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- | === A friendly competition in preparation for the RoboCup@Home | + | ===== Working at the Institute for Artificial Intelligence (IAI) ===== |
- | Last week, we hosted a friendly competition | + | We currently don't have any open positions |
+ | ===== The IAI as an employer ===== | ||
+ | If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. | ||
- | === Looking back at the SutuRoboCup | ||
- | The SutuRoboCup is an outgrowth of the SUTURO student project, which computer science students at the University of Bremen can take as part of their Bachelor’s and Master’s degrees. The three-day event, a mock-up of the World Cup, gave the teams from Bielefeld and Bremen the opportunity to test their robots under competitive conditions, to get to know each other and exchange ideas. | + | ===== Initiative applications ===== |
- | The University of Bielefeld' | + | < |
+ | == Physics-based grasping | ||
- | < | + | Implementing physics-based grasping models in virtual environments, |
- | * {{ :dkt50115.jpg? | + | using Manus VR. |
- | * {{ : | + | |
- | * {{ : | + | |
- | * {{ : | + | |
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- | * {{ : | + | |
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- | </ | + | |
- | Both teams followed different approaches. The Bremen team focused on one challenge, whereas the Bielefeld team tried to solve several challenges at the same time and came up with a good approach for most of them. | + | Requirements: |
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently | ||
- | The HSR robot from Bremen emerged as the winner of the SutuRoboCup after scoring points in the " | + | Contact: [[team: |
- | Examples of these entertaining moments, which occurred at many points, included the HSR robot moving towards the window to grab objects reflected in its glass, or the TIAGo robot repeatedly announcing its entry into a room with a spoken "knock knock" | + | --></ |
- | All in all, the students were able to develop a good idea of the real RoboCup and how difficult it is for the robots to have to find their way around in a new environment. | ||
- | Besides the honour of winning, the teams were also able to win trophies, with which both sides walked out of the SutuRoboCup at the end of the three days. The general playful spirit with which the two teams met is to remain with them: later, at the real RoboCup, HSR and Tiago will compete in different leagues and not be direct competitors. | ||
- | {{ :20230329_155323.png?600|}} | + | < |
+ | == Lisp / CRAM support assistant (HiWi) == | ||
+ | |||
+ | Technical support for the group for Lisp and the CRAM framework. \\ | ||
+ | 8+ hours per week for up to 1 year (paid). | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in Common Lisp | ||
+ | * Basic ROS knowledge | ||
+ | |||
+ | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | |||
+ | < | ||
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ :research: | ||
+ | |||
+ | | ||
+ | |||
+ | Requirements: | ||
+ | * Good knowledge in 3D Modeling | ||
+ | * Familiar with Blender / Maya (or other) | ||
+ | |||
+ | Contact: [[team/ | ||
+ | --></ | ||
+ | |||
+ | |||
+ | < | ||
+ | == 3D Animation and Modeling (Student Job / HiWi)== | ||
+ | {{ : | ||
+ | |||
+ | Developing and improving existing or new 3D (static/ | ||
+ | models in Blender / Maya (or other). Further importing and testing the | ||
+ | models against Unreal Engine. | ||
+ | |||
+ | Bonus: Working with state of the art 3D Scanners [[https:// | ||
+ | |||
+ | Requirements: | ||
+ | * Experience with Blender / Maya (or other) | ||
+ | * Knowledge of Unreal Engine material / lightning development | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | |||
+ | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == | ||
+ | |||
+ | Summary: | ||
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations of interest | ||
+ | * Recreate the scene in a 3D environment | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments of interest | ||
+ | * Generate a PDF summarizing the experiences as a comic strip | ||
+ | |||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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