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teaching:gsoc2018 [2018/03/13 16:40] – [Topic 7: Robot simulation in Unreal Engine with PhysX] ahaidu | teaching:gsoc2018 [2018/03/21 22:13] (current) – [Topic 1: Markov logic networks in Python] nyga | ||
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**Remarks: | **Remarks: | ||
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==== Topic 2.1: Flexible perception pipeline manipulation for RoboSherlock ==== | ==== Topic 2.1: Flexible perception pipeline manipulation for RoboSherlock ==== | ||
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**Expected Results** We expect to have intuitive Unreal Engine UI Panels for editing, visualizing various RobCoG plugins data and features. | **Expected Results** We expect to have intuitive Unreal Engine UI Panels for editing, visualizing various RobCoG plugins data and features. | ||
- | **Assignement:** In order to be considered for this topic you need to solve a short programming | + | **Assignment:** In order to be considered for this topic you need to solve a short programming |
Contact: [[team/ | Contact: [[team/ | ||
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**Expected Results** We expect to have a live connection with between openEASE and the Unreal Engine editor. | **Expected Results** We expect to have a live connection with between openEASE and the Unreal Engine editor. | ||
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Contact: [[team/ | Contact: [[team/ | ||
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**Task Difficulty: | **Task Difficulty: | ||
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{{ : | {{ : |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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