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teaching:pr-unreal-ws17 [2017/10/11 11:14] – created ahaiduteaching:pr-unreal-ws17 [2017/10/11 11:51] – [Project: Unreal Robots] ahaidu
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-====== ProjektUnrealRobots ======+====== ProjectUnreal Robots ======
  
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 ^Übungsleitung^Andrei Haidu^ ^Übungsleitung^Andrei Haidu^
 ^Sprache^Englisch & Deutsch^ ^Sprache^Englisch & Deutsch^
-^Plenum^Freitag: TBA^+^Plenum^Freitag: 10:00-12:00, Ort: TAB 0.31, Eingang E^
 ^Projektraum^ TAB 2.91^ ^Projektraum^ TAB 2.91^
 ^Auftaktplenum^ 20.10.2016^ \\ ^Auftaktplenum^ 20.10.2016^ \\
 +
 +===== Description =====
 +In order for future robots to successfully accomplish more and more complex manipulation tasks, they are required to be action-aware and possess naive physics reasoning capabilities. They need to possess a model regarding how the effects of their actions depend on the way they are executed. For example, a robot making pancakes should have an understanding that pouring the pancake-mix on the oven depends on the position and the way the container is held, or that sliding a spatula under a pancake may or may not damage it depending on the angle and the dynamics of the push.
 +
 +This required knowledge cannot be easily expressed and formalized in knowledge bases and knowledge representation languages. Therefore we ask video game players to perform such actions in simulation-based virtual reality environments and acquire such knowledge from the logfiles of the game episodes.
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 +{{:teaching:ur16_overview_w.png?600|}}
 +<html>
 +<div align="center">
 +<iframe src="https://player.vimeo.com/video/211451687?title=0&byline=0&portrait=0" width="480" height="240" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>
 +</div>
 +</html>




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