und Zusatzfunktionalität zu Produkten um eine Nährwertangabe zu Rezepten erweitert werden. Es handelt sich um folgende website: productkg.informatik.uni-bremen.de
  
-- Short research papers (4 to 7 pages)+Die Aufgaben dazu sind: 
 +  * Vergleich von bestehenden Lösungen. 
 +  * Erweiterung einer Ontologie um Nährwertangaben. 
 +  * Erweiterung der Website.
  
-- Extended abstracts of recently published journal papers (1 to 2 pages) 
  
-Full research paper submissions must describe original and completed work, with inclusion of mature results and evaluation. Short research paper submissions can present a work in progress/position paper or include a small focused contribution with preliminary results. +Contact: [[team:michaela_kümpel|Michaela Kümpel]]
  
-- Extended Abstract: Authors are invited to submit an extended abstract of their recently published journal articles within the field of AI and cognition. The original article should be accepted and published no earlier than 2022. 
  
-[[https://easychair.org/account/signin?l=Ie99DzuDVBckQ8jKYJRKCK|Please submit your contribution via EasyChair.]]+<html><!-- 
 +== Development of Modules for Robot Perception (Student Job / HiWi) == 
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. 
 +In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: 
 +  * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) 
 +  * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++) 
 + 
 +Requirements: 
 +  * Experience in C++. 
 +  * Basic understanding of the ROS middleware and Linux. 
 +The spoken language in this job is german or english, based on your preference. 
 + 
 +Contact: [[team:patrick_mania|Patrick Mania]] 
 +--></html> 
 + 
 +== Game Engine Developer and 3D-Modelling  (Student Job / HiWi) == 
 +A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]]. 
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. 
 + 
 +Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: 
 +  * Modelling of objects for the use in Unreal Engine 4. 
 +  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. 
 + 
 +Requirements: 
 +  * Knowledge of 3D-Modelling tools. Blender would be highly preferred. 
 +  * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. 
 + 
 +The spoken language in this job is german or english, based on your preference. 
 + 
 +Contact: [[team:patrick_mania|Patrick Mania]]




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

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Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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