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team:jose_rojas [2018/11/22 14:01] jmrojascteam:jose_rojas [2018/12/06 14:27] – [About] jmrojasc
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-=====Jose Rojas=====+=====José Rojas===== 
 +~~NOTOC~~
 | {{ :wiki:rojas.jpg?0x180 |}} |||| | {{ :wiki:rojas.jpg?0x180 |}} ||||
 |::: ||Research Staff \\ \\ || |::: ||Research Staff \\ \\ ||
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 |:::|Mail: |<cryptmail>jmrojasc@uni-bremen.de</cryptmail>| |:::|Mail: |<cryptmail>jmrojasc@uni-bremen.de</cryptmail>|
 |:::| || |:::| ||
 +
 +====== About =====
 +José Rojas joined the [[http://ai.uni-bremen.de/|Institute for Artificial Intelligence]] at the University of Bremen in April 2018. 
 +
 +Before joining Michael Beetz's group, he had been working at [[https://www.intel.com/content/www/us/en/corporate-responsibility/intel-in-costa-rica.html|Intel Costa Rica]] for almost 3 years, first as a Design Automation Engineer of EDA tools and then as Software Engineer on Simics Model Development for simulating Intel Architectures. 
 +
 +In 2015 José Rojas acquired his Master Degree on Computer Engineering at the [[https://www.upv.es/|Polytechnic University of Valencia]], Spain, where he also also did a seven months professional internship as Digital Design Automation Engineer at the former Marvell 
 +Technology Group in Valencia, now [[http://www.maxlinear.com/|MaxLinear]] Hispania S.L.   
 +
 +Before moving to Spain, José was working as a Graphics Hardware Engineer, again at [[https://www.intel.com/content/www/us/en/corporate-responsibility/intel-in-costa-rica.html|Intel Costa Rica]], where he worked for two years (2011-2013) on Structural Design for Intel's GPUs.
 +  
 +Before getting his Bachelor degree on Electrical Engineering at the [[https://www.ucr.ac.cr/|University of Costa Rica]] in 2012. José did one semester (WS2010) at the [[http://portal3.ipb.pt/index.php/en/ipben/home|Polytechnic Institute of Braganaça]], Portugal, as part of the ERASMUS Mundus Program. Then he did his 4 months professional practice (in 2011), on low level software engineering, at [[https://www.hpe.com/lamerica/en/home.html|Hewlett Packard]] Costa Rica.
 +
 +====== Teaching =====
 +  * Game Engines in AI ([[:teaching:pr-unreal-ws18|WS2018]]) (Lecture Course)
  
 ====== Publications ====== ====== Publications ======
 <bibtex>  <bibtex> 
 <bib>bibfiles/allpublications.bib</bib> <bib>bibfiles/allpublications.bib</bib>
-<author>Mania</author>+<author>Rojas</author>
 </bibtex>  </bibtex> 




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

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Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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