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jobs [2019/08/12 11:54] – [Theses and Student Jobs] mareikepjobs [2019/12/09 08:49] – [Theses and Student Jobs] mareikep
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 =====Open researcher positions===== =====Open researcher positions=====
  
 +  * [[https://www.uni-bremen.de/en/university/the-university-as-an-employer/job-vacancies/details-job-vacancies/joblist/Job/show/1-x-10-wissenschaftlicher-mitarbeiterin-postdoc-wmd-6130/| 1x 1,0 Research Assistant (Postdoc) (f/m/d)]]
 +    * The position is a three-year fixed term position in the research area of Perception / Knowledge Representation / Reasoning
 +  * [[https://www.uni-bremen.de/en/university/the-university-as-an-employer/job-vacancies/details-job-vacancies/joblist/Job/show/research-assistants-fmd-6129/|Several Research Assistants (f/m/d)]]
 +    * Situated in the https://knowledge4retail.org/ project until Dec 2022.
 =====Theses and Student Jobs===== =====Theses and Student Jobs=====
 If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
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-== Visualization support assistant (HiWi) == 
- 
-Implementing a visualization web page for a project using a custom framework using python/javascript. Start date: Oct 2019 
- 
-Requirements: 
-  * Good python programming skills 
-  * Familiar with Javascript 
-  * Experience in web development is recommended 
-  * Familiar with version-control systems (git) 
-  * Able to work independently with minimal supervision 
- 
-Contact: [[team:mareike_picklum|Mareike Picklum]] 
  
  
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   * Good C++ programming skills   * Good C++ programming skills
   * Familiar with PID controllers and control theory   * Familiar with PID controllers and control theory
-  * Experience with simulators/game engines is recommended +  * Experience with simulators/physics-/gameengines 
-  * Experience with Unreal Engine+  * Familiar with Unreal Engine API 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision 
 + 
 +Contact: [[team:andrei_haidu|Andrei Haidu]] 
 + 
 +== Natural Physics-based Grasping in Virtual Environments (BA/MA Thesis) == 
 + 
 +Implementing physics-based grasping models in virtual environments, taking input 
 +from various devices such as OptiTrack or Valve Index. 
 + 
 +Requirements: 
 +  * Good C++ programming skills 
 +  * Familiar with skeletal animations 
 +  * Experience with simulators/physics-/game- engines 
 +  * Familiar with Unreal Engine API
   * Familiar with version-control systems (git)   * Familiar with version-control systems (git)
   * Able to work independently with minimal supervision   * Able to work independently with minimal supervision




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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