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+ | ====== Course: Game Engines in AI ====== | ||
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+ | |< 100% 33% 66% >| | ||
+ | ^ Dauer ^ 4 SWS (6 ECTS) ^ | ||
+ | ^ Art ^ Kurs ^ | ||
+ | ^ Semester | ||
+ | ^ Vortragende | ||
+ | ^ Tutor ^ Mona Abdel-Keream, | ||
+ | ^ Sprache | ||
+ | ^ Termine | ||
+ | ^ Veranstaltungsort ^ [[https:// | ||
+ | ^ Bemerkungen | ||
+ | |||
+ | This course gives a practical introduction into using game engines (Unreal Engine) in AI. | ||
+ | |||
+ | [[https:// | ||
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+ | == Material == | ||
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+ | |< 100% 10% 40% 50% >| | ||
+ | ^ Date ^ Topic ^ Material ^ | ||
+ | ^ 16.10.2017 ^ Introduction, | ||
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
Memberships and associations: