3dmodeling:change-pivot-point
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| 3dmodeling:change-pivot-point [2021/07/08 14:30] – [Part 0: See which Unreal Object to fix] pmania | 3dmodeling:change-pivot-point [2023/06/12 09:20] (current) – [Part 2: Change the Origin] pmania | ||
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| Line 37: | Line 37: | ||
| =====Part 2: Change the Origin===== | =====Part 2: Change the Origin===== | ||
| + | (Check the video on the top of this page for a walk-through) | ||
| + | |||
| - Open up Blender, removing the Default Cube. | - Open up Blender, removing the Default Cube. | ||
| Line 43: | Line 45: | ||
| - ... going to File> | - ... going to File> | ||
| - Click on your newly imported asset to select it. | - Click on your newly imported asset to select it. | ||
| - | - Press " | + | - Press " |
| - Alternative is using the Search Menu(key " | - Alternative is using the Search Menu(key " | ||
| - Go into Edit Mode, default using the " | - Go into Edit Mode, default using the " | ||
| Line 51: | Line 53: | ||
| - ... Pressing Object> | - ... Pressing Object> | ||
| - ... using the Search Menu typing "Set origin" | - ... using the Search Menu typing "Set origin" | ||
| + | - F3 - " | ||
| + | - F3 - " | ||
| - After this it's done and you can export it! | - After this it's done and you can export it! | ||
3dmodeling/change-pivot-point.1625754634.txt.gz · Last modified: by pmania
