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3dmodeling:items [2022/07/07 14:19] pmania3dmodeling:items [2023/09/22 06:15] (current) hoanggia
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 ===== 3D Item modeling rules ===== ===== 3D Item modeling rules =====
 +On this page, you can find our convention for the coordinate systems on object models.
 +
  
 ===== Modelling conventions for single, simple objects ===== ===== Modelling conventions for single, simple objects =====
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   * Knobs that are rotational should rotate around Z, a light switch should also rotate around Z and X should point away from the hand, a button is a prismatic joint, so the Z should point along the joint, i.e. away from the hand. Z rule is more important than the X rule here.   * Knobs that are rotational should rotate around Z, a light switch should also rotate around Z and X should point away from the hand, a button is a prismatic joint, so the Z should point along the joint, i.e. away from the hand. Z rule is more important than the X rule here.
  
 +===== Modelling conventions for robots =====
 +  * No self collision at initial state (like in reality)
 +
 +===== Naming convention =====
 +  * Each object should have at least two folders: stl for collision and obj or dae for visual.
 +  * File names should be in English and follow the convention of using capital letters to separate words, without any underscores. For example: Apple.obj, Table.obj, DoorHandle.obj, FridgeDoorHandle.obj
 +  * For mesh and texture, conventions from Unreal Engine are used, Mesh is prefixed with SM_, Texture is prefixed with T_, Material is prefixed with M_. For example:
 +  * {{:3dmodeling:namingconvention.png?400|}}
  
-===== Tutorials to adjust coordinate conventions on 3d models =====+===== Tutorials to adjust coordinate frame on 3d models =====
   * [[https://blender.stackexchange.com/questions/24078/set-origin-to-geometry-center|How to set origin to center of bounds in blender]]   * [[https://blender.stackexchange.com/questions/24078/set-origin-to-geometry-center|How to set origin to center of bounds in blender]]
   * [[3dmodeling:change-pivot-point|Tutorial: Pivot to BoundingBox Center]]   * [[3dmodeling:change-pivot-point|Tutorial: Pivot to BoundingBox Center]]
3dmodeling/items.1657203584.txt.gz · Last modified: 2022/07/07 14:19 by pmania

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