Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revisionBoth sides next revision
jobs [2019/09/18 14:42] – [Open researcher positions] nygajobs [2019/10/16 10:23] – [Theses and Student Jobs] haidu
Line 33: Line 33:
   * Good C++ programming skills   * Good C++ programming skills
   * Familiar with PID controllers and control theory   * Familiar with PID controllers and control theory
-  * Experience with simulators/game engines is recommended +  * Experience with simulators/physics-/gameengines 
-  * Experience with Unreal Engine+  * Familiar with Unreal Engine API 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision 
 + 
 +Contact: [[team:andrei_haidu|Andrei Haidu]] 
 + 
 +== Natural Physics-based Grasping in Virtual Environments (BA/MA Thesis) == 
 + 
 +Implementing physics-based grasping models in virtual environments, taking input 
 +from various devices such as OptiTrack or Valve Index. 
 + 
 +Requirements: 
 +  * Good C++ programming skills 
 +  * Familiar with skeletal animations 
 +  * Experience with simulators/physics-/game- engines 
 +  * Familiar with Unreal Engine API
   * Familiar with version-control systems (git)   * Familiar with version-control systems (git)
   * Able to work independently with minimal supervision   * Able to work independently with minimal supervision




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

Discover our VRB for innovative and interactive research


Memberships and associations:


Social Media: