by Michael Beetz, Sebastian Buck, Robert Hanek, Thorsten Schmitt and Bernd Radig
Abstract:
This paper describes the computational model underlying the AGILO autonomous robot soccer team, its implementation, and our experiences with it. The most salient aspects of the AGILO control software are that it includes (1) a cooperative probabilistic game state estimator working with a simple off-the-shelf camera system; (2) a situated action selection module that makes amble use of experience-based learning and produces coherent team behavior even if inter-robot communication is perturbed; and (3) a playbook executor that can perform preprogrammed complex soccer plays in appropriate situations by employing plan-based control techniques. The use of such sophisticated state estimation and control techniques distinguishes the AGILO software from many others applied to mid-size autonomous robot soccer. The paper discusses the computational techniques and necessary extensions based on experimental data from the 2001 robot soccer world championship.
Reference:
Michael Beetz, Sebastian Buck, Robert Hanek, Thorsten Schmitt and Bernd Radig, "The AGILO Autonomous Robot Soccer Team: Computational Principles, Experiences, and Perspectives", In International Joint Conference on Autonomous Agents and Multi Agent Systems (AAMAS) 2002, Bologna, Italy, pp. 805–812, 2002.
Bibtex Entry:
@inproceedings{Bee02Agi1,
author = "Michael Beetz and Sebastian Buck and Robert Hanek and Thorsten Schmitt and Bernd Radig",
title = "The {AGILO} Autonomous Robot Soccer Team: Computational Principles, Experiences, and Perspectives",
booktitle = "International Joint Conference on Autonomous Agents and Multi Agent Systems (AAMAS) 2002",
year = "2002",
pages = "805--812",
address = "Bologna, Italy",
bib2html_pubtype = {Refereed Conference Paper},
bib2html_rescat = {Robot Learning, State Estimation, RoboCup},
bib2html_groups = {AGILO},
bib2html_funding = {AGILO},
bib2html_keywords = {Learning, Robot, State Estimation, Vision, Reasoning},
abstract = {This paper describes the computational model underlying the AGILO autonomous robot soccer team, its
implementation, and our experiences with it. The most salient aspects of the AGILO control software
are that it includes (1) a cooperative probabilistic game state estimator working with a simple
off-the-shelf camera system; (2) a situated action selection module that makes amble use of
experience-based learning and produces coherent team behavior even if inter-robot communication is
perturbed; and (3) a playbook executor that can perform preprogrammed complex soccer plays in
appropriate situations by employing plan-based control techniques. The use of such sophisticated
state estimation and control techniques distinguishes the AGILO software from many others applied
to mid-size autonomous robot soccer. The paper discusses the computational techniques and necessary
extensions based on experimental data from the 2001 robot soccer world championship.}
}