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- | === Call for submissions: | + | ===== Working at the Institute |
- | The 9th workshop on Artificial Intelligence and Cognition will be held at the Institute | + | We currently don't have any open positions |
+ | =====Theses | ||
+ | If you are looking | ||
- | === Background | ||
- | The main motivation for the AIC events lies in the fact that, historically, | + | < |
+ | == Physics-based grasping | ||
- | Many of the original founders of AI as a research discipline aimed to develop human-level AI systems by taking inspiration from the heuristics of human cognition. This goal is still pursued (albeit with different interpretations) by many researchers around the world, and is one of the main challenges for the AI community. Indeed, the collaboration between AI and Cognitive Science has produced mutual benefits over the years. | + | Implementing physics-based grasping models in virtual environments, |
+ | using Manus VR. | ||
- | In AI, this partnership has led to the realization of better intelligent | + | Requirements: |
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control | ||
+ | * Able to work independently with minimal supervision | ||
- | In recent years, after a period of partial fragmentation of research directions, the area of cognitively inspired artificial systems is gradually attracting renewed attention from both academia and industry, and the awareness of the need for additional research in this interdisciplinary field has gained widespread acceptance. | + | Contact: [[team: |
+ | --></ | ||
- | === Call for submissions | ||
- | We invite all researchers who are interested in the overall goal and the topics of interest | + | < |
- | AIC is a peer-reviewed scientific venue that particularly welcome papers raising challenging questions, innovative ideas and out of the box thinking, which will hopefully promote interesting discussions at the workshop. The participation of early state researchers in particular is encouraged. Topics of interest for the AIC community include but are not limited to: | + | == Lisp / CRAM support assistant |
- | - Knowledge Representation | + | Technical support for the group for Lisp and the CRAM framework. \\ |
- | Conceptual Spaces, Ontologies and representation of common sense) | + | 8+ hours per week for up to 1 year (paid). |
- | - Cognitive Architectures (e.g. SOAR, ACT-R) and Cognitive modelling for Artificial Systems | + | Requirements: |
+ | * Good programming skills in Common Lisp | ||
+ | * Basic ROS knowledge | ||
- | - B.I.C.A. (Biologically Inspired Cognitive Architectures) and systems | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
- | Cognitive Robotics | + | |
- | - Human Robot Interaction | + | Contact: [[team: |
+ | --></ | ||
- | - Commonsense Reasoning | + | < |
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
- | - XAI-Explainable Artificial Intelligence | + | |
- | - Evaluation of cognitively driven AI systems compared | + | Requirements: |
+ | * Good knowledge in 3D Modeling | ||
+ | * Familiar | ||
- | - Cognition and Semantic Web | + | Contact: [[team/ |
+ | --></ | ||
- | - Methodological open questions on AI and Cognition | ||
- | - Automated reasoning: deductive, probabilistic, | + | < |
+ | == 3D Animation | ||
+ | {{ : | ||
- | - Historical | + | Developing |
+ | models in Blender / Maya (or other). Further importing | ||
+ | models against Unreal Engine. | ||
- | - Knowledge discovery and acquisition | + | Bonus: Working with state of the art 3D Scanners [[https:// |
- | - Modelling | + | Requirements: |
+ | * Experience with Blender / Maya (or other) | ||
+ | * Knowledge | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
- | - Computational Linguistics, | + | Contact: [[team: |
- | Logic and Reasoning | + | --></ |
- | - Evolutionary Computation | + | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == |
- | - Spatial Cognition and Computation | + | Summary: |
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations of interest | ||
+ | * Recreate the scene in a 3D environment | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments of interest | ||
+ | * Generate a PDF summarizing the experiences as a comic strip | ||
- | - Cognitively inspired Machine Learning | + | Contact: [[team: |
- | - Computational Theories | + | == Integration |
- | - Computational Creativity | + | In this thesis, the goal is to make a robotic system learn new objects automatically. |
+ | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. | ||
- | - Cognitive | + | The focus of the thesis would be two-fold: |
+ | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
- | - Computational Models of Narrative Understanding (Visuo-Auditory Narrativity, | ||
- | - Decision Support Systems | + | Requirements: |
+ | * Knowledge about sensor data processing | ||
+ | * Interest in model construction from sensory data | ||
+ | * Work with KnowRob knowledge processing framework | ||
- | === Rules for submissions | ||
- | All submissions must be written in English and must be formatted according to the information for LNCS Authors. All papers must present original work that is not currently under review. | + | Contact: [[team: |
- | We welcome the following types of contributions: | + | == Integration von Nährwertangaben für Rezepte in bestehende Website (BA Thesis) == |
- | - Full research papers (8 to 14 pages) | + | In dieser Arbeit soll eine bestehende Website mit Nährwertangaben und Zusatzfunktionalität zu Produkten um eine Nährwertangabe zu Rezepten erweitert werden. Es handelt sich um folgende website: productkg.informatik.uni-bremen.de |
- | - Short research papers (4 to 7 pages) | + | Die Aufgaben dazu sind: |
+ | * Vergleich von bestehenden Lösungen. | ||
+ | * Erweiterung einer Ontologie um Nährwertangaben. | ||
+ | * Erweiterung der Website. | ||
- | - Extended abstracts of recently published journal papers (1 to 2 pages) | ||
- | Full research paper submissions must describe original and completed work, with inclusion of mature results and evaluation. Short research paper submissions can present a work in progress/ | + | Contact: [[team: |
- | - Extended Abstract: Authors | + | |
+ | < | ||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
+ | |||
+ | Requirements: | ||
+ | * Experience in C++. | ||
+ | * Basic understanding | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | |||
+ | == Game Engine Developer and 3D-Modelling | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
+ | |||
+ | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
+ | |||
+ | Requirements: | ||
+ | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | ||
+ | * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. | ||
+ | |||
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | |||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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