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Open researcher positions

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Theses and Student Jobs

If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.

3D Model / Material / Lightning Developer (Student Job / HiWi)

Developing and improving existing 3D models in Blender / Maya (or other). Importing the models in Unreal Engine, where the Materials and Lightning should be improved to be close as possible to realism.

Bonus: Working with state of the art 3D Scanners Go!SCAN for creating new realistic models.

Requirements:

  • Experience with Blender / Maya (or other)
  • Knowledge of Unreal Engine material / lightning development

Contact: Andrei Haidu

Unreal Engine Editor Developer (Student Job / HiWi)

Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework SLATE.

Requirements:

  • Good C++ programming skills
  • Familiar with the SLATE framework
  • Familiar with Unreal Engine API

Contact: Andrei Haidu

Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)

Integrating the PR2 robot with ROS support in the Unreal Engine 4 Framework.

Requirements:

  • Good programming skills in C/C++
  • Basic physics/rendering engine knowledge
  • Basic ROS knowledge
  • UE4 basic tutorials

Contact: Andrei Haidu

Realistic Grasping using Unreal Engine (BA/MA/HiWi)

The objective of the project is to implement var- ious human-like grasping approaches in a game developed using Unreal Engine.

The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game.

In order to improve the ease of manipulating objects the user should be able to switch during runtime the type of grasp (pinch, power grasp, precision grip etc.) he/she would like to use.

Requirements:

  • Good programming skills in C++
  • Good knowledge of the Unreal Engine API.
  • Experience with skeletal control / animations / 3D models in Unreal Engine.

Contact: Andrei Haidu





Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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