by Dylla, Frank, Ferrein, Alexander, Lakemeyer, Gerhard, Murray, Jan, Obst, Oliver, Röfer, Thomas, Stolzenburg, Frieder and Visser, Ubbo and Wagner, Thomas
Abstract:
The paper discusses a top-down approach to model soccer knowledge, as it can be found in soccer theory books. The goal is to model soccer strategies and tactics in a way that they are usable for multiple RoboCup soccer leagues, i.e. for different hardware platforms. We investigate if and how soccer theory can be formalized such that specification and execution is possible. The advantage is clear: theory abstracts from hardware and from specific situations in leagues. We introduce basic primitives compliant with the terminology known in soccer theory, discuss an example on an abstract level and formalize it. We then consider aspects of different RoboCup leagues in a case study and examine how examples can be instantiated in three different leagues.
Reference:
Dylla, Frank, Ferrein, Alexander, Lakemeyer, Gerhard, Murray, Jan, Obst, Oliver, Röfer, Thomas, Stolzenburg, Frieder and Visser, Ubbo and Wagner, Thomas, "Towards a League-Independent Qualitative Soccer Theory for RoboCup", Chapter in RoboCup 2004: Robot Soccer World Cup VIII, Springer, Lissabon, Portugal, pp. 611–618, 2005.
Bibtex Entry:
@INCOLLECTION{Dylla2005,
author = {Dylla, Frank and Ferrein, Alexander and Lakemeyer, Gerhard and Murray,
Jan and Obst, Oliver and R{\"o}fer, Thomas and Stolzenburg, Frieder
and Visser, Ubbo and Wagner, Thomas},
title = {Towards a League-Independent Qualitative Soccer Theory for RoboCup},
booktitle = {RoboCup 2004: Robot Soccer World Cup VIII},
publisher = {Springer},
year = {2005},
editor = {Nardi, Daniele and Riedmiller, Martin and Sammut, Claude and Santos-Victor,
Jos{\'e}},
series = {Lecture Notes in Computer Science},
pages = {611--618},
address = {Lissabon, Portugal},
abstract = {The paper discusses a top-down approach to model soccer knowledge,
as it can be found in soccer theory books. The goal is to model soccer
strategies and tactics in a way that they are usable for multiple
RoboCup soccer leagues, i.e. for different hardware platforms. We
investigate if and how soccer theory can be formalized such that
specification and execution is possible. The advantage is clear:
theory abstracts from hardware and from specific situations in leagues.
We introduce basic primitives compliant with the terminology known
in soccer theory, discuss an example on an abstract level and formalize
it. We then consider aspects of different RoboCup leagues in a case
study and examine how examples can be instantiated in three different
leagues.},
doi = {10.1007/b106671},
isbn = {978-3-540-25046-3},
keywords = {RoboCup},
owner = {pmania},
timestamp = {2012.11.06}
}