3dmodeling:change-pivot-point
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| 3dmodeling:change-pivot-point [2021/07/05 14:54] – created pmania | 3dmodeling:change-pivot-point [2023/06/12 09:20] (current) – [Part 2: Change the Origin] pmania | ||
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| Unreal Engine 4's TeleportTo Function, which uses the bounding box origin and pivot point internally for collision checking translations. | Unreal Engine 4's TeleportTo Function, which uses the bounding box origin and pivot point internally for collision checking translations. | ||
| + | Here's a link to a video, showing the process: | ||
| + | {{ : | ||
| + | |||
| + | Otherwise you can also follow the text blow. | ||
| ===== Part 0: See which Unreal Object to fix==== | ===== Part 0: See which Unreal Object to fix==== | ||
| - Open up your UE4 Project | - Open up your UE4 Project | ||
| Line 19: | Line 23: | ||
| it does need to be fixed. | it does need to be fixed. | ||
| + | {{ : | ||
| ===== Part 1: Export Object out of Unreal Engine 4===== | ===== Part 1: Export Object out of Unreal Engine 4===== | ||
| Line 32: | Line 37: | ||
| =====Part 2: Change the Origin===== | =====Part 2: Change the Origin===== | ||
| + | (Check the video on the top of this page for a walk-through) | ||
| + | |||
| - Open up Blender, removing the Default Cube. | - Open up Blender, removing the Default Cube. | ||
| - Import the .fbx file either by... | - Import the .fbx file either by... | ||
| - | | + | |
| - ... going to File> | - ... going to File> | ||
| - Click on your newly imported asset to select it. | - Click on your newly imported asset to select it. | ||
| - | - Press " | + | - Press " |
| - | - Alternative is using the Search Menu, typing in Bounding Box, and clicking on that instead. | + | - Alternative is using the Search Menu(key " |
| - Go into Edit Mode, default using the " | - Go into Edit Mode, default using the " | ||
| - Press " | - Press " | ||
| Line 46: | Line 53: | ||
| - ... Pressing Object> | - ... Pressing Object> | ||
| - ... using the Search Menu typing "Set origin" | - ... using the Search Menu typing "Set origin" | ||
| + | - F3 - " | ||
| + | - F3 - " | ||
| - After this it's done and you can export it! | - After this it's done and you can export it! | ||
3dmodeling/change-pivot-point.1625496847.txt.gz · Last modified: by pmania
