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- | === Call for submissions: | + | ===== Working at the Institute |
- | The 9th workshop on Artificial Intelligence and Cognition will be held at the Institute | + | We currently don't have any open positions |
+ | ===== The IAI as an employer ===== | ||
+ | If you are looking | ||
- | === Background | ||
- | The main motivation for the AIC events lies in the fact that, historically, | + | ===== Initiative applications ===== |
- | Many of the original founders of AI as a research discipline aimed to develop human-level AI systems by taking inspiration from the heuristics of human cognition. This goal is still pursued (albeit | + | < |
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
- | In AI, this partnership has led to the realization of better intelligent systems. In cognitive science, | + | Implementing physics-based grasping models |
+ | using Manus VR. | ||
- | In recent years, after a period of partial fragmentation of research directions, the area of cognitively inspired artificial | + | Requirements: |
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control | ||
+ | * Able to work independently with minimal supervision | ||
- | === Call for submissions | + | Contact: [[team: |
+ | --></ | ||
- | We invite all researchers who are interested in the overall goal and the topics of interest (below) of the AIC workshop series to submit their scientific contributions to the AIC scientific journal. | ||
- | AIC is a peer-reviewed scientific venue that particularly welcome papers raising challenging questions, innovative ideas and out of the box thinking, which will hopefully promote interesting discussions at the workshop. The participation of early state researchers in particular is encouraged. Topics of interest for the AIC community include but are not limited to: | ||
- | - Knowledge Representation and Cognition (e.g. Neural Networks models, | + | < |
- | Conceptual Spaces, Ontologies and representation of common sense) | + | == Lisp / CRAM support assistant (HiWi) == |
- | - Cognitive Architectures (e.g. SOAR, ACT-R) | + | Technical support for the group for Lisp and the CRAM framework. \\ |
+ | 8+ hours per week for up to 1 year (paid). | ||
- | - B.I.C.A. (Biologically Inspired Cognitive Architectures) and systems | + | Requirements: |
- | Cognitive Robotics | + | * Good programming skills in Common Lisp |
+ | * Basic ROS knowledge | ||
- | - Human Robot Interaction | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
- | - Commonsense Reasoning | + | Contact: [[team: |
+ | --></ | ||
- | - XAI-Explainable Artificial Intelligence | + | < |
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
- | - Evaluation of cognitively driven AI systems compared with other AI approaches | + | |
- | - Cognition and Semantic Web | + | Requirements: |
+ | * Good knowledge in 3D Modeling | ||
+ | * Familiar with Blender / Maya (or other) | ||
- | - Methodological open questions on AI and Cognition | + | Contact: [[team/ |
+ | --></ | ||
- | - Automated reasoning: deductive, probabilistic, | ||
- | - Historical and theoretical relation among Cognitive Science | + | < |
+ | == 3D Animation | ||
+ | {{ : | ||
- | - Knowledge discovery | + | Developing |
+ | models in Blender / Maya (or other). Further importing and testing the | ||
+ | models against Unreal Engine. | ||
- | - Modelling | + | Bonus: Working with state of the art 3D Scanners [[https:// |
- | - Computational Linguistics, | + | Requirements: |
- | Logic and Reasoning | + | * Experience with Blender / Maya (or other) |
+ | * Knowledge of Unreal Engine material / lightning development | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
- | - Evolutionary Computation | + | Contact: [[team: |
+ | --></ | ||
- | - Spatial Cognition and Computation | + | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == |
- | - Cognitively inspired Machine Learning | + | Summary: |
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations of interest | ||
+ | * Recreate the scene in a 3D environment | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments of interest | ||
+ | * Generate a PDF summarizing the experiences as a comic strip | ||
- | - Computational Theories of Learning | + | Contact: [[team: |
- | - Computational Creativity | + | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == |
- | - Cognitive | + | In this thesis, the goal is to make a robotic system learn new objects automatically. |
+ | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. | ||
- | - Computational Models | + | The focus of the thesis would be two-fold: |
+ | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
- | - Decision Support Systems | ||
- | === Rules for submissions | + | Requirements: |
+ | * Knowledge about sensor data processing | ||
+ | * Interest in model construction from sensory data | ||
+ | * Work with KnowRob knowledge processing framework | ||
- | All submissions must be written in English and must be formatted according to the information for LNCS Authors. All papers must present original work that is not currently under review. | ||
- | We welcome the following types of contributions: | + | Contact: [[team: |
- | - Full research papers | + | == Integration von Nährwertangaben für Rezepte in bestehende Website |
- | - Short research papers (4 to 7 pages) | + | In dieser Arbeit soll eine bestehende Website mit Nährwertangaben und Zusatzfunktionalität zu Produkten um eine Nährwertangabe zu Rezepten erweitert werden. Es handelt sich um folgende website: productkg.informatik.uni-bremen.de |
- | - Extended abstracts of recently published journal papers (1 to 2 pages) | + | Die Aufgaben dazu sind: |
+ | * Vergleich von bestehenden Lösungen. | ||
+ | * Erweiterung einer Ontologie um Nährwertangaben. | ||
+ | * Erweiterung der Website. | ||
- | Full research paper submissions must describe original and completed work, with inclusion of mature results and evaluation. Short research paper submissions can present a work in progress/ | ||
- | - Extended Abstract: Authors | + | Contact: [[team: |
+ | |||
+ | |||
+ | < | ||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
+ | |||
+ | Requirements: | ||
+ | * Experience in C++. | ||
+ | * Basic understanding | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | |||
+ | == Game Engine Developer and 3D-Modelling | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
+ | |||
+ | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
+ | |||
+ | Requirements: | ||
+ | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | ||
+ | * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. | ||
+ | |||
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | |||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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