Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revisionBoth sides next revision
jobs [2019/03/05 12:24] – [Theses and Student Jobs] abdelkerjobs [2019/03/05 12:25] – [Theses and Student Jobs] abdelker
Line 21: Line 21:
 --></html> --></html>
 == Mesh Editing / Mesh Segmentation/Cutting (Student Job / HiWi)== == Mesh Editing / Mesh Segmentation/Cutting (Student Job / HiWi)==
- {{ :research:human_hand_cutting.png?170|}}+ {{ :research:human_hand_cutting.png?150|}}
  
  Editing and cutting a human mesh into different parts in Blender / Maya (or other).  Editing and cutting a human mesh into different parts in Blender / Maya (or other).
Line 45: Line 45:
  
 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
 +
 <html><!-- <html><!--
 == Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)== == Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)==




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

Discover our VRB for innovative and interactive research


Memberships and associations:


Social Media: