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playground [2023/04/11 13:12] dziombaplayground [2023/05/25 09:18] dziomba
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-=== A friendly competition in preparation for the RoboCup@Home  ===+===== Working at the Institute for Artificial Intelligence (IAI) =====
  
-Last week, we hosted a friendly competition for the first time in the rooms of the new Robotics Apartment at our Institute for Artificial Intelligence (IAI): The [[https://ai.uni-bremen.de/robocupsuturo23|SutuRoboCup]] pitted the University of Bielefeld's TIAGo ([[https://pal-robotics.com/robots/tiago/|PAL robotics]]) robot against the IAI's HSR ( [[https://mag.toyota.co.uk/toyota-human-support-robot/|Human Support Robot - Toyota]]) robot in friendly head-to-head match in preparation for the RoboCup@Home competition in July.+We currently don't have any open positions for researchers. 
 +===== The IAI as an employer ===== 
 +If you are looking for a bachelor/master thesis or job as a student research assistant, you may find some interesting opportunities on this page.
  
-=== Looking back at the SutuRoboCup  === 
  
-The SutuRoboCup is an outgrowth of the SUTURO student project, which computer science students at the University of Bremen can take as part of their Bachelor’s and Master’s degrees. The three-day event, a mock-up of the World Cup, gave the teams from Bielefeld and Bremen the opportunity to test their robots under competitive conditions, to get to know each other and exchange ideas.+===== Initiative applications =====
  
-The University of Bielefeld's TIAGo robot competed against the IAI's HSR robot in four challenges within the Houshold Robotics (“at home”category: Cleaning the table, Serving breakfast, Storing groceries and General Purpose Service Robotics (GPSR).+<html><!-- 
 +== Physics-based grasping in VR with finger tracking(Student Job / HiWi==
  
-<carousel infinite=true&slidesToShow=1&slidesToScroll=1&adaptiveHeight=false> +Implementing physics-based grasping models in virtual environments, 
-  * {{ :dkt50115.jpg?direct&570|}} +using Manus VR.
-  * {{ :dkt50141.jpg?direct&570|}} +
-  * {{ :dkt50201.jpg?direct&570|}} +
-  * {{ :dkt50243.jpg?direct&570|}} +
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-  * {{ :dkt50420.jpg?direct&570|}} +
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-</carousel>+
  
-Both teams followed different approaches. The Bremen team focused on one challenge, whereas the Bielefeld team tried to solve several challenges at the same time and came up with a good approach for most of them.+Requirements: 
 +  * Good C++ programming skills 
 +  * Familiar with skeletal animations 
 +  * Experience with simulators/physics-/game- engines 
 +  * Familiar with Unreal Engine API 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
-The HSR robot from Bremen emerged as the winner of the SutuRoboCup after scoring points in the "serving breakfast" challenge, in which the robot managed to pick two items from two different shelfs and place them on the breakfast table.  However, both robots only partially completed most of the challenges in the competition, since both teams have just started their work. This  made for some entertaining scenes and was also eagerly commented on in the livestream accompanying the event.  +Contact: [[team:andrei_haidu|Andrei Haidu]] 
-Examples of these entertaining moments, which occurred at many points, included the HSR robot moving towards the window to grab objects reflected in its glass, or the TIAGo robot repeatedly announcing its entry into a room with a spoken "knock knock".+--></html>
  
-All in all, the students were able to develop a good idea of the real RoboCup and how difficult it is for the robots to have to find their way around in a new environment. 
-Besides the honour of winning, the teams were also able to win trophies, with which both sides walked out of the SutuRoboCup at the end of the three days. The general playful spirit with which the two teams met is to remain with them: later, at the real RoboCup, HSR and Tiago will compete in different leagues and not be direct competitors. 
  
-{{ :20230329_155323.png?600|}}+<html><!-- 
 +== Lisp / CRAM support assistant (HiWi) ==
  
-<WRAP centeralign+Technical support for the group for Lisp and the CRAM framework. \\ 
-{{:20230331_111122.png?direct&300|}} +8+ hours per week for up to 1 year (paid). 
-{{:20230329_162147.png?direct&300|}} + 
-</WRAP>+Requirements: 
 +  * Good programming skills in Common Lisp 
 +  * Basic ROS knowledge 
 + 
 +The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. 
 + 
 +Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] 
 +--></html> 
 + 
 +<html><!-- 
 +== Mesh Editing / Mesh Segmentation/Cutting (Student Job / HiWi)== 
 + {{ :research:human_hand_cutting.png?150|}} 
 + 
 + Editing and cutting a human mesh into different parts in Blender / Maya (or other). 
 + 
 +Requirements: 
 +  * Good knowledge in 3D Modeling 
 +  * Familiar with Blender / Maya (or other) 
 + 
 +Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]] 
 +--></html> 
 + 
 + 
 +<html><!-- 
 +== 3D Animation and Modeling (Student Job / HiWi)== 
 + {{ :research:kitchen_unreal.jpg?200|}}  
 + 
 +Developing and improving existing or new 3D (static/skeletal) 
 +models in Blender / Maya (or other). Further importing and testing the 
 +models against Unreal Engine. 
 + 
 +Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating sketching new models. 
 + 
 +Requirements: 
 +  * Experience with Blender / Maya (or other) 
 +  * Knowledge of Unreal Engine material / lightning development 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision 
 + 
 +Contact: [[team:andrei_haidu|Andrei Haidu]] 
 +--></html> 
 + 
 +== Generating Comics about Everyday Experiences of a Robot (BA Thesis) == 
 + 
 +Summary: 
 +  * Query experience data from an existing database 
 +  * Retrieve situations of interest 
 +  * Recreate the scene in a 3D environment 
 +  * Apply a comic shader 
 +  * Find good camera position for moments of interest 
 +  * Generate a PDF summarizing the experiences as a comic strip 
 + 
 +Contact: [[team:daniel_bessler|Daniel Beßler]] 
 + 
 +== Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == 
 + 
 +In this thesis, the goal is to make a robotic system learn new objects automatically. 
 +The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. 
 + 
 +The focus of the thesis would be two-fold: 
 +  * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. 
 +  * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. 
 + 
 + 
 +Requirements: 
 +  * Knowledge about sensor data processing 
 +  * Interest in model construction from sensory data 
 +  * Work with KnowRob knowledge processing framework 
 + 
 + 
 +Contact: [[team:patrick_mania|Patrick Mania]] 
 + 
 +== Integration von Nährwertangaben für Rezepte in bestehende Website (BA Thesis) == 
 + 
 +In dieser Arbeit soll eine bestehende Website mit Nährwertangaben und Zusatzfunktionalität zu Produkten um eine Nährwertangabe zu Rezepten erweitert werden. Es handelt sich um folgende website: productkg.informatik.uni-bremen.de 
 + 
 +Die Aufgaben dazu sind: 
 +  * Vergleich von bestehenden Lösungen. 
 +  * Erweiterung einer Ontologie um Nährwertangaben. 
 +  * Erweiterung der Website. 
 + 
 + 
 +Contact: [[team:michaela_kümpel|Michaela Kümpel]] 
 + 
 + 
 +<html><!-- 
 +== Development of Modules for Robot Perception (Student Job / HiWi) == 
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. 
 +In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: 
 +  * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) 
 +  * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++) 
 + 
 +Requirements: 
 +  * Experience in C++. 
 +  * Basic understanding of the ROS middleware and Linux. 
 +The spoken language in this job is german or english, based on your preference. 
 + 
 +Contact: [[team:patrick_mania|Patrick Mania]] 
 +--></html> 
 + 
 +== Game Engine Developer and 3D-Modelling  (Student Job / HiWi) == 
 +A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]]. 
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. 
 + 
 +Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: 
 +  * Modelling of objects for the use in Unreal Engine 4. 
 +  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. 
 + 
 +Requirements: 
 +  * Knowledge of 3D-Modelling tools. Blender would be highly preferred. 
 +  * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. 
 + 
 +The spoken language in this job is german or english, based on your preference. 
 + 
 +Contact: [[team:patrick_mania|Patrick Mania]]




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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